Commit graph

14 commits

Author SHA1 Message Date
David Ludwig
5e66f60ffa WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen 2013-02-12 20:49:26 -05:00
David Ludwig
48ce80d49a WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked 2013-02-12 19:08:35 -05:00
David Ludwig
754df984f0 WinRT: made SDL_RenderClear display the correct color via Direct3D 11.1 2013-02-10 17:35:38 -05:00
David Ludwig
2649db8b65 WinRT: consolidated all WinRT path-retrieval functions into one function 2013-02-09 22:48:19 -05:00
David Ludwig
af0c2dad3d WinRT: fixed a crash that occurred after rotating the host device 2013-02-09 20:30:53 -05:00
David Ludwig
8b75a125cc WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing 2013-02-09 20:26:39 -05:00
David Ludwig
ba872e50c7 WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend 2013-02-09 18:58:13 -05:00
David Ludwig
43c3909acd WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code 2013-02-09 16:00:55 -05:00
David Ludwig
0408a58b16 WinRT: more code-moving from WinRT code to Direct3D 11.1 code 2013-02-09 15:43:13 -05:00
David Ludwig
587165bdd6 WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver 2013-02-09 15:22:49 -05:00
David Ludwig
9df73a8ba1 WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11* 2013-02-09 14:56:32 -05:00
David Ludwig
0bc7f7eac8 WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11* 2013-02-09 11:42:17 -05:00
David Ludwig
b9299763b6 WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend 2013-02-02 21:05:32 -05:00
David Ludwig
f7b08ae60b WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend 2013-02-02 19:32:44 -05:00