Ozkan Sezer
53e38a8dfc
ran 'chmod -x' on many files
2018-06-12 14:00:15 +03:00
Sam Lantinga
1a34539bdf
The volume was too high, clamp to SDL_MIX_MAXVOLUME
2017-09-22 11:15:57 -07:00
Sam Lantinga
c5b0b2906e
Updated iOS keyboard test to cover text input rect and orientation changes
2017-09-14 09:56:16 -07:00
Alex Szpakowski
515e98a487
More cleanup of the iOS keyboard demo.
2017-08-15 23:00:54 -03:00
Alex Szpakowski
c396ee0c3b
Improve iOS keyboard demo code a bit.
2017-08-15 22:53:57 -03:00
Philipp Wiesemann
ce285c916c
ios: Fixed math include in demos.
2017-05-25 23:01:59 +02:00
Philipp Wiesemann
763d2f1efb
ios: Fixed compiler warnings about unused variables in demo.
2017-04-09 23:00:26 +02:00
Sam Lantinga
7d8c7416d1
Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
...
felix
Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:
/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
^~~~~~
It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Philipp Wiesemann
de715c79c6
iOS: Updated demo README.
2016-10-09 20:30:49 +02:00
Philipp Wiesemann
0d17b15d91
iOS: Removed unused constant in demo.
2016-09-30 23:31:24 +02:00
Philipp Wiesemann
c6bf0b860a
iOS: Updated comment in demo.
2016-09-26 23:09:19 +02:00
Alex Szpakowski
448940e133
Update the code for the iOS demos to handle modern devices. Fixes bug #3337
2016-09-25 00:23:35 -03:00
Alex Szpakowski
a98de9e4f7
CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
...
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
--HG--
rename : src/audio/coreaudio/SDL_coreaudio.c => src/audio/coreaudio/SDL_coreaudio.m
2016-09-15 19:59:57 -03:00
Alex Szpakowski
398a513d09
Initial Apple TV / tvOS support.
...
The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used.
A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
2016-09-13 22:18:06 -03:00
Philipp Wiesemann
7f88cc0d85
iOS: Fixed compiling demos on C89 compilers.
2016-04-01 21:14:49 +02:00
Philipp Wiesemann
cdebe3dc72
iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
2016-03-28 21:01:46 +02:00
Philipp Wiesemann
fe02f947cd
iOS: Fixed keyboard demo ignoring quit requests and window closing.
...
This also fixed a warning about an unused variable.
2016-03-28 21:01:26 +02:00
Philipp Wiesemann
7b39911757
iOS: Replaced #import with #include in two demos.
...
This extension to C is not required here and made the demos less portable.
2016-03-27 22:26:34 +02:00
Philipp Wiesemann
ed8d6939fa
iOS: Restored older version of rectangles demo.
...
The demo did not draw rectangles like described in the demo README.
2016-03-27 22:25:13 +02:00
Philipp Wiesemann
35cd6f68b5
iOS: Updated SDL version in demo README.
2016-03-27 22:24:10 +02:00
Alex Szpakowski
0023cbb086
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Alex Szpakowski
7dcb01dd8d
Fixed building the iOS Demo files in debug mode
2015-05-06 12:42:14 -03:00
Alex Szpakowski
2e708de350
Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
...
Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.
--HG--
branch : iOS-improvements
2014-10-28 01:34:40 -03:00
Sam Lantinga
11238fe16a
Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion
...
Alex Szpakowski
Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated.
I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
2014-07-07 10:42:19 -07:00
Sam Lantinga
dec06dbca4
Testing fullscreen window in the accelerometer test.
...
--HG--
extra : rebase_source : 891b1c0b53e6a9d509c9ba86f4fc5943fafe0ec1
2013-10-22 21:53:42 -07:00
Sam Lantinga
d3ebd00978
Fixed Y axis inversion on iOS; positive is up, negative is down.
2013-10-20 22:23:09 -07:00
Gabriel Jacobo
298ce1c1a7
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
271e0d67c4
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Philipp Wiesemann
588e67304c
Removed not needed SDL_WINDOW_SHOWN from iOS example programs.
...
See bug #1667 .
2013-07-21 22:09:00 +02:00
Sam Lantinga
d8de838dfe
Updated configure
2013-06-07 21:50:29 -07:00
Sam Lantinga
7fe9747caf
Fixed compiling iOS demos
2013-06-05 23:11:20 -07:00
Sam Lantinga
0cb6385637
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Sam Lantinga
e7b4458d8b
Synchronized the on-screen keyboard state with whether we are accepting text input.
...
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
85baa4c991
Updated the Demos project to link with SDL2
2012-09-04 23:17:56 -07:00
Sam Lantinga
bf2304785f
Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
...
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
36feea4efd
Fixed compiling the keyboad iOS demo
2012-05-25 18:21:22 -04:00
Sam Lantinga
45d3f30eea
Fixed running on iPhone 3G
2012-01-07 22:20:15 -05:00
Sam Lantinga
ec033a1da4
Updated iOS projects and renamed iPhoneOS to iOS
...
--HG--
rename : README.iphoneos => README.iOS
rename : Xcode-iPhoneOS/Demos/Default.png => Xcode-iOS/Demos/Default.png
rename : Xcode-iPhoneOS/Demos/DemosiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj
rename : Xcode-iPhoneOS/Demos/Icon.png => Xcode-iOS/Demos/Icon.png
rename : Xcode-iPhoneOS/Demos/Info.plist => Xcode-iOS/Demos/Info.plist
rename : Xcode-iPhoneOS/Demos/README => Xcode-iOS/Demos/README
rename : Xcode-iPhoneOS/Demos/data/bitmapfont/kromasky_16x16.bmp => Xcode-iOS/Demos/data/bitmapfont/kromasky_16x16.bmp
rename : Xcode-iPhoneOS/Demos/data/bitmapfont/license.txt => Xcode-iOS/Demos/data/bitmapfont/license.txt
rename : Xcode-iPhoneOS/Demos/data/drums/ds_brush_snare.wav => Xcode-iOS/Demos/data/drums/ds_brush_snare.wav
rename : Xcode-iPhoneOS/Demos/data/drums/ds_china.wav => Xcode-iOS/Demos/data/drums/ds_china.wav
rename : Xcode-iPhoneOS/Demos/data/drums/ds_kick_big_amb.wav => Xcode-iOS/Demos/data/drums/ds_kick_big_amb.wav
rename : Xcode-iPhoneOS/Demos/data/drums/ds_loose_skin_mute.wav => Xcode-iOS/Demos/data/drums/ds_loose_skin_mute.wav
rename : Xcode-iPhoneOS/Demos/data/icon.bmp => Xcode-iOS/Demos/data/icon.bmp
rename : Xcode-iPhoneOS/Demos/data/ship.bmp => Xcode-iOS/Demos/data/ship.bmp
rename : Xcode-iPhoneOS/Demos/data/space.bmp => Xcode-iOS/Demos/data/space.bmp
rename : Xcode-iPhoneOS/Demos/data/stroke.bmp => Xcode-iOS/Demos/data/stroke.bmp
rename : Xcode-iPhoneOS/Demos/src/accelerometer.c => Xcode-iOS/Demos/src/accelerometer.c
rename : Xcode-iPhoneOS/Demos/src/common.c => Xcode-iOS/Demos/src/common.c
rename : Xcode-iPhoneOS/Demos/src/common.h => Xcode-iOS/Demos/src/common.h
rename : Xcode-iPhoneOS/Demos/src/fireworks.c => Xcode-iOS/Demos/src/fireworks.c
rename : Xcode-iPhoneOS/Demos/src/happy.c => Xcode-iOS/Demos/src/happy.c
rename : Xcode-iPhoneOS/Demos/src/keyboard.c => Xcode-iOS/Demos/src/keyboard.c
rename : Xcode-iPhoneOS/Demos/src/mixer.c => Xcode-iOS/Demos/src/mixer.c
rename : Xcode-iPhoneOS/Demos/src/rectangles.c => Xcode-iOS/Demos/src/rectangles.c
rename : Xcode-iPhoneOS/Demos/src/touch.c => Xcode-iOS/Demos/src/touch.c
rename : Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
rename : Xcode-iPhoneOS/SDL/testsdl-Info.plist => Xcode-iOS/SDL/testsdl-Info.plist
rename : Xcode-iPhoneOS/Template/SDL iOS Application/Default.png => Xcode-iOS/Template/SDL iOS Application/Default.png
rename : Xcode-iPhoneOS/Template/SDL iOS Application/Icon.png => Xcode-iOS/Template/SDL iOS Application/Icon.png
rename : Xcode-iPhoneOS/Template/SDL iOS Application/Info.plist => Xcode-iOS/Template/SDL iOS Application/Info.plist
rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateIcon.icns
rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/TemplateInfo.plist
rename : Xcode-iPhoneOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj => Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj
rename : Xcode-iPhoneOS/Template/SDL iOS Application/main.c => Xcode-iOS/Template/SDL iOS Application/main.c
rename : Xcode-iPhoneOS/Test/Info.plist => Xcode-iOS/Test/Info.plist
rename : Xcode-iPhoneOS/Test/README => Xcode-iOS/Test/README
rename : Xcode-iPhoneOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj => Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj
2012-01-05 21:41:55 -05:00