Commit graph

62 commits

Author SHA1 Message Date
Sam Lantinga
6b6170caf6 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Sam Lantinga
ebf3889389 Fixed memory barrier macro check so it isn't quite so fragile 2019-06-30 23:58:31 -07:00
Sam Lantinga
68d873f3e6 Fixed bug 4683 - SDL_atomic infinite recursion on armv6/armv5 w/ thumb
The real problem is that SDL_atomic.c was built in thumb mode instead of ARM mode, which is required to use the mcr instruction on ARM platforms. Added a compiler error to catch this case so we don't generate code that does infinite recursion.

I also added a potentially better way to handle things on Linux ARM platforms, based on comments in the Chromium headers, which we can try out after 2.0.10 ships.
2019-06-30 23:26:16 -07:00
Sam Lantinga
af32a2f4cd Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Sam Lantinga
18580909f9 Added atomics support for armv8-a (Raspberry Pi 3) 2018-11-23 21:29:42 -08:00
Sam Lantinga
346af016a5 Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga
e877c092e2 Added support for aarch64 memory barrier instruction 2017-11-19 23:36:54 -08:00
Sam Lantinga
e9ee7f6f0d Fixed building SDL applications with Visual Studio and the clang toolset
Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
2017-08-19 03:07:44 -07:00
Ozkan Sezer
29941a2a2b Add atomics for Watcom/x86 as inline asm
Partially fixes Bugzilla #3758.
2017-08-18 16:35:55 -04:00
Sam Lantinga
121cd476bc Make sure the memory barrier functions are always available, and now they are implemented on Android __ARM_ARCH_5TE__ 2017-02-10 11:21:15 -08:00
Sam Lantinga
1b24bfad38 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga
7d8c7416d1 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix

Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:

/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
 extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
 ^~~~~~

It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Sam Lantinga
91e0a1d094 Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
7ee8dda270 Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Sam Lantinga
56b58afdbe Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Ryan C. Gordon
de88474dda Initial merge of Emscripten port!
With this commit, you can compile SDL2 with Emscripten
( http://emscripten.org/ ), and make your SDL-based C/C++ program
into a web app.

This port was due to the efforts of several people, including: Charlie Birks,
Sathyanarayanan Gunasekaran, Jukka Jylänki, Alon Zakai, Edward Rudd,
Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!)

--HG--
extra : rebase_source : 97af74c8a5121e926ebe89f123536b5dd6681695
2014-12-18 00:19:52 -05:00
Shawn Walker
f2c61cdaa5 2620 solaris port missing atomics if not using gcc 2014-07-05 16:11:23 -07:00
Sam Lantinga
d7940a513e Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
4b0089b843 Moved atomic API implementation out of headers.
--HG--
extra : rebase_source : 71f9b298ea312a5957cd761163f812750fb66899
2013-11-24 21:04:51 -05:00
Gabriel Jacobo
298ce1c1a7 OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
Gabriel Jacobo
271e0d67c4 OCD fixes: Adds a space before */ 2013-08-21 09:43:09 -03:00
Sam Lantinga
f80a6e7ee5 Added PowerPC and ARM versions of the memory barrier functions. 2013-07-10 20:17:20 -07:00
Sam Lantinga
557bbf3fe6 Added release/acquire memory barriers to the atomic API
* Added a destructor to clean up TLS memory at thread shutdown
* Refactored the TLS code to have platform independent code and a small platform dependent core with a fallback to generic code if platform dependent functions fail.
* Fixed recursion issues with SDL_GetErrBuf()
2013-07-10 18:31:17 -07:00
Sam Lantinga
0cb6385637 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Ryan C. Gordon
a26645f7b1 Replace all the "static __inline__" functions with SDL_FORCE_INLINE. 2013-03-15 01:09:19 -04:00
Sam Lantinga
1494812f7c Put the real SDL_AtomicCAS() and SDL_AtomicCASPtr() symbols into the library. 2013-03-07 20:42:55 -08:00
Jørgen P. Tjernø
a3482e3ac0 sdl2
- fix atomic header to compile happily under msvc 6.0
2013-02-25 16:52:48 -08:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Gabriel Jacobo
255033689c Make SDL_atomic.h depend on the void pointer size determined at compile time
rather than at configure time. As OS X supports lipo'ed versions of SDL for i386
and x86_64, a single set of headers that work for both architectures is desired.
2012-09-26 15:57:28 -03:00
Ryan C. Gordon
5c732d6324 Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.

If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Ryan C. Gordon
c3ab04563b Fixed gcc warnings for apps using SDL headers with -Wundef flag.
Fixes Bugzilla #1216.

Thanks to Dimitris Zenios for the patch!
2011-06-06 12:20:04 -04:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
8f205278b1 It's now possible to disable the fast atomic operations, at a huge performance penalty. 2011-02-07 22:57:33 -08:00
Sam Lantinga
886e947679 Spacing for documentation tweaks 2011-02-01 12:01:37 -08:00
Sam Lantinga
2cdadc64b5 Tweak for documentation 2011-02-01 11:53:29 -08:00
Sam Lantinga
bbc1ba223a Added a FIFO test to the atomic test suite.
This is really useful because we might be able to use something like this
for the SDL event queue.
2011-01-25 23:23:52 -08:00
Sam Lantinga
fc5dc0ddb2 More fixes for compilation on Visual Studio 2011-01-25 18:02:41 -08:00
Sam Lantinga
81dee4358f Fixed compile error on Visual C++ 2011-01-25 17:44:17 -08:00
Sam Lantinga
29e0bf97e0 Improvements based on feedback from Anthony Williams 2011-01-25 17:40:06 -08:00
Sam Lantinga
10b8372bd3 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
Sam Lantinga
c4bf458e47 Fixed bug #1097
There are problems with including intrin.h in C linkage in C++ compilation,
and further conflicts between intrin.h and winnt.h on Visual Studio 2005.
2011-01-21 23:46:51 -08:00
Sam Lantinga
06aed12790 Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
That's actually okay, since gcc has the builtin atomic intrinsics. :)
2011-01-18 15:07:53 -08:00
Sam Lantinga
b04eaeedc5 Fixed compiler warnings using Windows intrinsics 2011-01-17 14:07:15 -08:00
Sam Lantinga
2216518b9a Use compiler intrinsics, where available 2011-01-17 13:53:31 -08:00
Sam Lantinga
d428d9d5a1 Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h
2011-01-16 17:45:42 -08:00
Sam Lantinga
57d90f79d3 Don't hose code that isn't expecting a windows include 2011-01-16 15:31:09 -08:00
Sam Lantinga
b0e0f61c7e Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
Changed the CAS return value to bool, so it's efficient with OSAtomicCompareAndSwap32Barrier()
Added an atomic test adapted from code by Michael Davidsaver
2011-01-16 15:16:39 -08:00
Sam Lantinga
1bc8fe69ce Updated the atomic API for better use cases 2011-01-15 12:41:59 -08:00