Sam Lantinga
4bab1880be
Added software fallback for YUV overlay code when YUV textures aren't available.
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2008-11-24 23:25:36 +00:00
Sam Lantinga
809f6ba3b4
Updated Visual C++ build
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2008-09-15 07:34:36 +00:00
Sam Lantinga
ede44c4b85
Final merge of Google Summer of Code 2008 work...
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Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
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2008-08-27 15:10:03 +00:00
Sam Lantinga
0f030a1802
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
883b235150
SDL_windows.h is no longer necessary
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2006-02-25 22:18:25 +00:00
Sam Lantinga
c36118165e
Use consistent identifiers for the various platforms we support.
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Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
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2006-02-21 08:46:50 +00:00
Sam Lantinga
c882586f78
Fixed build problem with SDL_string.c
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Officially deprecated SDL_byteorder.h, SDL_getenv.h and SDL_types.h
Moved endian-related SDL_rwops code into SDL_rwops.c
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2006-02-09 09:38:05 +00:00
Sam Lantinga
940b39882a
Default to build SDL without MSVCRT
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2006-02-08 08:55:33 +00:00
Sam Lantinga
80444aefd9
Fixes for Visual C++ 6.0
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2006-02-07 18:36:54 +00:00
Sam Lantinga
ed90299388
A few fixes to get this building on Linux again
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2006-02-06 08:46:14 +00:00
Sam Lantinga
6c3f928cd8
It's now possible to build SDL without any C runtime at all on Windows,
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using Visual C++ 2005
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2006-02-06 08:28:51 +00:00