Commit graph

6 commits

Author SHA1 Message Date
Sam Lantinga
b49e57abdf Date: Fri, 18 Feb 2005 07:58:00 +0200
From: "Mike Gorchak"
Subject: [SDL] [PATCH] QNX6 and not only QNX6 fixes

1) Update SDL.qpg.in for the QNX 6.3.
4) video/photon/SDL_phyuv.c - fixed bug with swapped U and V planes, using
YV12 mode with radeon cards.

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401292
2006-01-29 09:19:55 +00:00
Sam Lantinga
64e0d7256e Date: Tue, 2 Mar 2004 08:52:20 +0200
From: "Mike Gorchak"
Subject: Just a misc. fixes

1) I've added a small fix to the .qpg file - SDLqpg.diff. Added autoconf variables like the @SDL_BINARY_AGE@ instead of directly using "...so.7".

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40864
2004-03-02 12:38:27 +00:00
Sam Lantinga
d182a96b90 Date: Thu, 4 Dec 2003 07:48:40 +0200
From: "Mike Gorchak"
Subject: SDL/QNX6 new patch

Here in attachment my patch for the SDL/QNX6 again :) It contain non-crtitical/cosmetic fixes:

1. Fixed window centering at other than the first consoles.
2. Fixed window centering algorithm in case when window height or width are greater than the desktop resolution.
3. Fixed window positioning on other than the first consoles.
4. Fixed occasional input focus lost when switching to fullscreen.
5. Removed the Photon's default chroma color for the overlays, added RGB(12, 6, 12) color instead (very dark pink).
6. Added more checks to the YUV overlay code (fixed crashes during resolution mode switches).
7. Added support for Enter/Backspace keys in unicode mode (used by Maelstrom and by other games).
8. Fixed window restore/maximize function. It works, finally.

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40754
2003-12-10 12:35:56 +00:00
Sam Lantinga
bf7b6262f6 Date: Sat, 13 Sep 2003 15:50:43 +0300
From: "Mike Gorchak"
Subject: QNX fixes

improved sound code for the QNX, added workarounds for known bugs, fixed photon detect code. Update .qpg file.

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40719
2003-09-21 18:13:48 +00:00
Sam Lantinga
dbd1cb0c1c Date: Sat, 30 Aug 2003 16:28:10 +0300
From: "Mike Gorchak"
Subject: Re: SDL 1.2.6

- minor changes about shared library building under QNX6 into README.QNX
- added forgotten libSDLmain.a into distribution, SDL.qpg.in
- added header guards to the all headers.
- fixed fullscreen double buffered mode.
- fixed Photon crashes after/during using fullscreen OpenGL modes.
- added GL_MakeCurrent function.
- added SDL_VIDEOEXPOSE event, when OpenGL window have been resized
- added more HAVE_OPENGL checks to avoid dead code compilation without using OpenGL
- finished code reorganization (began into previous patches).

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40702
2003-08-30 17:07:59 +00:00
Sam Lantinga
7bd086772b Date: Sat, 16 Aug 2003 16:22:56 +0300
From: "Mike Gorchak"
Subject: Package building for QNX6

I'm just completed the package description file for QNX6 - qpg, it is like a\
 .spec files for Linux. Please place SDL.qpg.in file in the root of the proj\
ect, where .spec file is placed. And sdl12qpg.diff - just adding the SDL.qpg\
.in. The same for the SDL_image. I'm planning to add .qpg files creation for\
 all SDL* projects.

As for shared library building for QNX6. It is very hard to improve the exis\
ting libtool code to support QNX shared libraries. Much easyiest is to remov\
e libtool.m4 code from the acinclude.m4 for those persons, who building shar\
ed libraries for QNX6. I'm described all what they need to do with .so under\
 QNX6 in the README.QNX file. And 90% of people used the precompiled librari\
es, so I think it is not big problem :)

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40694
2003-08-23 23:25:46 +00:00