Sam Lantinga
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296fa03f71
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Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
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2011-02-08 20:23:52 -08:00 |
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Sam Lantinga
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fd61299f87
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Fixed setting the texture unit, still doesn't work.
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2011-02-08 16:50:51 -08:00 |
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Sam Lantinga
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e66660c5f6
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Beginning of a framework for OpenGL shaders
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2011-02-08 16:27:52 -08:00 |
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Sam Lantinga
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e455951633
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Reduce duplicated code in the texture update code paths
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2011-02-08 10:38:12 -08:00 |
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Sam Lantinga
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7133afac5f
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Made it possible to disable the rendering subsystem with configure --disable-render
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2011-02-08 10:04:09 -08:00 |
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Sam Lantinga
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8253658837
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Added function SDL_RenderSetClipRect()
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2011-02-07 20:06:26 -08:00 |
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Sam Lantinga
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58e9ea986f
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Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
--HG--
rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
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2011-02-06 02:35:14 -08:00 |
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Sam Lantinga
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cc1f36b7dc
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Minor consistency cleanup and documentation link update.
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2011-02-06 00:48:41 -08:00 |
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Sam Lantinga
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f002356b91
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Renamed files for consistency
--HG--
rename : src/render/direct3d/SDL_d3drender.c => src/render/direct3d/SDL_render_d3d.c
rename : src/render/opengl/SDL_renderer_gl.c => src/render/opengl/SDL_render_gl.c
rename : src/render/opengles/SDL_renderer_gles.c => src/render/opengles/SDL_render_gles.c
rename : src/render/software/SDL_renderer_sw.c => src/render/software/SDL_render_sw.c
rename : src/render/software/SDL_renderer_sw_c.h => src/render/software/SDL_render_sw_c.h
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2011-02-05 12:01:11 -08:00 |
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