Sam Lantinga
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825e1da54d
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Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
--HG--
extra : rebase_source : f06ea01caa64c8ad14170c723e5af52dad64d779
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2011-01-31 23:23:57 -08:00 |
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Sam Lantinga
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4d3df8b3e3
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Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
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2010-01-24 21:10:53 +00:00 |
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Sam Lantinga
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0c30a927ed
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Updated copyright date
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403321
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2008-12-08 00:27:32 +00:00 |
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Sam Lantinga
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94de1268d8
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More work in progress, still doesn't compile...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402625
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2007-08-17 06:40:12 +00:00 |
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Sam Lantinga
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422ec364ff
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Work in progress: merging new texture features into SDL blit system
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402624
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2007-08-17 06:21:58 +00:00 |
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