Sam Lantinga
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8253658837
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Added function SDL_RenderSetClipRect()
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2011-02-07 20:06:26 -08:00 |
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Sam Lantinga
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9127589299
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Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
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2011-02-07 17:44:07 -08:00 |
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Sam Lantinga
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87ca0acb3f
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You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
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2011-02-06 20:56:21 -08:00 |
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Sam Lantinga
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1c8816f6fe
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OpenGL ES 2.0 rendering LIVES!
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2011-02-06 19:12:55 -08:00 |
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Sam Lantinga
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3fd1264194
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Fixed compiling source shaders
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2011-02-06 10:59:37 -08:00 |
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Sam Lantinga
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b1c0c48f03
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Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
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2011-02-06 10:22:25 -08:00 |
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Sam Lantinga
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55a04881d8
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Fixed crash when binary shaders are not available.
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2011-02-06 08:46:48 -08:00 |
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Sam Lantinga
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58e9ea986f
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Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
--HG--
rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
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2011-02-06 02:35:14 -08:00 |
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Sam Lantinga
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0e1d3a505d
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Removed extra unneeded pixel formats, added support for VSYNC on other platforms besides Zune HD.
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2011-02-06 00:48:16 -08:00 |
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Sam Lantinga
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f2c40726b6
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Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
This compiles, but it untested.
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2011-02-06 00:00:13 -08:00 |
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