Commit graph

12 commits

Author SHA1 Message Date
Sam Lantinga
9127589299 Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails. 2011-02-07 17:44:07 -08:00
Sam Lantinga
9fa1d4876d The window is changed to reflect the actual screen dimensions, for now.
Implemented SDL_SetWindowTitle(), which turned out to be fairly complex
2011-01-13 15:10:17 -08:00
Sam Lantinga
5b1882ee17 Fixed audio buffer lifecycle and implemented audio shutdown 2011-01-13 12:32:55 -08:00
Sam Lantinga
4f9db82a4c Working audio implementation contributed by Joseph Lunderville 2011-01-13 11:14:20 -08:00
Sam Lantinga
738f971adb Implemented translation from Android keycodes to SDL scancodes 2011-01-12 21:21:21 -08:00
Sam Lantinga
27dd18d80a Fixed video mode format for unknown surface format 2011-01-12 19:33:29 -08:00
Sam Lantinga
0fa1d9fe61 More Android cleanup:
* Formalized the interface with Java methods in SDL_android.h
* We don't need the feature system, at least right now
* Fixed waiting for the SDLMain thread
2011-01-12 17:53:06 -08:00
Sam Lantinga
f9f37e83fe Whoops, need to pass that SDL format into native code 2011-01-12 16:35:03 -08:00
Sam Lantinga
fdea37a756 Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
Sam Lantinga
25101525df Fill in the video mode with the correct screen format 2011-01-12 14:29:01 -08:00
Sam Lantinga
a410db1ae6 A bit of cleanup in the Android driver 2011-01-12 13:52:41 -08:00
Sam Lantinga
b674add868 Added the Android project and lots of info to README.android 2011-01-06 17:12:31 -08:00