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16 commits

Author SHA1 Message Date
Sam Lantinga
a0978cdf4d indent
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2009-02-17 05:57:54 +00:00
Sam Lantinga
605f1db186 Date: Thu, 27 Dec 2007 07:38:25 +0000
From: John Bartholomew
Subject: [SDL] SDL Semaphore implementation broken on Windows?
Hi,

Over the past couple of days, I've been battling with SDL, SDL_Mixer and SMPEG to try to find an audio hang bug.  I believe I've found the problem, which I think is a race condition inside SDL's semaphore implementation (at least the Windows implementation).  The semaphore code uses Windows' built in semaphore functions, but it also maintains a separate count value.  This count value is updated with bare increment and decrement operations in SemPost and SemWaitTimeout - no locking primitives to protect them.

In tracking down the apparent audio bug, I found that at some point a semaphore's count value was being decremented to -1, which is clearly not a valid value for it to take.

I'm still not certain exactly what sequence of operations is occuring for this to happen, but I believe that overall it's a race condition between a thread calling SemPost (which increments the count) and the thread on the other end calling SemWait (which decrements it).

I will try to make a test case to verify this, but I'm not sure if I'll be able to   (threading errors being difficult to reproduce even in the best    circumstances).

However, assuming this is the cause of my problems, there is a very
simple fix:
Windows provides InterlockedIncrement() and InterlockedDecrement()
functions to perform increments and decrements which are guaranteed to be atomic.  So the fix is in thread/win32/SDL_syssem.c: replace occurrences of --sem->count with InterlockedDecrement(&sem->count); and replace occurrences of ++sem->count with InterlockedIncrement(&sem->count);

This is using SDL v1.2.12, built with VC++ 2008 Express, running on a
Core 2 duo processor.

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2009-02-17 05:39:18 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
883b235150 SDL_windows.h is no longer necessary
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2006-02-25 22:18:25 +00:00
Sam Lantinga
c36118165e Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

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2006-02-21 08:46:50 +00:00
Sam Lantinga
684909fae2 More header massaging... works great on Windows. ;-)
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2006-02-10 06:48:43 +00:00
Sam Lantinga
09cd73f1b5 Removed uses of stdlib.h and string.h
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2006-02-07 09:29:18 +00:00
Sam Lantinga
5d53175e4d Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

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2006-02-07 06:59:48 +00:00
Sam Lantinga
6c3f928cd8 It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005

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2006-02-06 08:28:51 +00:00
Sam Lantinga
eea4857268 Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.

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2006-02-01 06:32:25 +00:00
Sam Lantinga
cb9c2efd17 Updated copyright information for 2004 (Happy New Year!)
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2004-01-04 16:49:27 +00:00
Sam Lantinga
ea5d630479 Updated copyright information for 2002
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2002-03-06 11:23:08 +00:00
Sam Lantinga
3ceea60069 Updated the source with the correct e-mail address
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2001-12-14 12:38:15 +00:00
Sam Lantinga
a95fb10027 Windows CE patches contributed by Rainer Loritz
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2001-05-23 23:35:10 +00:00
Sam Lantinga
2f110628a7 Initial revision
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2001-04-26 16:45:43 +00:00