Gabriel Jacobo
4b230bc503
Linux README explaining build vs runtime, and build deps for Ubuntu 13.04
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Build dependencies list for Ubuntu 13.04 provided by Ryan.
2013-11-12 11:28:42 -03:00
Sam Lantinga
daa66511ed
Retain the high dpi flag when recreating the window (e.g when creating a renderer context)
2013-11-12 02:18:52 -08:00
Sam Lantinga
526e6bca4b
Fixed build error with SDK < 10.7
2013-11-12 02:04:12 -08:00
Sam Lantinga
2fd1fa27a4
We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X.
2013-11-12 02:02:12 -08:00
Sam Lantinga
3434d21851
Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X.
2013-11-12 01:52:54 -08:00
Sam Lantinga
f4b58499d6
Fullscreen space naming cleanup to avoid confusion with normal fullscreen mode
2013-11-12 00:32:29 -08:00
Sam Lantinga
ac5eb506cb
Made sure the window had the correct border when manually being brought back from fullscreen mode.
2013-11-11 23:42:43 -08:00
Sam Lantinga
a8db006c34
Fixed assertion when quickly toggling from fullscreen back to fullscreen:
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"Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'backgroundWindows not nil in enterFullScreenTransitionWithOptions:animated:activatingIt:'"
To reproduce this, run testsprite2, press Alt-Enter once, again while it's animating to fullscreen, and then again while it's animating out of fullscreen.
2013-11-11 22:43:05 -08:00
Sam Lantinga
4626135c4a
Fixed window resizing when entering and leaving fullscreen mode
2013-11-11 21:38:11 -08:00
Sam Lantinga
a4664a4c91
Fixed assertion failure when minimizing a fullscreen window.
2013-11-11 21:21:18 -08:00
Sam Lantinga
3b89675355
Fixed bug 2212 - SDL_SetTextInputRect has no effect on iOS
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philhassey
Overview: While SDL_SetTextInputRect works perfectly to move my window out of the way of the virtual keyboard using SDL2/Android, on iOS this function has no effect.
Steps to Reproduce: Call SDL_SetTextInputRect with a rect near the bottom of the screen before calling SDL_StartTextInput.
Actual Results: The iOS virtual keyboard is displayed after calling SDL_StartTextInput, but the screen is not shifted to reveal the TextInputRect region.
Expected Results: The screen should be shifted to reveal the TextInputRect region (like with SDL2/Android.)
This patch implements SDL_SetTextInputRect for uikit/iOS.
It sets up notification handlers to respond to changes in the display of the keyboard. These handlers then change the frame of the view so it is moved out of the way of the keyboard as per SetTextInputRect.
2013-11-11 20:51:19 -08:00
Sam Lantinga
71bc289b76
Properly handle toggling fullscreen state when another fullscreen state change is in progress.
2013-11-11 20:42:59 -08:00
Gabriel Jacobo
79a3cc3e4b
[X11] Fix up compilation when EGL headers are not present.
2013-11-11 19:17:32 -03:00
Gabriel Jacobo
edcae582ac
[Android] Try to improve handling of some dpad+gamepad+keyboard corner cases
2013-11-11 11:12:43 -03:00
Gabriel Jacobo
a5bc73516f
[Android] Fixes Bug 2031 - Backspace Not Sending Events From On-Screen Keyboard
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Thanks Joe LeVeque!
2013-11-11 10:59:15 -03:00
Gabriel Jacobo
3940f9ca8e
[Android] Improve handling of keyboard, dpad and gamepad events
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Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
a2cdc5c163
[Android] Fixes bug 2217, better joystick axes handling on Android.
2013-11-11 10:15:35 -03:00
Sam Lantinga
41e8e82847
Fixed compiling with older Mac OS X SDK
2013-11-11 03:29:11 -08:00
Sam Lantinga
ce5102363c
Fixed compiling with ISO C90
2013-11-11 03:12:50 -08:00
Sam Lantinga
1f2b146ac3
Don't minimize by default when in fullscreen desktop mode.
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This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
4feb0079f8
Added support for new style fullscreen transitions on Mac OS X
2013-11-11 02:53:00 -08:00
Sam Lantinga
3a64a5a86d
Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
2013-11-11 02:00:58 -08:00
Sam Lantinga
6156293912
Fixed whitespace style
2013-11-11 01:59:40 -08:00
Sam Lantinga
332f80d9f3
Toggling fullscreen now takes fullscreen flags
2013-11-11 01:59:20 -08:00
Sam Lantinga
c0d049dd87
Fixed pool memory leak
2013-11-10 19:19:44 -08:00
Sam Lantinga
1ef510f8cc
Fixed bug 1965 - Mac: dead code for supporting OS 10.4
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Alex Szpakowski
The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
60a701fa5d
Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
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Catch exceptions generated when trying to create a Cocoa window.
--HG--
extra : rebase_source : e30cf93c954ce9039e5522aa2d5a87f25e9e9386
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
31dab00ac0
[X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events
2013-11-10 20:38:50 -03:00
Gabriel Jacobo
90cd003e2a
Fixes bugs #2213 and #2214 , improves the Android joystick code button handling
2013-11-10 20:13:27 -03:00
Sam Lantinga
2f9cd96d99
Fixed issue with dead key press/release events being filtered out.
2013-11-10 14:48:44 -08:00
Sam Lantinga
81d9c8177b
Hopefully fixed focus problems when handling a global hotkey on X11.
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See this thread for details:
https://bugzilla.mozilla.org/show_bug.cgi?id=578265
2013-11-10 14:33:01 -08:00
Sam Lantinga
20f5652c62
Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
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Also fixed minimize and maximize state detection for Windows.
2013-11-10 14:10:00 -08:00
Sam Lantinga
c04efa65dc
Added project files for Visual Studio 2013
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Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00
Philipp Wiesemann
26038047c5
Fixed joystick crash on Android if joystick subsystem not initialized.
2013-11-10 17:50:40 +01:00
Philipp Wiesemann
8fc589c69b
Replaced search loop with indexOf() in Java file.
2013-11-10 17:44:51 +01:00
Philipp Wiesemann
b081847e58
Replaced implicit boxing with explicit boxing in Java file.
2013-11-10 17:42:01 +01:00
Philipp Wiesemann
48e7bb9b10
Renamed a class in Java file for consistency.
2013-11-10 17:40:26 +01:00
Philipp Wiesemann
fa4a6001e7
Removed not needed imports from Java file.
2013-11-10 17:38:03 +01:00
Philipp Wiesemann
20dbab5d8d
Added missing @Override annotations in Java file.
2013-11-10 17:35:07 +01:00
Philipp Wiesemann
aa059d0a18
Changed motion listener implementation not to inherit from Activity class.
2013-11-10 15:04:58 +01:00
Philipp Wiesemann
d01fdd5e48
Moved two function calls so they are only called if needed.
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If the MotionEvent is not from joystick the return values are not needed.
2013-11-10 14:58:48 +01:00
Philipp Wiesemann
dcaf696c9b
Added a new unused key code from Android 4.4 (API 19).
2013-11-10 14:50:37 +01:00
Philipp Wiesemann
99684031ac
Changed function to return -1 through SDL_Error() instead of plain -1.
2013-11-10 14:47:05 +01:00
Philipp Wiesemann
3cf636ad92
Changed function to be static.
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The function keycode_to_SDL() is only used in this file.
2013-11-10 14:44:50 +01:00
Philipp Wiesemann
1659944a67
Removed unused local variable to fix warning.
2013-11-10 14:42:41 +01:00
Philipp Wiesemann
830b5d9d16
Fixed implicit function declarations by including the missing header.
2013-11-10 14:39:38 +01:00
Philipp Wiesemann
82f9264294
Corrected source comment.
2013-11-10 14:36:41 +01:00
Ryan C. Gordon
5595fbc315
Added Ben Henning's GSoC2013 work: premake build system.
2013-11-10 00:38:37 -05:00
Ryan C. Gordon
694010e6e4
Added Apoorv Upreti's GSoC2013 work: visual test suite.
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See visualtest/README.txt for details.
2013-11-10 00:32:23 -05:00
Sam Lantinga
9fe9b3f6c3
Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
2013-11-09 01:15:17 -08:00