Commit graph

9708 commits

Author SHA1 Message Date
Sam Lantinga
176589dd30 Fixed build error on Linux 2017-05-09 03:19:58 -07:00
Sam Lantinga
b3441c1e05 Added support for mixing Qt and SDL on iOS
You should call SDL_SetMainReady(), and then customize the QIOSApplicationDelegate like this, in your application code:

/* Additional support for applications mixing Qt and SDL */
@interface QIOSApplicationDelegate : UIResponder <UIApplicationDelegate>
@end

extern "C"
{
void SDL_OnApplicationWillResignActive();
void SDL_OnApplicationDidEnterBackground();
void SDL_OnApplicationWillEnterForeground();
void SDL_OnApplicationDidBecomeActive();
}

@interface QIOSApplicationDelegate (SDL)

- (void)applicationWillResignActive:(UIApplication*)application;
- (void)applicationDidEnterBackground:(UIApplication*)application;
- (void)applicationWillEnterForeground:(UIApplication*)application;
- (void)applicationDidBecomeActive:(UIApplication*)application;

@end

@implementation QIOSApplicationDelegate (SDL)

- (void)applicationWillResignActive:(UIApplication*)application
{
    SDL_OnApplicationWillResignActive();
}

- (void)applicationDidEnterBackground:(UIApplication*)application
{
    SDL_OnApplicationDidEnterBackground();
}

- (void)applicationWillEnterForeground:(UIApplication*)application
{
    SDL_OnApplicationWillEnterForeground();
}

- (void)applicationDidBecomeActive:(UIApplication*)application
{
    SDL_OnApplicationDidBecomeActive();
}

@end // QIOSApplicationDelegate
2017-05-09 10:10:42 -07:00
Philipp Wiesemann
0c784def24 haiku: Fixed crash on quit if max number of joysticks was connected. 2017-05-07 21:02:46 +02:00
Philipp Wiesemann
8e8df0c3df haiku: Changed internal function to be static. 2017-05-07 21:02:31 +02:00
Philipp Wiesemann
dff6464432 haiku: Fixed unlocking clipboard twice. 2017-05-07 21:02:16 +02:00
Philipp Wiesemann
8bc10146da haiku: Fixed comment. 2017-05-06 21:46:11 +02:00
Philipp Wiesemann
6c0bcf5f18 mir: Fixed memory leak if system cursor id is unknown. 2017-05-06 21:46:00 +02:00
Philipp Wiesemann
1a8b8e40fe emscripten: Fixed return type in event callback declaration. 2017-05-06 21:45:43 +02:00
Sam Lantinga
c10bc61b10 Fixed comment typo 2017-05-05 05:10:30 -07:00
Alex Szpakowski
85b718d0de iOS: Only mark interrupted audio devices as non-interrupted if AudioQueueStart is successful. 2017-05-03 18:05:29 -03:00
Ryan C. Gordon
0da7582ab7 cocoa: Don't crash on messagebox keypress without a successful SDL_Init(). 2017-05-02 21:46:28 -04:00
Ryan C. Gordon
98dc082ffa Fixed another AC_DEFINE. 2017-05-02 11:31:14 -04:00
Ryan C. Gordon
317fd5911e Fixed configure script.
The Haiku patch would define some HAVE_* things to /**/ instead of 1, breaking
the build for various things.
2017-05-02 11:16:58 -04:00
Ryan C. Gordon
2c4f84ff4c haiku: Various fixes from haikuports.
Based on patch here:

https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset

--HG--
extra : amend_source : 7f91b3983b70eb00345e5706bf78c869c15f85aa
2017-05-01 18:39:05 -04:00
Philipp Wiesemann
72ef56d662 windows: Changed six internal functions to be static. 2017-04-29 22:50:35 +02:00
Philipp Wiesemann
cbda2a7967 Removed unused field in loopwavequeue program.
Found by Cppcheck.
2017-04-29 22:50:23 +02:00
Sam Lantinga
12508cfbdb Added Steam Controller mappings for Linux and iOS 2017-04-27 15:52:37 -07:00
Ryan C. Gordon
8be92c99ed audio: another wrong struct that causes NULL pointer crash (thanks, Simon!).
Fixes Bugzilla #3632.
2017-04-26 01:43:40 -04:00
Joshua Granick
2294caeff4 windows: Add SDL_WINDOW_ALWAYS_ON_TOP support. 2017-04-20 21:31:44 -04:00
Juha Kuikka
c5ad6d88b0 audio: Fix audio queue functions to use new spec structure.
Using the old spec structure causes the audio queueing functions to fail
due to bad callback pointers being checked.
2017-04-20 21:25:29 -04:00
Ryan C. Gordon
510f935df1 emscripten: keep track of pointer lock losses and maybe regrab pointer later.
If an Emscripten app is in relative mouse mode and the user presses Escape
(or whatever is appropriate), then the pointer lock is broken by the browser.

This keeps track of those losses, and next time the user presses a mouse
button down on the canvas, if the app is still meant to be in relative mouse
mode, we will attempt to regrab the pointer.

This makes it much more seamless for things like first-person shooters, and
the app doesn't need any manual intervention.

--HG--
extra : rebase_source : 182fa61448b455cd4f9108746be61d936ef5efcc
2017-04-20 13:00:54 -04:00
Sam Lantinga
d2991813c9 Fix crash in SDL audio thread, by Juha Kuikka
Wrong audio spec structure was populated with the internal callback, causing the audio thread to call a NULL pointer.
2017-04-18 22:17:40 -07:00
Ryan C. Gordon
d8af5b0d60 atomic: Patched to compile on Android. 2017-04-13 15:28:56 -04:00
Ryan C. Gordon
0c98a5faac atomic: favor compiler intrinsics for compare-and-swap over macOS APIs.
The OSAtomicCompareAndSwap* APIs are deprecated as of macOS 10.12.
2017-04-13 13:28:52 -04:00
Ryan C. Gordon
3cab758c71 atomic: let Clang always use atomic_load_n if available.
(Apple's Clang reports itself as GCC 4.2.1 in preprocessor macros--the final
GNU C compiler Apple shipped--as of the macOS 10.12 SDK.)

--HG--
extra : histedit_source : 79ad10ee762abab0eb71ba57b188636282d24757
2017-04-13 13:22:23 -04:00
Philipp Wiesemann
247b447a14 mir: Fixed typo in error messages. 2017-04-09 23:00:54 +02:00
Philipp Wiesemann
32276d5f47 linux: Changed two variables to be static. 2017-04-09 23:00:42 +02:00
Philipp Wiesemann
763d2f1efb ios: Fixed compiler warnings about unused variables in demo. 2017-04-09 23:00:26 +02:00
Ryan C. Gordon
8176e00e04 android: More robust fix for screen locking in landscape (thanks, Sylvain!).
Fixes Bugzilla #3562.

From Sylvain:

"With an android landscape application, if you quickly lock, then unlock your
device, you can see sometimes a quick glitch: screen badly draws in portrait,
then it correctly displays in landscape.

Not talking of a smooth rotation, it's a drawing glitch. And you need to have
a plain lock screen, with no model nor passphrase.


I think it happens because the call to "nativeResume()" occurs sometimes too
early.

It should be done once you have *all* those three things (in any sequence):
- onWindowsFocusChanged() set to true
- onResume() called
- a valid call to onSurfaceChanged()


Currently, this is not the case: you don't need to have onResume() called.
Just need to have isPaused, (eg onPaused()).
So "isPaused" should be renamed as "isResumedCalled".
But you also need some kind of isPaused state to make sure to don't call
nativePause() twice (and deadlocks...).
There are also redundant checks to "mHasFocus" and some creation of the
initialisation thread code from onSurfaceChanged() that could me moved.

So here's this patch:
- add some states, so we have cleaner transitions.
- make sure "onResume()" is called.
- some clean up
- it also goes faster in pause state (focus changed, onPause, without requiring isSurfaceReady which does seems to be needed).


Tested on a few devices and it removes the glitch.
But I haven't tested when the activity goes back to "init" state."
2017-04-07 20:17:30 -04:00
Sam Lantinga
34cb67f58f Added support for the Cyborg V.3 Rumble Pad and the Mad Catz FightPad PRO 2017-04-07 03:39:43 -07:00
Sam Lantinga
3b03af8b7e Implemented Linux joystick blacklist
Based on https://raw.githubusercontent.com/denilsonsa/udev-joystick-blacklist/master/generate_rules.py

This fixes a few devices that are not actually joysticks showing up as such in SDL
2017-04-06 06:30:43 -07:00
Drew Bliss
08ebd5dcf9 Fix divide-by-zero when videodata->ime_candpgsize is zero. We're seeing this happen in Dota in the wild. 2017-04-06 13:27:51 -07:00
Drew Bliss
55c42e74ba SDL - attempt to fix https://github.com/ValveSoftware/Dota-2/issues/1199 of mouse not locking in Dota. This fix is proposed by Ryan Gordon (increase timeout in X11_SetWindowGrab from 250ms to 5000ms). I'm going to integrate to source2 and ship it to dota customers. If it works, SamL will upsteam it to SDL. 2017-04-06 13:27:48 -07:00
Sam Lantinga
eb796bb65e Added support for a number of game controllers, including the Nintendo Switch Pro Controller 2017-04-04 08:43:44 -07:00
Sam Lantinga
172f53d4b1 Fixed bug 1859 - No SDL_VIDEORESIZE event generated when the window manager sets the window size.
Samuel Hopkins

Just confirming that the patch from Andreas (attachment 1715 [details]) works for me under SDL 2.0.3 with xmonad.

Stas Sergeev

Confirming that the patch in this ticket fixes the full-screen switching for dosemu2 on ubuntu-16.04. Note that I am not using xmonad, so this bug appears to be generic.
2017-04-03 13:32:53 -07:00
Philipp Wiesemann
bbf7493086 PSP: Fixed error messages. 2017-04-02 21:33:54 +02:00
Philipp Wiesemann
126bf5843b Mir: Changed two internal functions to be static. 2017-04-02 21:33:42 +02:00
Philipp Wiesemann
4262b63ea9 Emscripten: Simplified option name in build script and README. 2017-04-02 21:33:24 +02:00
Philipp Wiesemann
ec668b9e23 Updated generated configure script. 2017-04-02 21:33:02 +02:00
Philipp Wiesemann
856a039457 Fixed typos and documentation in haptic header file. 2017-04-02 21:32:49 +02:00
Ryan C. Gordon
87bc695b2d Backing out broken change from previous commit. 2017-04-01 00:46:42 -04:00
Ryan C. Gordon
0e9a459503 Intentionally breaking buildbot to test email server change. 2017-04-01 00:46:15 -04:00
Ryan C. Gordon
15aac37097 README-hg.md: Updated main Mercurial website. 2017-04-01 00:17:15 -04:00
Ryan C. Gordon
cd2c9aa359 BUGS.txt: Changed mailing list link to discourse.libsdl.org.
I think we're solid on this? We can always back this changeset out.  :)
2017-04-01 00:05:25 -04:00
Ryan C. Gordon
db1d484721 android: fix wrong events when locking device in landscape (thanks, Joshua!).
"Using an application in portrait orientation, turning off the device would
dispatch SDL_APP_WILLENTERBACKGROUND, then SDL_APP_DIDENTERBACKGROUND then
lock the screen.

However, rotating the application the application to landscape, then turning
off the device would incorrectly dispatch SDL_APP_WILLENTERBACKGROUND,
SDL_APP_WILLENTERBACKGROUND, SDL_APP_WILLENTERFOREGROUND and then
SDL_APP_DIDENTERFOREGROUND before locking the screen. You can imagine how
this created trouble :)

It appears this occurs because (on this application) turning off a device
when in landscape is triggering a resize. The resize logic in SDLActivity
triggers a resume.

This patch has resolved the issue on my device:

It prevents the dispatch of (improper) FOREGROUND events when locking
the device, but we get still events when the device is turned back on
and unlocked."
2017-03-31 23:43:53 -04:00
Sam Lantinga
b666f8701e __atomic_load_n() appears to be available in GCC 5 but not GCC 4 2017-03-30 06:52:34 -07:00
Ryan C. Gordon
85f43ff246 wasapi: deal with default device changes, and more robust failure recovery. 2017-03-30 16:33:47 -04:00
Ryan C. Gordon
3a641f7b0b wasapi: Handle lost audio device endpoints.
This gracefully recovers when a device format is changed, and will switch
to the new default device if the current one is unplugged, etc.

This does not handle when a new default device is added; it only notices
if the current default goes away. That will be fixed by implementing the
stubbed-out MMNotificationClient_OnDefaultDeviceChanged() function.
2017-03-29 14:23:39 -04:00
Ryan C. Gordon
5978bddd06 Patched to compile on some platforms. 2017-03-29 12:04:17 -04:00
James Legg
703deb80e2 Use GCC's atomic loads in SDL_AtomicGet and SDL_AtomicGetPtr
This fixes errors reported by address sanitizer, and generates simpler
code on x86 architectures.
2017-03-29 15:48:22 +01:00