Commit graph

69 commits

Author SHA1 Message Date
Ryan C. Gordon
a43f4155bb Added SDL_VARIABLE_LENGTH_ARRAY so this #ifdef is localized to one place.
--HG--
extra : rebase_source : d3e161c0ca22ae672ad540a4febef47e141e37c1
2016-12-06 02:20:58 -05:00
Sam Lantinga
91e0a1d094 Renaming of guard header names to quiet -Wreserved-id-macro
Patch contributed by Sylvain
2016-11-20 21:34:54 -08:00
Sam Lantinga
dae32409e9 Patch from Sylvain to fix clang warnings 2016-11-13 22:57:41 -08:00
Ryan C. Gordon
ff255ca66e audio: Don't trust audio drivers to drain pending audio.
This tends to be a frequent spot where drivers hang, and the waits were
often unreliable in any case.

Instead, our audio thread now alerts the driver that we're done streaming audio
(which currently XAudio2 uses to alert the system not to warn about the
impending underflow) and then SDL_Delay()'s for a duration that's reasonable
to drain the DMA buffers before closing the device.
2016-10-07 15:13:46 -04:00
Ryan C. Gordon
764d03666b audio: threading and device hang improvements.
This tries to make SDL robust against device drivers that have hung up,
apps don't freeze in catastrophic (but not necessarily uncommon) conditions.

Now we detach the audio thread and let it clean up and don't care if it
never actually runs to completion.
2016-10-07 14:35:25 -04:00
Sam Lantinga
c0ceb21c52 ensure SDL_AUDIODEVICEREMOVED gets sent when hotplug removes a device
James Zipperer

The problem I was seeing was that the the ALSA hotplug thread would call SDL_RemoveAudioDevice, but my application code was not seeing an SDL_AUDIODEVICEREMOVED event to go along with it.   To fix it, I added some code into SDL_RemoveAudioDevice to call SDL_OpenedAudioDeviceDisconnected on the corresponding open audio device.  There didn't appear to be a way to cross reference the handle that SDL_RemoveAudioDevice gets and the SDL_AudioDevice pointer that SDL_OpenedAudioDeviceDisconnected needs, so I ended up adding a void *handle field to struct SDL_AudioDevice so that I could do the cross reference.

Is there some other way beside adding a void *handle field to the struct to get the proper information for SDL_OpenedAudioDeviceDisconnected?
2016-10-04 06:48:07 -07:00
Ryan C. Gordon
602c1026e0 disk audio: Implemented "capture" support, cleaned up some things. 2016-08-06 03:39:15 -04:00
Ryan C. Gordon
18b414baa6 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice. 2016-08-05 02:04:48 -04:00
Ryan C. Gordon
84e966c070 audio: Clean up some CloseDevice() interface details.
- It's now always called if device->hidden isn't NULL, even if OpenDevice()
  failed halfway through. This lets implementation code not have to clean up
  itself on every possible failure point; just return an error and SDL will
  handle it for you.

- Implementations can assume this->hidden != NULL and not check for it.

- implementations don't have to set this->hidden = NULL when done, because
  the caller is always about to free(this).

- Don't reset other fields that are in a block of memory about to be free()'d.

- Implementations all now free things like internal mix buffers last, after
  closing devices and such, to guarantee they definitely aren't in use anymore
  at the point of deallocation.

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extra : histedit_source : 03a1d12c89ebcc01743777ec68663a227265a7c6%2C722b053ebe4647a9e601d4e2c42e4050366b7f7d
2016-08-05 01:44:41 -04:00
Ryan C. Gordon
7793384ffc audio: implemented higher level infrastructure for running capture devices. 2016-08-02 13:50:21 -04:00
Ryan C. Gordon
ff065554db audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
2016-08-02 13:48:52 -04:00
Ryan C. Gordon
0a21fedf8e audio: changed some internal ints to be SDL_bools. 2016-08-01 13:32:27 -04:00
Ryan C. Gordon
40504bdb30 audio: Make SDL_AudioDevice::shutdown an atomic value.
Just to make sure this get communicated to the audio thread properly.
2016-08-01 11:45:45 -04:00
Sam Lantinga
7ee8dda270 Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Sam Lantinga
56b58afdbe Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Ryan C. Gordon
6c6bc81974 Patched to compile on gcc2. 2015-03-19 23:54:35 -04:00
Ryan C. Gordon
3883c8c40c SDL_RemoveAudioDevice() should specify capture vs output.
This lets us reuse values between the two categories without conflicting, etc.

--HG--
extra : amend_source : a48f3e0a0274d02f31a1832fbc82d581a6fd12b9
2015-03-19 15:43:00 -04:00
Ryan C. Gordon
d0a775e968 Disconnected/broken/lost audio devices now continue to fire their callback.
The data produced by the callback is just thrown away and the audio thread
delays as if it's waiting for the hardware to drain.

This lets apps that rely on their audio callback firing regularly continue
to make progress to function as properly as possible in the face of disaster.
Apps that want to know that the device is really gone and deal with that
scenario can use the new hotplug functionality.
2015-03-19 13:27:10 -04:00
Ryan C. Gordon
9fd7d23246 Bunch of reworking to how we manage audio devices.
Device enumeration now happens at startup and then is managed exclusively
through hotplugging instead of full redetection. The device name list now has
a unique "handle" associated with each item and SDL will pass this to the
backend so they don't have to figure out how a human readable name maps to
real hardware for a second time.

Other cleanups, fixes, improvements, plus all the audio backends updated to
the new interface...largely untested at this point, though.

--HG--
extra : rebase_source : c9a4272788a67deb7a787304ef008188bb40184d
2015-03-18 02:01:17 -04:00
Ryan C. Gordon
e98dd173b7 Initial work on audio device hotplug support.
This fills in the core pieces and fully implements it for Mac OS X.

Most other platforms, at the moment, will report a disconnected device if
it fails to write audio, but don't notice if the system's device list changed
at all.

--HG--
extra : rebase_source : f7e7efbbeecfe58338b0f325340c358c2bdfc402
2015-03-16 02:11:39 -04:00
Ryan C. Gordon
8b4b24c103 Tweaked a couple comments, added some FIXMEs.
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extra : rebase_source : 57eb90da4411aba512a3df1af1d60bb6daa72aa6
2015-03-18 10:09:23 -04:00
Ryan C. Gordon
5a25e7950c Added a GetPendingBytes method to the audio backend.
This will (eventually) make SDL_GetQueuedAudioSize() more accurate, and thus
reduce latency. Right now this isn't implemented anywhere, so we assume data
fed to the audio callback is consumed by the hardware and immediately played
to completion.
2014-07-30 11:08:31 -04:00
Ryan C. Gordon
a261470598 Added audio device buffer queueing API.
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extra : rebase_source : a454256d88e413a4898b5005472625f755abfad4
2014-07-22 21:41:49 -04:00
Sam Lantinga
d7940a513e Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
82edee6971 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.

--HG--
extra : rebase_source : ddf4a4c0dc2c554b98c82700798f343cd91b16e3
2013-11-24 23:56:17 -05:00
Sam Lantinga
0cb6385637 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
f380ecb137 Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Ryan C. Gordon
8e6153c36b Cleaned up audio device detection. Cleared out a lot of cut-and-paste. 2011-08-04 00:31:11 -04:00
Ryan C. Gordon
0dea877a78 Added some FIXMEs. 2011-08-04 01:07:13 -04:00
Ryan C. Gordon
26f05bd076 Took out some more bitfields in the audio subsystem. 2011-07-22 16:09:13 -07:00
Ryan C. Gordon
a5d345e374 Don't use a bitfield for this.
It pads out to an int anyhow, but causes code bloat as the compiler tries to
 mask and shift for that specific bit.
2011-07-22 00:09:58 -07:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

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2010-01-24 21:10:53 +00:00
Sam Lantinga
3f0f9188ed Fixed bug #741
The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.

I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404327
2009-12-16 04:48:11 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
0eeb8c92b6 Final merge of Google Summer of Code 2008 work...
Audio Ideas - Resampling and Pitch Shifting
by Aaron Wishnick, mentored by Ryan C. Gordon

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2008-08-25 15:08:59 +00:00
Sam Lantinga
05a29201de indent is evil
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2006-10-28 16:48:03 +00:00
Ryan C. Gordon
0089ba6cbe Merged SDL-ryan-multiple-audio-device branch r2803:2871 into the trunk.
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2006-10-17 09:15:21 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2006-07-10 21:04:37 +00:00
Sam Lantinga
f1b5352fed Good idea, renaming OpenBSD audio to BSD audio.
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2006-03-21 09:33:54 +00:00
Ryan C. Gordon
66d3d81854 Implemented dummy audio driver.
Fixes Bugzilla #161.

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2006-03-14 08:53:33 +00:00
Sam Lantinga
c36118165e Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
2006-02-21 08:46:50 +00:00
Sam Lantinga
d3805eef09 New configure-based build system. Still work in progress, but much improved
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2006-02-16 10:11:48 +00:00
Sam Lantinga
5d53175e4d Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
2006-02-07 06:59:48 +00:00
Sam Lantinga
eea4857268 Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.

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2006-02-01 06:32:25 +00:00
Ryan C. Gordon
b08452cb40 OS/2 port!
This was mostly, if not entirely, written by "Doodle" and "Caetano":
    doodle@scenergy.dfmk.hu
    daniel@caetano.eng.br

--ryan.

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2005-11-23 07:29:56 +00:00
Sam Lantinga
0ac2cf1847 CoreAudio driver works on Mac OSX 10.1
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40937
2004-08-21 03:21:44 +00:00