Commit graph

11 commits

Author SHA1 Message Date
Sam Lantinga
1c631c853c Fixed the fireworks demo 2011-02-20 14:59:36 -08:00
Sam Lantinga
9ed73976a5 Fixed bug 1137, updated the keyboard demo with latest rendering API changes. 2011-02-20 14:22:27 -08:00
Sam Lantinga
5fe61f6aaa Needed to pass the renderer in. 2011-02-13 00:18:05 -08:00
Sam Lantinga
87ca0acb3f You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path. 2011-02-06 20:56:21 -08:00
Sam Lantinga
1c8816f6fe OpenGL ES 2.0 rendering LIVES! 2011-02-06 19:12:55 -08:00
Sam Lantinga
ccdb593a0b Updated the iPhone demos for the new API 2011-02-06 09:02:10 -08:00
krogoway
a2f2302255 Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
99b869fe2e Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Updated iPhone demos (which build and run again)
2010-07-07 18:58:51 -07:00
Sam Lantinga
2bddc33611 Fixed compilation on iPhone
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404443
2010-01-21 16:12:24 +00:00
Sam Lantinga
a0e019f786 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
2010-01-21 06:21:52 +00:00
Sam Lantinga
fdf151de94 This name inconsistency has been bugging me for a while...
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403818
2009-09-19 07:32:36 +00:00