Ryan C. Gordon
6412a3147e
Removed SDL_xaudio2.h ... no real need for this to be separate.
2011-08-22 14:37:45 -04:00
Ryan C. Gordon
46bb3d8770
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
2011-08-04 01:07:09 -04:00
Ryan C. Gordon
6bd5c1b002
Reworked Windows waveOut code.
...
Implemented multi-device support, changed name to "winmm".
--HG--
rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
ac93bd6e55
Reworked Windows DirectSound code.
...
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.
--HG--
rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c
rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h
rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
2011-08-04 01:26:12 -04:00
Tim Angus
2f0bec3220
* SDL_IOS_IDLE_TIMER_DISABLED hint
2011-06-10 14:23:36 +01:00
Sam Lantinga
605263ee5f
Removed buggy and LGPL MMX mixing routines.
2011-04-08 13:16:33 -07:00
Sam Lantinga
e4a0db291e
Re-added the 3DNow! and AltiVec instruction support.
2011-02-22 21:44:36 -08:00
Sam Lantinga
20b4d9f762
Patch from Ken Rogoway:
...
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
5a0ad0fca0
Removed unused leak detection code.
2011-02-11 14:23:22 -08:00
Sam Lantinga
9c12618379
Removed partially functional renderers
...
--HG--
extra : rebase_source : 3fc2560c02393bf9e7c46360fc24f2585c9409be
2011-01-31 22:21:29 -08:00
Sam Lantinga
b0a2a8957e
Fixed quotes around Mercurial revision text
2011-01-27 20:37:54 -08:00
Sam Lantinga
7d33cf09be
0 isn't a valid Mercurial revision
2011-01-27 20:14:10 -08:00
krogoway
7f1b3595cc
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
2011-01-27 20:30:39 -06:00
krogoway
c8cd5b9028
Added SDL_window.* to the project.
2011-01-24 23:54:21 -06:00
Sam Lantinga
9d25ba272a
Fixed bug #925
...
Changed "win32" to "windows"
--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Sam Lantinga
1bc8fe69ce
Updated the atomic API for better use cases
2011-01-15 12:41:59 -08:00
Sam Lantinga
21f3b33f9c
Jcw87 to Sam
...
The project files for VS 2005 are still outdated/messed up. I have a patch that will bring the VS 2005 project files up to date with the VS 2008 project files, add the x64 platform to the VS 2005 project files, fix a few issues with x64 in VS 2008, and a few other misc changes that don't really change the output at all.
2011-01-09 08:35:18 -08:00
Jim Grandpre
bd88a60533
Fixed SDL_VS2005.vcproj
2010-12-15 21:31:12 -05:00
Jim Grandpre
cb98f67b45
Reverted SDL_VS2005.vcproj to revision 4634.
2010-12-15 21:21:13 -05:00
Jim Grandpre
987edb15b3
Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
2010-07-13 18:31:09 -04:00
Sam Lantinga
22a37911dd
Merged changes from the main SDL codebase
...
--HG--
rename : VisualC/SDL/SDL.vcproj => VisualC/SDL/SDL_VS2005.vcproj
rename : VisualC/SDL.sln => VisualC/SDL_VS2005.sln
rename : VisualC/SDLmain/SDLmain.vcproj => VisualC/SDLmain/SDLmain_VS2005.vcproj
2010-07-12 21:09:23 -07:00
Sam Lantinga
ef598b2e7c
Amazingly the Windows code is almost identical to the Mac OS X code. :)
2010-07-08 23:07:34 -07:00
Sam Lantinga
3ff2d236cd
Added Windows clipboard support
2010-07-08 05:43:34 -07:00
Sam Lantinga
52b4147239
Removed obsolete header file
2010-07-06 10:58:23 -07:00
Sam Lantinga
cd68729bb4
Split out the Visual C++ 2005 and 2008 projects explicitly.
...
Added the test programs to the Visual C++ 2008 project.
--HG--
rename : VisualC/SDL/SDL.vcproj => VisualC/SDL/SDL_VS2005.vcproj
rename : VisualC/SDL.sln => VisualC/SDL_VS2005.sln
rename : VisualC/SDLmain/SDLmain.vcproj => VisualC/SDLmain/SDLmain_VS2005.vcproj
rename : VisualC/tests/automated/automated.vcproj => VisualC/tests/automated/automated_VS2008.vcproj
rename : VisualC/tests/checkkeys/checkkeys.vcproj => VisualC/tests/checkkeys/checkkeys_VS2005.vcproj
rename : VisualC/tests/graywin/graywin.vcproj => VisualC/tests/graywin/graywin_VS2005.vcproj
rename : VisualC/tests/loopwave/loopwave.vcproj => VisualC/tests/loopwave/loopwave_VS2005.vcproj
rename : VisualC/tests/testalpha/testalpha.vcproj => VisualC/tests/testalpha/testalpha_VS2005.vcproj
rename : VisualC/tests/testdraw2/testdraw2.vcproj => VisualC/tests/testdraw2/testdraw2_VS2005.vcproj
rename : VisualC/tests/testfile/testfile.vcproj => VisualC/tests/testfile/testfile_VS2005.vcproj
rename : VisualC/tests/testgamma/testgamma.vcproj => VisualC/tests/testgamma/testgamma_VS2005.vcproj
rename : VisualC/tests/testgl/testgl.vcproj => VisualC/tests/testgl/testgl_VS2005.vcproj
rename : VisualC/tests/testgl2/testgl2.vcproj => VisualC/tests/testgl2/testgl2_VS2005.vcproj
rename : VisualC/tests/testjoystick/testjoystick.vcproj => VisualC/tests/testjoystick/testjoystick_VS2005.vcproj
rename : VisualC/tests/testoverlay/testoverlay.vcproj => VisualC/tests/testoverlay/testoverlay_VS2005.vcproj
rename : VisualC/tests/testoverlay2/testoverlay2.vcproj => VisualC/tests/testoverlay2/testoverlay2_VS2005.vcproj
rename : VisualC/tests/testpalette/testpalette.vcproj => VisualC/tests/testpalette/testpalette_VS2005.vcproj
rename : VisualC/tests/testplatform/testplatform.vcproj => VisualC/tests/testplatform/testplatform_VS2005.vcproj
rename : VisualC/tests/testpower/testpower.vcproj => VisualC/tests/testpower/testpower_VS2005.vcproj
rename : VisualC/tests/testsprite/testsprite.vcproj => VisualC/tests/testsprite/testsprite_VS2005.vcproj
rename : VisualC/tests/testsprite2/testsprite2.vcproj => VisualC/tests/testsprite2/testsprite2_VS2005.vcproj
rename : VisualC/tests/testvidinfo/testvidinfo.vcproj => VisualC/tests/testvidinfo/testvidinfo_VS2005.vcproj
rename : VisualC/tests/testwin/testwin.vcproj => VisualC/tests/testwin/testwin_VS2005.vcproj
rename : VisualC/tests/testwm/testwm.vcproj => VisualC/tests/testwm/testwm_VS2005.vcproj
2010-07-05 17:10:34 -07:00