Kees Bakker
315893bf28
Split off SDL_uikitviewcontroller in its own module
...
--HG--
extra : rebase_source : 9f436d0751280968fb49307fb522b0d6c72d4409
2011-08-17 23:26:58 +02:00
Ryan C. Gordon
b2540abd8e
Merged Mac OS X and iOS audio targets.
...
--HG--
rename : src/audio/macosx/SDL_coreaudio.c => src/audio/coreaudio/SDL_coreaudio.c
rename : src/audio/macosx/SDL_coreaudio.h => src/audio/coreaudio/SDL_coreaudio.h
2011-08-04 00:45:09 -04:00
Tim Angus
2f0bec3220
* SDL_IOS_IDLE_TIMER_DISABLED hint
2011-06-10 14:23:36 +01:00
Sam Lantinga
605263ee5f
Removed buggy and LGPL MMX mixing routines.
2011-04-08 13:16:33 -07:00
Sam Lantinga
5c77470fb0
Fixed bug 1177 (testsdl ios crash)
...
Vittorio Giovara 2011-04-05 13:18:07 PDT
The test application called "testsdl" inside the iOS project file crashes at
launch time.
The fix is trivial, removing the reference to MainWindow (as there are no Nibs
included) from the Info.plist file.
2011-04-05 17:57:08 -07:00
Ryan C. Gordon
15b112e3a6
Make the iOS test projects target iPhone and iPad instead of just the phone.
2011-03-28 15:18:01 -04:00
Sam Lantinga
da1479c45f
Fixed typos in example code
2011-03-25 13:19:48 -07:00
Sam Lantinga
fb417a9de4
Don't be clever, just call it testthread
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--HG--
rename : test/testhread.c => test/testthread.c
2011-03-25 11:09:57 -07:00
Sam Lantinga
95c839f471
Fixed bug 1163 (SDL_TEXTINPUT not being received on iPhoneOS)
2011-03-09 17:38:12 -08:00
Sam Lantinga
f33af0d17b
Added gesture test program
2011-03-07 09:57:59 -08:00
Sam Lantinga
43bb47452e
Removed associated source files
2011-03-07 09:35:53 -08:00
Sam Lantinga
b1a4969b91
Removed associated resources
2011-03-07 09:35:26 -08:00
Sam Lantinga
e5f6375640
Removed old test
2011-03-07 09:35:01 -08:00
Sam Lantinga
05b0c40ffa
Fixed setting draw color for clear
2011-02-28 09:26:35 -08:00
Sam Lantinga
7aadbd91ac
Updated the template code
2011-02-20 19:15:00 -08:00
Sam Lantinga
1c631c853c
Fixed the fireworks demo
2011-02-20 14:59:36 -08:00
Sam Lantinga
9ed73976a5
Fixed bug 1137, updated the keyboard demo with latest rendering API changes.
2011-02-20 14:22:27 -08:00
Sam Lantinga
3c73e33be7
Linker and deployment target fixes for the test programs.
2011-02-19 23:39:04 -08:00
Sam Lantinga
8c64c50659
SDL works on older iPod Touch and first generation iPhones running iOS 3.1.3.
2011-02-19 21:51:03 -08:00
Sam Lantinga
464cfffab9
Fixed linking the demos
2011-02-19 21:35:35 -08:00
Sam Lantinga
765c7da302
Updated deployment target to iPhone/iPad 3.2, and added dependencies on SDL for the demos.
2011-02-16 20:19:02 -08:00
Sam Lantinga
d4acca7166
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
...
--HG--
rename : include/SDL_keysym.h => include/SDL_keycode.h
2011-02-16 15:46:12 -08:00
Sam Lantinga
0a5c049c24
The scripts to generate header files are no longer necessary.
2011-02-16 12:15:04 -08:00
Sam Lantinga
5fe61f6aaa
Needed to pass the renderer in.
2011-02-13 00:18:05 -08:00
Eric Wing
38437fce7f
Changed output directory of Universal libSDL.a for iOS to respect build configurations. Template generator was updated to reflect these changes as well.
2011-02-12 21:52:30 -08:00
Eric Wing
9a464ae798
merged
2011-02-12 19:16:09 -08:00
Sam Lantinga
5a0ad0fca0
Removed unused leak detection code.
2011-02-11 14:23:22 -08:00
Sam Lantinga
bff537f964
Fixed compile in Xcode
2011-02-11 10:18:34 -08:00
Sam Lantinga
f582f9e58e
Added a simple log message API
2011-02-07 16:45:40 -08:00
Sam Lantinga
9b289f0b8d
Removed obsolete file
2011-02-07 00:36:42 -08:00
Eric Wing
fb08cecb1d
removed sail.bmp from Xcode project
2011-02-06 23:48:31 -08:00
Eric Wing
6a6fb1c639
merged
2011-02-06 21:23:32 -08:00
Sam Lantinga
87ca0acb3f
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
2011-02-06 20:56:21 -08:00
Sam Lantinga
1c8816f6fe
OpenGL ES 2.0 rendering LIVES!
2011-02-06 19:12:55 -08:00
Sam Lantinga
ccdb593a0b
Updated the iPhone demos for the new API
2011-02-06 09:02:10 -08:00
Sam Lantinga
58e9ea986f
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
...
--HG--
rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
2011-02-06 02:35:14 -08:00
Sam Lantinga
f2c40726b6
Added an OpenGL ES 2.0 renderer, contributed by itsnotabigtruck
...
This compiles, but it untested.
2011-02-06 00:00:13 -08:00
Sam Lantinga
d1f0fa4288
Updated Mac OS X and iOS projects
2011-02-05 16:02:30 -08:00
Sam Lantinga
052351dbe2
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
...
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
d2b54f7d24
Made it possible to create a texture of any format, even if not supported by the renderer.
...
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
--HG--
rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c
rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c
rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h
rename : src/video/mmx.h => src/render/mmx.h
2011-02-03 00:19:40 -08:00
Sam Lantinga
5897ef7d95
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
...
--HG--
rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c
rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c
rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c
rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
2011-02-02 14:34:54 -08:00
Eric Wing
1840f4d0bc
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
2011-02-01 00:37:02 -08:00
Eric Wing
d89219fa93
iOS Xcode project template fixes/changes.
...
- Embedded headers
- Embedded Universal Device/Simulator libSDL.a
- Changed search paths.
- Removed cruft from copy resources.
2011-01-31 07:36:12 -08:00
Eric Wing
dab1918039
New iOS Xcode target to build libSDL.a and lipo Simulator & Device binaries together.
...
New iOS Xcode target to prepare an Xcode template using the Universal libSDL.a.
2011-01-31 00:37:38 -08:00
Sam Lantinga
48e11c3665
Updated main.c for API changes
...
Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
2011-01-28 10:37:36 -08:00
krogoway
a2f2302255
Renamed SDL_keysym to SDL_KeySym
...
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
2011-01-24 13:47:35 -06:00
Sam Lantinga
67334dadbb
Fixed building with the latest iOS SDK (4.2)
2011-01-18 17:23:44 -08:00
Sam Lantinga
dd33ce32e7
Fixed building with the latest iOS SDK (4.2)
2011-01-18 16:55:03 -08:00
Sam Lantinga
c4fe663b76
Fixed building with the latest iOS SDK (4.2)
2011-01-18 15:02:59 -08:00
Sam Lantinga
7083935583
Fixed building with the latest iOS SDK (4.2)
2011-01-18 15:00:56 -08:00