Commit graph

274 commits

Author SHA1 Message Date
Sam Lantinga
df5650a8ad Fixed bug #421
Comment #3 From  esigra@gmail.com   2008-04-09 11:46:46   (-) [reply] -------

This bug also needs to be fixed for SDL_GetRGB and SDL_GetRGBA (those should
not change the format of the surface either). Until this is fixed, I still need
to const_cast the format parameter in calls to those functions.

--HG--
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2009-04-13 09:03:35 +00:00
Sam Lantinga
253ad7146d Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.

The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.

Enjoy !

Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >

--HG--
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2009-04-02 04:06:55 +00:00
Sam Lantinga
910c3af8d3 Date: Fri, 6 Mar 2009 12:41:17 -0800
From: scott mc
Subject: Re: [SDL] patch for building on haiku

Ok. I've combined the various Haiku patches for the SDL-1.2 branch
into one .diff file

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2009-03-17 03:58:53 +00:00
Ryan C. Gordon
10fcf368c7 Corrected documentation for SDL_rwops::read()
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2009-01-30 01:40:44 +00:00
Sam Lantinga
dd8d6a843c Updated copyright date
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2008-12-08 00:25:42 +00:00
Sam Lantinga
5ad5a0811a * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.

Full discussion summary from Erik on the SDL mailing list:

Current behaviour
=================

SDL changes the user's display power management settings without
permission from the user and without telling the user.

The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).

In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).


The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.


The problems that the current behaviour tries to solve
======================================================

1. Preventing screensaver while playing movies.
   Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".

2. Preventing screensaver when some input bypasses X.
   Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.

3. Preventing screensaver when all input bypasses X.
   There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.


How the problems should be solved
=================================

The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).

1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.

2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.

3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.

--HG--
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2008-02-29 13:55:44 +00:00
Ryan C. Gordon
dec971d685 Date: Sat, 2 Feb 2008 22:08:05 +0100
From: Marcus von Appen
To: sdl@lists.libsdl.org
Subject: [SDL] [Patch] SDL-1.2 SDL_revcpy() asm patch for the cld flag

Hi,

as reported through the FreeBSD bug tracking system in SDL 1.2.13 (and
in the 1.2 branch, if I see that correctly) the SDL_revcpy() macro sets
the direction flag (std), but does not clear it afterwards (cld), which
is wrong according to the GCC and SYS V specs.  This can cause some
weird side effects, which in turn can lead to memory corruption.

You can read the full report with a detailed description and test
program at http://www.freebsd.org/cgi/query-pr.cgi?pr=ports/120052

Attached is the submitted patch, which fixes the issue.

Regards
Marcus

--HG--
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2008-02-04 17:22:56 +00:00
Sam Lantinga
4b26805089 Fixed bug #464
Added X1/X2 button constants

--HG--
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2007-12-29 06:08:17 +00:00
Sam Lantinga
5c9409188c Updated version to 1.2.13
--HG--
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2007-12-29 05:20:51 +00:00
Sam Lantinga
cec0823339 Made the mprotect() fix for SDL_SoftStretch() more general for hardened linux, etc.
--HG--
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2007-12-29 05:18:33 +00:00
Sam Lantinga
c89ec803e3 Stephen Hurd fixed bug #505
Borland compilers have the alloca() prototype in malloc.h as with WATCOM.

--HG--
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2007-12-28 08:06:36 +00:00
Sam Lantinga
d4df68827b Removed stray C++ comment
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2007-12-28 07:50:01 +00:00
Ryan C. Gordon
014d56cbbb Date: Mon, 24 Sep 2007 17:54:58 +0200
From: Christopher GAUTIER <krys via.ecp.fr>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL_INPUT_LINUXEV vs SDL_JOYSTICK_LINUXEVHello all,

There seems to be a slight inconsistency between the SDL_INPUT_LINUXEV
define (used in src/joystick/linux/), and SDL_JOYSTICK_LINUXEV defined
in include/SDL_config.h.

SDL_JOYSTICK_LINUXEV is never used, and SDL_INPUT_LINUXEV is not
mentioned in SDL_config.h.in (though set by the ./configure script).
This has the unfortunate effect of breaking the joystick detection on linux
boxes where /dev/input/event* is defined, but not /dev/(input/)?js*.

Trivial patch included.

Cheers.

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2007-09-25 09:59:26 +00:00
Ryan C. Gordon
bf1bbf37de Removed some C++ style comments from the public headers.
Fixes Bugzilla #474.

--HG--
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2007-08-05 03:21:18 +00:00
Sam Lantinga
c746a535e3 Warn Visual C++ users if they have a stale configure generated SDL_config.h
--HG--
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2007-07-12 02:51:58 +00:00
Sam Lantinga
4b89904edb Added read-ahead support for Win32 file IO
--HG--
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2007-07-10 04:01:46 +00:00
Sam Lantinga
d3ad0e277e Fixed bug #451
SDL_memset4 copies a 32-bit value, not an 8-bit value.

--HG--
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2007-07-08 14:24:27 +00:00
Sam Lantinga
e2d89e3012 Reverted mousewheel support in 1.2, since it breaks binary compatibility.
--HG--
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2007-07-06 13:39:03 +00:00
Sam Lantinga
79ce9cd629 Fixed bug #382
Added horizontal scrolling support: SDL_BUTTON_WHEELLEFT (6) and SDL_BUTTON_WHEELRIGHT (7)

--HG--
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2007-07-06 09:15:43 +00:00
Ryan C. Gordon
7834147dc6 Minor updates to the Symbian/S60 port, plus project files that weren't
previously imported.

   Fixes Bugzilla #433.

--HG--
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2007-07-05 04:51:09 +00:00
Sam Lantinga
6450125a74 Fixed bug #447
Xlib uses the native locale, not latin1

... the question is... what does the server use? :)

--HG--
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2007-07-04 07:54:06 +00:00
Sam Lantinga
13be73d999 Fixed bug #349
Solaris doesn't support the LATIN1 character set alias.

--HG--
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2007-07-04 04:27:47 +00:00
Sam Lantinga
aa3a251d43 Better fix for bug 419
--HG--
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2007-06-28 05:35:50 +00:00
Sam Lantinga
9d68aabeb7 Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
--HG--
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2007-06-25 00:50:20 +00:00
Ryan C. Gordon
10ab421d01 Added S60 port.
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2007-06-24 18:26:35 +00:00
Ryan C. Gordon
6fb707a2a2 Whoops, fixed previous VC6 support patch.
--HG--
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2007-06-21 18:48:13 +00:00
Ryan C. Gordon
be8f728aaa Fixes for Visual C++ 6.0 with and without the Processor Pack.
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2007-06-21 18:20:59 +00:00
Ryan C. Gordon
1e4e388318 Make sure __inline__ isn't defined before #defining it, since some compilers
(like Sun Studio) have this as a predefined macro.

   Fixes Bugzilla #434.

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2007-06-15 07:19:05 +00:00
Ryan C. Gordon
e883b665af Use system memset/memcpy on Mac OS X, since Apple hand-tunes these for each
processor they ship (and thus, it's likely to beat our code on PowerPC and
 Intel and whatever variants or new archs show up later).

--HG--
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2007-06-03 06:52:06 +00:00
Ryan C. Gordon
a144a3d025 Committed PulseAudio driver. Thanks, Stephan!
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2007-05-13 23:12:46 +00:00
Ryan C. Gordon
3ce0d260d0 Const correctness patch for SDL_MapRGB and SDL_MapRGBA.
Fixes Bugzilla #421.

--HG--
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2007-04-04 09:40:40 +00:00
Ryan C. Gordon
c6a106ad29 Adjusted to handle different constness in older versions of iconv.
Fixes Bugzilla #419.

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2007-03-30 20:09:55 +00:00
Ryan C. Gordon
357970bfe2 Fixed Mac OS X config header when compiling with -Wundef.
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2007-03-28 00:36:35 +00:00
Ryan C. Gordon
db2fe20ace From: Laurence Passmore
Date: Mon, 26 Mar 2007 23:22:45 +0100
To: "A list for developers using the SDL library. \(includes SDL-announce\)" <sdl@lists.libsdl.org>
Subject: [SDL] SDL_config_macosx.h: MAC_OS_X_VERSION_MIN_REQUIRED

Hi,

I just compiled my SDL application on Mac OS X with -Wundef and it
threw a number of errors. Of note was:

     SDL_config_macosx.h: 34
     warning: "MAC_OS_X_VERSION_MIN_REQUIRED" is not defined

Line 34 is:

     #if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined (__POWERPC__)) )

Now according to this mailing on the Apple developer lists:

     http://lists.apple.com/archives/Xcode-users/2005/May/msg00602.html

that particular #define was removed from the gcc compiler defaults
and AvailabilityMacros.h (/usr/include/AvailabilityMacros.h) should
be pulled in directly instead.

Would someone closer to the Mac OS X version of SDL be willing to
make that change please? Thanks.

Laurence Passmore
Homeworld SDL @ www.homeworldsdl.org

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2007-03-27 00:37:51 +00:00
Ryan C. Gordon
d969c7e221 Minor const correctness patch to SDL_iconv.
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2007-02-16 03:50:42 +00:00
Ryan C. Gordon
8b407756dc Patched fbcon to compile on newer Linux kernels that don't #define PAGE_SIZE,
since a memory page's size may vary on various architectures and kernel
 configurations.

Will use getpagesize() if it exists, the PAGE_SIZE #define from older kernels
 if that doesn't, and #error out if that's not there either...but it's
 probably 4096 in that case. We may revisit this.

   Fixes Bugzilla #392.

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2007-02-15 23:50:45 +00:00
Ryan C. Gordon
9a1cd1510c Digital Mars has stdint.h, so use the header on Windows with that compiler.
Fixes Bugzilla #376.

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2007-02-12 11:45:18 +00:00
Ryan C. Gordon
8bc3ad08b2 Patched to compile on BeOS and old, old GCC releases.
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2007-02-05 06:44:51 +00:00
Ryan C. Gordon
880be03a0d Wrapped some macro params in parentheses for alloca wrappers.
Thansk, Suzuki Masahiro.

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2006-11-29 10:30:05 +00:00
Ryan C. Gordon
74852e1d64 A few more AmigaOS things.
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2006-10-29 04:08:50 +00:00
Ryan C. Gordon
79b94d85d1 Removed broken AmigaOS support.
Fixes Bugzilla #337.

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2006-10-29 03:58:27 +00:00
Sam Lantinga
dd8038b0e4 Bumped the version in subversion to 1.2.12
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2006-09-24 00:10:59 +00:00
Sam Lantinga
8460b069f6 Fixed bug #278
Added the GFX_Display to the wminfo structure, contributed by Eric

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2006-09-24 00:08:28 +00:00
Sam Lantinga
8c7a772ffd Updated the version to 1.2.11
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2006-06-25 18:07:34 +00:00
Sam Lantinga
59b92bf98c --HG--
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2006-06-25 17:14:39 +00:00
Sam Lantinga
2c01718695 Fixed including stdint.h with gcc on Win32
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2006-06-25 17:12:08 +00:00
Sam Lantinga
739db2c78e Fixed bug #256
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2006-06-21 07:35:02 +00:00
Sam Lantinga
f2d67baf34 Moved DirectInput joystick code to 1.3 branch
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2006-05-21 17:26:40 +00:00
Sam Lantinga
fe915b7a0a Closed bug #74
Added DirectInput joystick code, contributed by Glenn Maynard.

This fixes a problem with the Windows Multimedia joystick driver
not showing all 6 axes on a GameCube controller converter, which
was donated by Jacob Kolding.

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2006-05-21 16:47:41 +00:00
Sam Lantinga
90a334ec54 Fixed thread callback calling conventions, updated OS/2 DLL name to SDL12.dll
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2006-05-17 18:57:04 +00:00