Commit graph

23 commits

Author SHA1 Message Date
Sam Lantinga
04190f071f Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
This variable can be set to the following values:
   "0"       - The indicator bar is not hidden (default for windowed applications)
   "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
   "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
2018-02-01 15:21:01 -08:00
Sam Lantinga
346af016a5 Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga
5c40ed9e32 Reverted Alex's commit 4f3f29b6b666 - we're about to release 2.0.6, don't remove support for the iOS 7 SDK yet. 2017-09-20 19:59:34 -07:00
Alex Szpakowski
28abba9281 iOS: I don't think SDL compiles with the iOS 7 SDK anymore, so we might as well drop the #ifdefs trying to guard for that. 2017-09-20 11:01:32 -03:00
Sam Lantinga
1b24bfad38 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga
7d8c7416d1 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes
felix

Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like:

/usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes]
 extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings();
 ^~~~~~

It seems there is a missing 'void' between the parentheses.
2016-12-26 02:12:21 -08:00
Sam Lantinga
7ee8dda270 Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Alex Szpakowski
b7c6c31ff6 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView.
UIAlertController is also supported on tvOS, whereas UIAlertView is not.
2015-09-25 15:17:20 -03:00
Sam Lantinga
56b58afdbe Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Alex Szpakowski
b323ac5ca6 Several improvements to the iOS backend:
- Added new custom launch screen code. It uses the launch screen nib when available on iOS 8+, the launch images dictionary if the launch screen nib isn't available, and the old standard image names if the launch image dictionary isn't in the plist.
The launch screen is now hidden during the first call to SDL_PumpEvents rather than SDL_CreateWindow so apps can have the launch screen still visible if they do time-consuming loading after creating their window. It also fades out in roughly the same way as the system launch screen behavior.
It can be disabled by setting the SDL_IPHONE_LAUNCHSCREEN define in SDL_config_iphoneos.h to 0.

- A blank UIView is now created and displayed when the window is first created. The old behavior was to defer creating any view until SDL_GL_CreateContext, which prevented rotation, touch events, and other windowing-related things from working until then. This also makes it easier to use SDL_GetWindowWMInfo after creating a window.

- Moved the keyboard and animation callback code from SDL's UIView subclasses to its UIViewController subclass, which lets them work properly in all cases when a SDL window is valid, even before SDL_GL_CreateContext is called and after SDL_GL_DeleteContext is called.

- SDL_GL_CreateContext, SDL_GL_SwapWindow, SDL_GL_MakeCurrent, and SDL_GL_DeleteContext are more robust.

- Fixed some edge cases where SDL windows weren't rotating properly or their reported sizes were out of sync with their actual sizes.

- Removed all calls to [UIApplication setStatusBarOrientation:]. It doesn't seem to work as expected in all cases in recent iOS versions.

- Some code style cleanup.

--HG--
branch : iOS-improvements
2015-01-15 01:06:14 -04:00
Alex Szpakowski
9e4e1cac69 Updated the iOS backend code to use Objective-C's automatic reference counting (ARC).
--HG--
branch : iOS-improvements
2014-08-06 03:24:16 -03:00
Alex Szpakowski
2e0c23e436 Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8.
--HG--
branch : iOS-improvements
2014-07-29 00:05:48 -03:00
Alex Szpakowski
6ebdaca672 More cleanup of the iOS Objective-C code.
--HG--
branch : iOS-improvements
2014-07-23 03:05:31 -03:00
Alex Szpakowski
689ed320a9 Updated the iOS Objective-C code to use NSDictionary/NSArray/NSNumber literals and subscripting, for improved code clarity.
This requires at least Xcode 4.5 and the iOS 6 SDK to build, but it doesn't change the minimum supported runtime version (iOS 5.1). Less than 2% of iOS users are running iOS 5, so I hope developers aren't trying to build SDL using an SDK which doesn't support iOS 6/7...

--HG--
branch : iOS-improvements
2014-07-23 01:28:24 -03:00
Alex Szpakowski
c351e27667 Misc. iOS code improvements.
- Use @autoreleasepool instead of NSAutoReleasePool.

- Code style fixups.

--HG--
branch : iOS-improvements
2014-07-14 16:50:25 -03:00
Sam Lantinga
ad1fe92296 Fixed compiler warnings on iOS 2014-07-07 11:00:25 -07:00
Sam Lantinga
d7940a513e Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
82edee6971 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.

--HG--
extra : rebase_source : ddf4a4c0dc2c554b98c82700798f343cd91b16e3
2013-11-24 23:56:17 -05:00
Sam Lantinga
0cb6385637 File style cleanup for the SDL 2.0 release 2013-05-18 14:17:52 -07:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
8042e18f9a Fixed bug 1641 - avoid allocating nsstring from char*
Vittorio Giovara 2012-11-12 05:52:47 PST

Changesets 4f272256d172 and 42214b6959c5 introduce two neat features for
logging and alertbox on ios and osx.
However the NSString allocated (and a few other objects) are not freed by the
autorelease pool when created by +alloc and -initWithStuff: and this will
create leaks. While negligible on osx, on mobile it's better not to have leaks.
Attached is a patch that should take care of the problems on both platforms.
2012-11-29 00:45:36 -08:00
Sam Lantinga
7694b94cfc Don't run the game loop while a messagebox is up 2012-11-25 10:03:22 -08:00
Sam Lantinga
0d419a6832 Added UIKit implementation of SDL messagebox 2012-10-30 13:44:59 -07:00