Ryan C. Gordon
fbd33785bf
Patched to compile on pre-C99 compilers.
2014-10-30 13:44:31 -04:00
Dmitry Rekman
1a73fdd109
X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs.
...
Fixes Bugzilla #2770 .
Thanks to Epic Games for contributing this fix.
--HG--
extra : rebase_source : 99a461ce8585fe04bae8484f059a4b8e67bfbce6
extra : amend_source : e22ab83122073328d4f2a6c8f0349af134d5e9ee
2014-10-29 22:55:40 -04:00
Philipp Wiesemann
6579af8d57
Fixed gamecontroller database sorting script not sorting the whole database.
...
The script was originally written for an SDL_gamecontrollerdb.h which had groups
of mappings separated by single lines starting with a "#". This was changed some
time ago to #endif/#if pairs. Because the script assumed only a single #endif in
the whole file it no longer worked correctly and only processed the first group.
2014-10-29 22:44:35 +01:00
Philipp Wiesemann
c2c68ea945
Removed unnecessary NULL check.
2014-10-29 22:41:01 +01:00
Philipp Wiesemann
6c207f2522
Updated gamecontroller database sorting script to work with Python 3.
2014-10-29 20:35:21 +01:00
Philipp Wiesemann
290396bf46
Fixed SDL_AddHintCallback() crashing if no more memory available.
...
The return value of SDL_malloc() was not checked and NULL therefore not handled.
Also added setting of error message for the other SDL_malloc() in this function.
2014-10-29 20:29:32 +01:00
Philipp Wiesemann
0f7e05d107
Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c
...
Nitz
Variable entry going out of scope leaks the storage it points to, at:
/* Need to add a hint entry for this watcher */
hint = (SDL_Hint *)SDL_malloc(sizeof(*hint));
if (!hint) {
return;
}
Patch is attached.
2014-10-29 20:20:47 +01:00
David Ludwig
2ccf9641c8
WinRT: detailed steps, via the WinRT README, to fix a common build error
2014-10-27 19:53:44 -04:00
Philipp Wiesemann
0492432d15
Fixed two typos in header file comment.
2014-10-27 12:53:47 +01:00
Philipp Wiesemann
76173b195e
Added handling of NULL as input for SDL_GameControllerAddMapping().
2014-10-26 23:28:45 +01:00
Philipp Wiesemann
bbbe3edca1
Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available.
...
The return value of SDL_malloc() was not checked and NULL therefore not handled.
NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID()
now either means "no mapping" (as before) or "no memory" (just crashed before).
2014-10-26 23:22:53 +01:00
Philipp Wiesemann
8869fe78be
Added handling of NULL as input for SDL_GameControllerMapping().
...
For consistency with the similar functions getting SDL_GameController as input.
Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
2014-10-26 17:53:16 +01:00
Philipp Wiesemann
81958288cc
Removed two wrong documentation comments from gamecontroller source.
...
No replacement because correct documentation is already in SDL_gamecontroller.h.
2014-10-26 17:46:11 +01:00
Philipp Wiesemann
788b558bc8
Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
2014-10-26 17:44:00 +01:00
David Ludwig
a2d97fa398
WinRT: more keyboard code cleanups
...
- made keycode listings a bit easier to read
- listed VK_ keycode names, where appropriate
- removed a few pieces of dead + commented-out code
- applied a common 'WINRT_' prefix to internal function names
2014-10-26 12:33:10 -04:00
David Ludwig
896dd09b7e
WinRT: Fixed bug whereby key-detection code could call SDL_Log
2014-10-25 08:54:23 -04:00
David Ludwig
f10f7bb06e
WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
2014-10-25 08:50:41 -04:00
David Ludwig
21e4c95f1b
WinRT: more keyboard code cleanups
...
- use SDL_arraysize where appropriate
- made long lines of debug-logging code span multiple lines, for easier reading
2014-10-25 08:43:51 -04:00
David Ludwig
19d42e504c
WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
2014-10-24 22:09:47 -04:00
David Ludwig
4cf559817c
WinRT: minor keyboard code cleanup
...
An internally-used hash table was replaced with a plain switch statement.
2014-10-24 21:25:21 -04:00
Philipp Wiesemann
f268bb07a9
Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).
2014-10-24 19:50:29 +02:00
Brandon Schaefer
03baaacff1
Remove unused variable.
2014-10-24 06:52:54 -07:00
Brandon Schaefer
a511d312f9
Merge patch for bug 2750. Thanks Sylvain!
2014-10-24 06:50:09 -07:00
Philipp Wiesemann
7da09eba59
Fixed bug 2759 - Android findLibrary() returns NULL
...
Sylvain
extra patch with minor modifications:
- typo
- cancel-able set to false
- add the error message, so that the user can report it.
2014-10-24 11:53:34 +02:00
Philipp Wiesemann
2b40ad3b10
Added an option to define libraries to be loaded on Android in a derived class.
...
This way it is no more needed to modify SDLActivity.java to add own libraries.
2014-10-23 16:45:18 +02:00
Philipp Wiesemann
1e55e039ec
Fixed alert dialog for not loaded libraries on Android being cancelable.
...
If the alert dialog could be canceled the Activity would not be finished here.
Also setting the property to "true" would be redundant because that is default.
2014-10-23 16:41:01 +02:00
Philipp Wiesemann
1d8143941f
Fixed missing @Override annotation warning in source for Android.
2014-10-23 16:39:15 +02:00
Philipp Wiesemann
5767c4b5a3
Fixed upper case button in alert dialog for not loaded libraries on Android.
...
This is more consistent with the buttons of other dialogs on Android.
2014-10-23 16:38:03 +02:00
Philipp Wiesemann
25e97e03c9
Fixed typo in message of alert dialog for not loaded libraries on Android.
2014-10-23 16:34:48 +02:00
Philipp Wiesemann
db76896e79
Fixed writing new errors to standard output instead of error output on Android.
2014-10-23 16:33:27 +02:00
Philipp Wiesemann
8b744670c3
Fixed documentation in source for Android.
2014-10-23 16:31:02 +02:00
Gabriel Jacobo
c77c91bb2a
[Android] #2759 : Show a message on failure to load a .so library (by Sylvain)
2014-10-21 11:44:35 -03:00
Gabriel Jacobo
6bd884d4a0
Clarify (lack of) support for desktop OpenGL on the Raspberry Pi
2014-10-21 11:27:06 -03:00
Philipp Wiesemann
69e989c667
Fixed setting of screen saver state crashing on some version of Android.
...
Setting Window flags seems to affect Views and must be handled on UI thread.
2014-10-20 22:19:09 +02:00
Gabriel Jacobo
0ec4fc6589
Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
2014-10-20 10:10:39 -03:00
Philipp Wiesemann
a32480ef1f
Fixed bug 2476 - Allow custom main() arguments
...
rettichschnidi
I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
2014-10-17 23:36:45 +02:00
Philipp Wiesemann
3c95d5a482
Fixed typo in source comment.
2014-10-17 23:26:02 +02:00
Philipp Wiesemann
cfa120503c
Fixed syntax error in cmake file.
2014-10-17 23:10:33 +02:00
Sam Lantinga
fd375409e7
Added a platform cleanup function for the Vivante video driver
2014-10-16 09:54:13 -07:00
Gabriel Jacobo
c1953dac90
[udev] Fixes #2654 , ID_INPUT_KEY devices are ignored.
...
Also added some references to udev code where these flags are set.
2014-10-16 09:41:42 -03:00
Gabriel Jacobo
215d8fc793
[X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene)
...
Discussed in bug #2192 , tested with Xvfb in dual head configuration.
2014-10-15 18:33:43 -03:00
David Ludwig
bfadd3090b
WinRT build fix
2014-10-15 15:50:35 -04:00
Sam Lantinga
5590f29460
Updated configure based on recent configure.in changes
2014-10-15 16:26:51 +00:00
Sam Lantinga
ab1bbeb596
Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
2014-10-15 09:18:17 -07:00
Sam Lantinga
a2319e58ba
Better error reporting for video drivers with less than full functionality.
2014-10-15 09:14:09 -07:00
Sam Lantinga
ee23cd28c7
Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
2014-10-15 09:13:36 -07:00
Sam Lantinga
d207ba1ee6
Fixed spurious SDL error on shutdown if mouse capture isn't supported
2014-10-15 09:11:15 -07:00
Sam Lantinga
9bf16b9b1a
Fixed input device detection on systems that aren't running the udev daemon
2014-10-15 09:10:50 -07:00
Sam Lantinga
e1350b2302
Fixed crash if the event subsystem didn't initialize properly
2014-10-15 09:09:57 -07:00
David Ludwig
d3886466c4
WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated
...
Attributes on the host device's rotation were getting applied to offscreen
textures in an invalid manner. This was causing some apps to look different,
depending on how the device was rotated.
--HG--
extra : rebase_source : 6c4e6b4b6386c34677532d2744d4e351ae6e9be0
2014-10-14 09:53:46 -04:00