Sam Lantinga
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b6409c551c
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Added documentation on loading assets on Android.
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2012-11-04 09:45:18 -08:00 |
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Ryan C. Gordon
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9baa49f61c
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More compiler warning fixes.
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2012-11-02 14:03:14 -04:00 |
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Ryan C. Gordon
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88255b03b8
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Fixed compiler warnings about "/*" inside a multi-line comment.
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2012-11-02 14:00:44 -04:00 |
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Sam Lantinga
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ffc1360d69
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Added some platform specific API functions for Android:
SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
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2012-11-02 02:22:32 -07:00 |
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Sam Lantinga
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bf2304785f
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Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
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2012-08-11 10:15:59 -07:00 |
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Sam Lantinga
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655622dc62
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Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop.
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2012-06-25 11:10:34 -04:00 |
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Sam Lantinga
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a3bf8f0c71
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Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
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2012-06-22 19:19:18 -04:00 |
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