David Ludwig
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af0c2dad3d
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WinRT: fixed a crash that occurred after rotating the host device
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2013-02-09 20:30:53 -05:00 |
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David Ludwig
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8b75a125cc
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WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
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2013-02-09 20:26:39 -05:00 |
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David Ludwig
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ba872e50c7
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WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
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2013-02-09 18:58:13 -05:00 |
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David Ludwig
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43c3909acd
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WinRT: added SDL_WINDOWEVENT_RESIZED support, and moved window-resize-handling code from WinRT rendering code to D3D 11.1 code
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2013-02-09 16:00:55 -05:00 |
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David Ludwig
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0408a58b16
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WinRT: more code-moving from WinRT code to Direct3D 11.1 code
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2013-02-09 15:43:13 -05:00 |
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David Ludwig
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587165bdd6
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WinRT: made the Direct3D 11.1 renderer directly initialize more of itself, rather than deferring to code in the WinRT video driver
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2013-02-09 15:22:49 -05:00 |
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David Ludwig
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9df73a8ba1
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WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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2013-02-09 14:56:32 -05:00 |
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David Ludwig
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0bc7f7eac8
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WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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2013-02-09 11:42:17 -05:00 |
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David Ludwig
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b9299763b6
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WinRT: moved a bit more Direct3D 11.1 code into the SDL_Renderer backend
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2013-02-02 21:05:32 -05:00 |
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David Ludwig
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f7b08ae60b
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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2013-02-02 19:32:44 -05:00 |
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