Sam Lantinga
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87ca0acb3f
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You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
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2011-02-06 20:56:21 -08:00 |
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Sam Lantinga
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1c8816f6fe
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OpenGL ES 2.0 rendering LIVES!
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2011-02-06 19:12:55 -08:00 |
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Sam Lantinga
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ccdb593a0b
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Updated the iPhone demos for the new API
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2011-02-06 09:02:10 -08:00 |
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krogoway
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a2f2302255
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Renamed SDL_keysym to SDL_KeySym
Renamed SDL_scancode to SDL_ScanCode
Added #defines to SDL_compat.h
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2011-01-24 13:47:35 -06:00 |
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Sam Lantinga
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99b869fe2e
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Updated iPhone keyboard code (which builds and runs on the iPad and iPhone simulator now)
Updated iPhone demos (which build and run again)
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2010-07-07 18:58:51 -07:00 |
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Sam Lantinga
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2bddc33611
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Fixed compilation on iPhone
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404443
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2010-01-21 16:12:24 +00:00 |
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Sam Lantinga
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a0e019f786
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Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
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2010-01-21 06:21:52 +00:00 |
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Sam Lantinga
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fdf151de94
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This name inconsistency has been bugging me for a while...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403818
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2009-09-19 07:32:36 +00:00 |
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