Sam Lantinga
431fcd7fca
If the window is resizable, reset the viewport by default if the window size changes.
2012-09-29 01:12:40 -07:00
Sam Lantinga
bc8faecadd
SDL 2.0 supports 32-bit icons with alpha. :)
2012-09-28 15:59:36 -07:00
Sam Lantinga
a58d4e8d1a
Show the size changed window message
2012-09-28 14:42:47 -07:00
Sam Lantinga
403f5ab53d
Print the bounds of each display when showing mode information
2012-09-28 14:21:15 -07:00
Sam Lantinga
b40f346c7e
Don't warn about the window size changing if the window is resizable
2012-09-28 14:00:43 -07:00
Sam Lantinga
86e52a87bf
Print a message if the window size was changed from the requested size.
2012-09-27 11:13:30 -07:00
Ryan C. Gordon
8835a0dacb
Added SDL_SetWindowBordered() API.
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--HG--
extra : rebase_source : 11750f0d8e7b59af26d97c778a332c0b4b72ea4b
2012-09-13 01:43:53 -04:00
Sam Lantinga
e9cad496a6
Added testnative to the Makefile and fixed building on Mac OS X
2012-01-07 16:57:09 -05:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
e0bb29f480
Backed out changeset ef550bdb8c1b
2011-03-28 20:33:41 -07:00
Ryan C. Gordon
610c824670
If a test program window resizes, resize its viewport, too.
2011-03-28 23:20:54 -04:00
Sam Lantinga
f731db9d8b
NDS update
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Frank Zago to SDL
There's also a patch to adapt one test for the nds, and that adds several
makefiles to compile these tests. Whenever you apply it, could you completely
remove the test/nds-test-progs/sprite and test/nds-test-progs/sprite2
directories ?
2011-03-26 21:28:17 -07:00
Sam Lantinga
768312f0a4
Added screenshot support for tests using the common framework.
2011-03-10 00:58:45 -08:00
Sam Lantinga
cde0d1bc03
Implemented mouse relative mode on Mac OS X.
2011-02-27 22:06:46 -08:00
Sam Lantinga
99de5726b1
Fixed minimizing fullscreen windows.
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Removed misleading hide/unhide Cocoa notifications.
We have no way of knowing when a Cocoa window is maximized and then restored (right?)
Disabled spamy mouse motion events by default.
2011-02-27 21:17:06 -08:00
Sam Lantinga
8e56849e83
Fixed testgles on iOS (bug 1136)
2011-02-20 14:16:11 -08:00
Sam Lantinga
009af96ce0
We have the correct window, we don't have to search for it, duh. :)
2011-02-19 11:26:49 -08:00
Sam Lantinga
d865e46b13
Allow centering on a different display
2011-02-15 22:51:29 -08:00
Sam Lantinga
4187161566
Allow windows to be created on non-primary displays.
2011-02-10 22:37:01 -08:00
Sam Lantinga
018af55e16
Window coordinates are in the global space and windows are not tied to a particular display.
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Also added Ctrl-Enter keybinding to the test code to toggle fullscreen mode for testing.
2011-02-10 14:44:25 -08:00
Sam Lantinga
e9689c29d5
Be explicit about what display you're querying. The default display is 0.
2011-02-10 12:14:37 -08:00
Sam Lantinga
8f92919310
Added the ability to turn on logging output to the test programs
2011-02-08 23:13:28 -08:00
Sam Lantinga
df94d4c6a4
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
2011-02-01 19:19:43 -08:00
Sam Lantinga
d627939049
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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--HG--
extra : rebase_source : bbe6641fce097c79ccd47f4e1ea6b27683fd0acb
2011-02-01 12:19:46 -08:00
Sam Lantinga
825e1da54d
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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--HG--
extra : rebase_source : f06ea01caa64c8ad14170c723e5af52dad64d779
2011-01-31 23:23:57 -08:00
Sam Lantinga
df1f384c5b
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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--HG--
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2011-01-31 22:44:43 -08:00
Sam Lantinga
c3daf0f0cd
Removed completely non-portable event thread hack.
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Next I'll be working on generalizing the event sources and making the event queue lock-free. :)
2011-01-27 22:44:08 -08:00
krogoway
e253e1d991
When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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Common.c now destroys the SDL_Window upon a SDL_WINDOWEVENT_CLOSE event to ensure that all windows get closed properly and the new code to handle the last window closes gets executed.
2011-01-27 15:58:30 -06:00
Sam Lantinga
fdea37a756
Added some missing pixel formats and SDL_GetPixelFormatName()
2011-01-12 14:53:23 -08:00
Sam Lantinga
35cc558917
Use the enumerated type for blend and scale mode instead of int
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Renamed SDL_TextureScaleMode to SDL_ScaleMode
2010-12-12 15:19:05 -08:00
Sam Lantinga
a57835d4af
Added missing pixel format
2010-07-28 01:32:39 -07:00
Sam Lantinga
c1eb1e8f25
Added support for testing window manager icons
2010-07-14 21:25:15 -07:00
Sam Lantinga
51b5767091
Added test case for maximize code
2010-07-13 23:05:14 -07:00
Sam Lantinga
ff0ba0afa5
Added an event when the clipboard is updated, triggered after the window gains the keyboard focus.
2010-07-08 22:54:03 -07:00
Sam Lantinga
b75fc9b1a1
Added simple clipboard test
2010-07-08 00:00:07 -07:00
Sam Lantinga
baf073e263
Fixed usage message - it shouldn't have a printf format specifier
2010-07-05 22:45:15 -07:00
Sam Lantinga
338f95eb06
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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Plus, this lets me start implementing cursor support.
2010-05-09 20:47:22 -07:00
Sam Lantinga
a0e019f786
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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--HG--
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2010-01-21 06:21:52 +00:00
Sam Lantinga
240b5fcaab
Default to allow either accelerated or not
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--HG--
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2009-12-15 20:53:09 +00:00
Sam Lantinga
3c1211c031
Added Ctrl-Z common key binding
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--HG--
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2009-12-02 07:56:09 +00:00
Sam Lantinga
1cd715e9db
Work in progress on multi-display support:
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* Added display parameter to many internal functions so video modes can be set on displays that aren't the public current one.
* The fullscreen mode is associated with fullscreen windows - not displays, so different windows more naturally have a mode associated with them based on their width and height. It's no longer necessary to specify a fullscreen mode, a default one will be picked automatically for fullscreen windows.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404241
2009-12-01 05:57:15 +00:00
Mike Gorchak
78dec43e00
Support for GL initialization parameters has been added.
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--HG--
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2009-10-21 14:51:42 +00:00
Mike Gorchak
c6540a326c
Options --double --triple have been added to test double and triple buffering.
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--HG--
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2009-10-13 11:24:36 +00:00
Mike Gorchak
5095178f48
Revert back. Sorry.
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--HG--
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2009-10-10 17:07:49 +00:00
Mike Gorchak
ae04b1afaf
Created windows must be destroyed at CommonQuit().
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--HG--
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2009-10-10 13:21:21 +00:00
Mike Gorchak
fa620100d8
Proper window resize handling in GLES test application.
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--HG--
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2009-06-11 06:03:05 +00:00
Sam Lantinga
d03a7700eb
indent
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2009-06-10 13:34:20 +00:00
Mike Gorchak
e51e3cfd1c
SDL pixel format string is printed near mode number in form of SDL_PIXELFORMAT_XXXXX, when --info option is passed. It is usefull for debugging.
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2009-06-10 05:56:36 +00:00
Sam Lantinga
9ba7210778
Date: Fri, 19 Dec 2008 20:17:35 +0100
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From: Couriersud
Subject: Re: Aw: Experience using SDL1.3 in sdlmame/Proposal for api additions
> For consistency you'd probably want:
> SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
> SDL_SetRenderDrawBlendMode(SDL_BlendMode blendMode);
> SDL_RenderLine(int x1, int y1, int x2, int y2);
> SDL_RenderFill(SDL_Rect *rect);
>
> You probably also want to add API functions query the current state.
>
I have implemented the above api for the opengl, x11, directfb and
software renderers. I have also renamed *TEXTUREBLENDMODE* constants to
BLENDMODE*. The unix build compiles. The windows renderer still needs to
be updated, but I have no windows development machine at hand. Have a
look at the x11 renderer for a sample.
Vector games now run at 90% both on opengl and directfb in comparison to
sdlmame's own opengl renderer. The same applies to raster games.
The diff also includes
a) Changed XDrawRect to XFillRect in x11 renderer
b) A number of changes to fix blending and modulation issues in the
directfb renderer.
--HG--
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2008-12-20 12:00:00 +00:00
Sam Lantinga
0f15089eef
Fixed compile errors
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--HG--
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2008-02-07 16:00:29 +00:00