Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga
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Many-mouse and tablet support
by Szymon Wilczek, mentored by Ryan C. Gordon
Everything concerning the project is noted on the wiki:
http://wilku.ravenlord.ws/doku.php?id=start
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I'm using SDL 1.2.9 with Visual C++ 7.0 on Windows 2000.
Here's the setup: my game starts in a window, with
SDL_WM_GrabInput(SDL_GRAB_ON) to constrain the cursor to the game window. The
mouse cursor is outside of the window when the game launches, and when the
window appears the cursor is grabbed and placed at the top left corner of the
inside of the game window. At this point, if I click the mouse without moving
it, the SDL_MOUSEBUTTONDOWN event's mouse coordinates are (65535,65535).
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Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
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FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
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I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
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From: "SkunkGuru"
Subject: [SDL] Repeated mousemotion event on notebook
it seems that every ~500ms something fires a mousemotion event,
but with the same x and y position.
I tryed with both directx and windib video driver.
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From: Jiri Svoboda
Subject: [SDL] signal handling bug
I encountered the following bug:
SDL doesn't reset signal handlers for SIGTERM and SIGINT, after calling SDL_Quit these remain hooked to the handler in SDL_quit.c, being translated into SDL_QUIT events.
Consequently an application that issues a SDL_Quit and remains running will ignore any SIGTERM or SIGINT., and specifically CTRL-C presses.
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From: "Philippe Anctil"
Subject: [SDL] odd mouse event generated on init
The mouse relative and absolute coordinates appear to be always equal for
the first mouse event.
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