Commit graph

18 commits

Author SHA1 Message Date
Sam Lantinga
585fd26052 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. 2013-09-28 14:06:59 -07:00
Sam Lantinga
a759ac24a1 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly.

CR: Jorgen
2013-09-28 14:06:20 -07:00
Jørgen P. Tjernø
f7032de060 Send mouse leave updates for Windows and X11.
We now generate a final SDL_MOUSEMOTION before the cursor leaves the
window, followed by a SDL_WINDOWEVENT_LEAVE.
2013-04-22 18:14:55 -07:00
Sam Lantinga
fb49761922 Fixed 64-bit compile warnings on Visual C++ 2013-03-06 11:59:19 -08:00
Sam Lantinga
f4e5303f46 sdl - use the wParam and rawinput data for mouse state rather than just the message type, fixes missing mouse up events when alt-tabing out of the window
CR: SamL
2013-02-27 11:39:39 -08:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
b9ad4410f8 SDL no longer grabs the keyboard by default on X11.
You can re-enable that functionality by setting a new hint SDL_HINT_GRAB_KEYBOARD
2012-11-07 15:55:43 -08:00
Sam Lantinga
f380ecb137 Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Ryan C. Gordon
5c732d6324 Removed Windows CE support from SDL 2.0.
It's a long-dead platform, and we don't have any way to build for, test, or
maintain it, so there's no sense in doing acrobatics to support it.

If you need Windows CE support, use SDL 1.2. If you need Windows Phone support,
send SDL 2.0 patches for the newer Windows Mobile platform.
2012-09-15 10:59:39 -04:00
Ryan C. Gordon
8835a0dacb Added SDL_SetWindowBordered() API.
--HG--
extra : rebase_source : 11750f0d8e7b59af26d97c778a332c0b4b72ea4b
2012-09-13 01:43:53 -04:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
7dd0385c57 Gamma support is back!
New API functions:
	SDL_SetWindowBrightness()
	SDL_GetWindowBrightness()
	SDL_SetWindowGammaRamp()
	SDL_GetWindowGammaRamp()
	SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
fbdf7429d5 Restore the windowed position and size when coming back from fullscreen.
Also fixed problem where Cocoa would move the windows in response to the fullscreen mode change.
2011-02-26 10:11:09 -08:00
Sam Lantinga
6c726ca475 Fixed a host of issues with Windows fullscreen modes. Toggling fullscreen OpenGL works now in my test environment. 2011-02-15 23:07:14 -08:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
d9aa583921 Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
2011-02-04 12:29:58 -08:00
Sam Lantinga
9d25ba272a Fixed bug #925
Changed "win32" to "windows"

--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Renamed from src/video/win32/SDL_win32window.h (Browse further)