Sam Lantinga
304c4a50b8
Merged fix for bug #457 from SDL 1.2
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402545
2007-07-15 21:54:16 +00:00
Sam Lantinga
82e02091bc
Reverted mousewheel support in 1.2, since it breaks binary compatibility.
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--HG--
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2007-07-06 13:45:10 +00:00
Sam Lantinga
43e5d2b938
Fixed bug #382
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Added horizontal scrolling support
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402428
2007-07-06 09:22:18 +00:00
Sam Lantinga
ed60e3a7d4
Fixes for compiling with Visual C++ 8.0 Express Edition
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402369
2007-06-19 05:53:56 +00:00
Sam Lantinga
80dcd123dc
Key repeat is handled by the OS, since text input is now decoupled from physical key events.
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402368
2007-06-16 15:32:04 +00:00
Sam Lantinga
fa0d6bd068
Fixed focus comptability bug
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402206
2006-10-28 16:41:08 +00:00
Sam Lantinga
c18cc10c08
Fixed bug #329
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On tracing it turns out to fail from SDL_WM_SetCaption()
On going through the function it looks like the SDL_free() function is called
every alternate time with an invalid pointer that has already been freed.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402101
2006-09-23 22:51:37 +00:00
Sam Lantinga
fdafca64b3
Added source color and alpha modulation support.
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Added perl script to generate optimized render copy functions.
--HG--
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2006-08-28 03:17:39 +00:00
Sam Lantinga
e16c932a5c
Added paletted OpenGL texture support.
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--HG--
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2006-08-06 23:34:59 +00:00
Sam Lantinga
461c8e2db4
Clarified the difference between render drivers and render contexts
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402016
2006-08-06 00:09:04 +00:00
Sam Lantinga
a90680c736
In general, fill in pointers to structures, rather than return them.
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--HG--
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2006-08-05 22:34:23 +00:00
Sam Lantinga
bfe4f31c0e
SDL constants are all uppercase.
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--HG--
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2006-08-05 17:09:42 +00:00
Sam Lantinga
79452369ef
Implemented OpenGL support on Mac OS X
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The OpenGL renderer works without changes, yay! :)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401982
2006-07-25 06:22:42 +00:00
Sam Lantinga
75ff5f31f2
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
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Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401969
2006-07-22 21:02:57 +00:00
Sam Lantinga
e0a8c14a39
Implemented Windows OpenGL support
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Fixed slowdown enumerating display modes, which was hosing OpenGL as well...
Removed SDL_ from the render driver prefixes
--HG--
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2006-07-17 06:47:33 +00:00
Sam Lantinga
2eed452d04
Setting up the OpenGL support
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--HG--
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2006-07-16 09:34:01 +00:00
Sam Lantinga
d5d8761b60
Streamlined the API a bit and optimized the software renderer.
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--HG--
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2006-07-15 09:46:36 +00:00
Sam Lantinga
d1be2d9e1c
Solved the performance problems by introducing the concept of a single-buffered
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display, which is a fast path used for the whole-surface SDL 1.2 API.
Solved the flicker problems by implementing a backbuffer in the GDI renderer.
Unfortunately, now using the GDI renderer with a backbuffer and HBITMAPs is
significantly slower than SDL's surface code. *sigh*
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401942
2006-07-12 06:39:26 +00:00
Sam Lantinga
0f030a1802
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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--HG--
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2006-07-10 21:04:37 +00:00