Commit graph

107 commits

Author SHA1 Message Date
Airlangga Cahya Utama
932c46e9ca Move variable declaration position to stick with C standart. 2011-04-03 18:24:27 +07:00
Sam Lantinga
f0b1c9b859 The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
bca33709c6 Implemented SDL_SetThreadPriority() 2011-03-25 10:47:49 -07:00
Sam Lantinga
6053ae5234 OSF isn't supported anymore. 2011-02-28 09:09:13 -08:00
Sam Lantinga
303287a180 IRIX is not supported anymore. :) 2011-02-28 09:06:29 -08:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
10b8372bd3 Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
Sam Lantinga
9d25ba272a Fixed bug #925
Changed "win32" to "windows"

--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Andreas Schiffler
1975b91fae - added directx include path to VS2008 solution
- updated shape vcproj and add it to VS2008 solution
- minor changes (i.e. typecasting) to get rid of compiler warnings in VS
2010-09-15 22:15:47 -07:00
Andreas Schiffler
dc0f95c447 Update VS2010 project to add new files; update new files so code builds on Win32/Win64 2010-08-23 23:44:28 -07:00
Sam Lantinga
a64fc29cfb Merged Paul's Google Summer of Code work from SDL-gsoc2010_android 2010-08-22 12:23:55 -07:00
Paul Hunkin
ef47472280 - Cleaned up a bunch of code
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
2010-07-27 21:21:24 +02:00
Paul Hunkin
56e126ff14 Added stub android sound system 2010-07-27 11:34:43 +02:00
Sam Lantinga
b93cbf4cbb RedHat patch: SDL-1.2.14-audiodriver.patch 2010-07-18 11:13:12 -07:00
Sam Lantinga
2d945be8fc Fixed compile warnings 2010-07-12 00:35:24 -07:00
Sam Lantinga
95fbd50b15 Mostly cleaned up warnings with -Wmissing-prototypes 2010-06-26 08:56:48 -07:00
Ryan C. Gordon
edb477343d Removed test for "driver is valid, but doesn't see any audio devices."
It was causing problems, and it really doesn't make sense to do it that way.

  Fixes Bugzilla #834.

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2010-01-26 06:01:33 +00:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

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2010-01-24 21:10:53 +00:00
Sam Lantinga
d86e44de65 Switch to mixed case for consistency with other enumerations
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2009-12-10 08:28:26 +00:00
Sam Lantinga
4051f91f05 Fixed a bug where when the audio starts paused all the DirectSound buffers
will end up getting locked and never unlocked and sound will never play.

Added a FIXME for Ryan to look at, too. :)

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2009-10-04 09:18:48 +00:00
Sam Lantinga
4b968e37fc Removed outdated Atari support
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2009-09-20 04:15:19 +00:00
Sam Lantinga
351e3d48d9 Removed outdated OS/2 support
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2009-09-19 07:22:07 +00:00
Sam Lantinga
232c747269 Removed outdated Dreamcast support
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2009-09-19 07:21:22 +00:00
Sam Lantinga
8c260f6e84 Bye bye SoundManager, you are officially obsolete...
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2009-09-05 09:03:35 +00:00
Sam Lantinga
e526b61873 Von: Thomas Zimmermann
Betreff: [SDL] [PATCH] Make static variables const
Datum: Tue, 19 May 2009 19:45:37 +0200

Hi,

this is a set of simple changes which make some of SDL's internal static
arrays constant. The purpose is to shrink the number of write-able
static bytes and thus increase the number of memory pages shared between
SDL applications.

The patch set is against trunk@4513. Each of the attached patch files is
specific to a sub-system. The set is completed by a second mail, because
of the list's 40 KiB limit.

The files readelf-r4513.txt and readelf-const-patch.txt where made by
calling 'readelf -S libSDL.so'. They show the difference in ELF sections
without and with the patch. Some numbers measured on my x86-64:

Before

 [13] .rodata           PROGBITS         00000000000eaaa0  000eaaa0
      0000000000008170  0000000000000000   A       0     0     32
 [19] .data.rel.ro      PROGBITS         00000000003045e0  001045e0
      00000000000023d0  0000000000000000  WA       0     0     32
 [23] .data             PROGBITS         00000000003076e0  001076e0
      0000000000004988  0000000000000000  WA       0     0     32

After

 [13] .rodata           PROGBITS         00000000000eaaa0  000eaaa0
      0000000000009a50  0000000000000000   A       0     0     32
 [19] .data.rel.ro      PROGBITS         0000000000306040  00106040
      0000000000002608  0000000000000000  WA       0     0     32
 [23] .data             PROGBITS         0000000000309360  00109360
      0000000000002e88  0000000000000000  WA       0     0     32

The size of the write-able data section decreased considerably. Some
entries became const-after-relocation, while most of its content went
straight into the read-only data section.

Best regards, Thomas

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2009-06-03 04:37:27 +00:00
Sam Lantinga
483f2ba3fb indent
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2009-05-23 22:41:08 +00:00
Sam Lantinga
fd618abec1 Date: Mon, 23 Mar 2009 09:17:24 +0200
From: "Mike Gorchak"
Subject: New QNX patches

Please apply patch qnx4.diff, which is attached. What has been done:
1)Added back OpenGL ES renderer for QNX target. Added few corrections to
OpenGL ES renderer to let it work under QNX. OpenGL ES renderer do not
support textures under QNX, so I think some additional work must be done.
2) Added GL_OES_query_matrix extension to SDL_opengles.h header file, which
required by OpenGL ES 1.1 specification.
3) Added attribute clearing at the entrance of function
SDL_GL_GetAttribure(). Added error checking into the function
SDL_GL_GetAttribure(), because some attributes can't be obtained in OpenGL
ES 1.0.
4) Porting testdyngles to OpenGL ES 1.0 (1.1 has glColor4ub() and
glColor4f() functions, but 1.0 has glColor4f() only).
5) Added error checking after obtaining attributes using
SDL_GL_GetAttribute() function to the testgl2 and testgles.
6) Small correction to testmultiaudio with printing errors.
7) Added software and accelerated OpenGL ES 1.0 support into the QNX GF
driver.

Please remove ./src/audio/nto directory - it will not be used anymore.
Please create ./src/audio/qsa directory and add content of the archive
qsa.tar.gz into this directory. I rewrote some sound code, added support for
multiple audio cards, enumeration, etc. Added initial support for capture.

As far as I can understand SDL 1.3 is not supporting audio capture right now
? Sam, Am I right ? Or audio capture must be supported through the
PlayDevice routine ?

And last, please put file SDL_gf_opengles.c to  the ./src/video/qnxgf
directory. It is OpenGL ES 1.1 emulation layer for some functions, which are
not supported by OpenGL ES 1.0.

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2009-03-24 10:33:12 +00:00
Sam Lantinga
e403bb296f Date: Tue, 17 Feb 2009 14:00:25 +0100
From: Stefan Klug
Subject: [SDL] Possible bug, paused audio playing garbage

On my WinCE device a paused audio device plays random garbage.
This might also be the issue in the thread "sound cracks with SDL_mixer
and AUDIO_S16LSB"

I don't have that much knowledge of the SDL audio part, but the attached
patch fixes it for me, and collapses two redundant ifs.

I'm not sure if this is the correct way to fix this.
Shouldn't the complete stream conversion part of the RunAudio loop be
dependent on the paused property of the device? (not only the call to
(*fill)(udata, istream, istream_len).

Anyways. Would be great if the patch or a fix could find its way to SVN ;-)

Cheers
Stefan

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2009-03-23 05:21:40 +00:00
Sam Lantinga
628262d3af indent
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2009-01-14 04:25:32 +00:00
Sam Lantinga
e43f6d619e Fixed Visual C++ build
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2009-01-12 08:46:28 +00:00
Ryan C. Gordon
fea75bcab7 First shot at new audio resampling code.
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2009-01-11 04:46:42 +00:00
Sam Lantinga
dc7d3c42a8 Fixed some dependency issues with SDL_revision.h
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2009-01-04 05:41:52 +00:00
Sam Lantinga
7ed73609cf Fixed crash on Windows
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2009-01-03 07:33:42 +00:00
Sam Lantinga
9e2744e7fa Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver

attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.

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2009-01-01 21:34:22 +00:00
Sam Lantinga
2191586507 indent
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2009-01-01 08:21:19 +00:00
Ryan C. Gordon
30768ab2aa Audio driver priority: favor PulseAudio and ALSA over OSS.
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2009-01-01 07:58:20 +00:00
Ryan C. Gordon
0e24b20c3b Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
 we'll take the first driver that initializes but saw no devices...this might
 be because it can't enumerate them, or there really aren't any available.

This prevents the dsp driver from hogging control when there are no /dev/dsp*
 nodes (for example, on a Linux box with ALSA and no OSS emulation).

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2009-01-01 07:54:58 +00:00
Sam Lantinga
170521f21e Fixed SDL 1.2 compatibility problem.
The API specifies that SDL_OpenAudio() will fill out the 'desired' audio spec
with the correct samples and size set by the driver.  This value is important
since it may be used by applications that size audio buffers, etc.

However, we want to allow advanced applications to call SDL_OpenAudioDevice()
which gets passed a const 'desired' parameter, and have the correct data filled
into the 'obtained' parameter, possibly allowing or not allowing format changes.

So... 'obtained' becomes the audio format the user callback is expected to use,
and we add flags to allow the application to specify which format changes are
allowed.

Note: We really need to add a way to query the 'obtained' audio spec.

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2008-12-13 06:36:47 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Sam Lantinga
c6ac35a2bb Final merge of Google Summer of Code 2008 work...
Bring SDL to iPhone and iPod Touch
by Holmes Futrell, mentored by Sam Lantinga

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2008-10-04 06:46:59 +00:00
Sam Lantinga
ede44c4b85 Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga

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2008-08-27 15:10:03 +00:00
Sam Lantinga
5e73fc7c16 Fixed Visual Studio compilation problems
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2008-08-26 07:34:49 +00:00
Sam Lantinga
0eeb8c92b6 Final merge of Google Summer of Code 2008 work...
Audio Ideas - Resampling and Pitch Shifting
by Aaron Wishnick, mentored by Ryan C. Gordon

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2008-08-25 15:08:59 +00:00
Sam Lantinga
fa9233eaca indent
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2007-09-10 12:11:40 +00:00
Ryan C. Gordon
c09d2e0f0d Ported PulseAudio target from 1.2 to 1.3 interfaces, and added it to the trunk.
Fixes Bugzilla #439.

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2007-08-20 01:02:37 +00:00
Sam Lantinga
1be5906ea3 Removed campatibility behavior for 1.3
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2007-07-05 04:34:48 +00:00
Ryan C. Gordon
409c8b5862 Merged r3138:3139 from branches/SDL-1.2: Don't init audio callback buffer.
(This already had a concession for devices opened via the 1.2 entry points,
 I've changed it to respect the environment variable and do it for all devices
 now.)

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2007-07-05 02:30:10 +00:00
Sam Lantinga
957d8bf377 stupid indent
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2007-07-03 09:55:29 +00:00
Sam Lantinga
ed60e3a7d4 Fixes for compiling with Visual C++ 8.0 Express Edition
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2007-06-19 05:53:56 +00:00
Ryan C. Gordon
7f36032f22 Use SDL_strcmp(), not strcmp().
Thanks, Suzuki Masahiro.

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2006-11-29 10:26:32 +00:00