Commit graph

770 commits

Author SHA1 Message Date
Ryan C. Gordon
41a157a462 Print stick GUID in testjoystick. 2012-12-11 11:59:29 -05:00
Ryan C. Gordon
ba2a2af364 Don't hang testjoystick if we failed to open the device in the first place. 2012-12-11 11:41:06 -05:00
Ryan C. Gordon
f8eaaf3a51 Cleaned out tabstops, other minor style nitpicks. 2012-12-11 11:28:29 -05:00
Ryan C. Gordon
0b1237e790 Allow testjoystick to quit, instead of looping on hotplug events forever. 2012-12-11 11:26:08 -05:00
Ryan C. Gordon
60a837b5aa testmessage should test Unicode strings. 2012-12-07 19:59:30 -05:00
Andreas Schiffler
a75e9f5b1a Update prototype in surface.c to fix xcode build after last change. 2012-12-01 23:42:17 -08:00
Andreas Schiffler
fb3b70940c Update VS2012 solution - add missing files; fix some static analysis warnings 2012-12-01 23:30:53 -08:00
Sam Lantinga
0b8d0b3c80 Print the list of audio drivers so you can try each one 2012-11-29 09:48:42 -08:00
Sam Lantinga
b165aa8c74 Fixed compiler warnings 2012-11-27 01:07:44 -08:00
Sam Lantinga
34b88dfaae Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds 2012-11-26 16:37:54 -08:00
Sam Lantinga
2a4a81ad63 Include all the test headers in the test library header install 2012-11-26 14:59:07 -08:00
Sam Lantinga
59a04adfba Work in progress on an SDL test library 2012-11-26 07:53:56 -08:00
Sam Lantinga
8c11d8b72d Added code to testwm2 to test the system cursor support 2012-11-19 20:38:52 -08:00
Sam Lantinga
e7b4458d8b Synchronized the on-screen keyboard state with whether we are accepting text input.
The functions to show/hide/toggle the on-screen keyboard have been folded into the text input state.
Calling SDL_StartTextInput() will automatically show the on-screen keyboard if it's available.
Calling SDL_StopTextInput() will automatically hide the on-screen keyboard if it's available.
There is a new API function SDL_IsTextInputActive() which will return whether text input is currently active.
Text input is disabled by default, you must call SDL_StartTextInput() when you are ready to accept text input.
SDL_HasScreenKeyboardSupport() no longer needs to be passed a window.
The iPhone-specific on-screen keyboard functions have been removed.
2012-11-04 21:53:28 -08:00
Sam Lantinga
d44d7c1989 tree 46b4d59cbfb1
parent adac5aad395d
author Edward Rudd <urkle@outoforder.cc> 1351362890 14400
committer Edward Rudd <urkle@outoforder.cc> 1351362890 14400
revision 6611
branch default

add test to show off the new MessageBox API
2012-10-30 10:11:25 -07:00
Sam Lantinga
fdcc65bafa Updated to newer autotools 2012-10-23 23:45:29 -07:00
Sam Lantinga
227bb9413f Added API for simple messagebox, courtesy of Mike Sartain 2012-10-23 17:11:22 -07:00
Sam Lantinga
41cb1847ac Fixed building testjoystick 2012-10-23 17:10:09 -07:00
Sam Lantinga
60dee64efe Fixed check for SDL_ttf with SDL 2.0 2012-10-23 15:28:27 -07:00
Sam Lantinga
612c9439a4 Updated testjoystick for SDL 2.0 API - patch from simon 2012-10-14 00:24:07 -07:00
Sam Lantinga
616ca3c4af Use Ctrl modifier for window resize key bindings 2012-10-03 13:39:42 -07:00
Sam Lantinga
67c7965124 Added key bindings to resize the window (+/-) 2012-10-03 13:38:22 -07:00
Sam Lantinga
431fcd7fca If the window is resizable, reset the viewport by default if the window size changes. 2012-09-29 01:12:40 -07:00
Sam Lantinga
bc8faecadd SDL 2.0 supports 32-bit icons with alpha. :) 2012-09-28 15:59:36 -07:00
Sam Lantinga
a58d4e8d1a Show the size changed window message 2012-09-28 14:42:47 -07:00
Sam Lantinga
403f5ab53d Print the bounds of each display when showing mode information 2012-09-28 14:21:15 -07:00
Sam Lantinga
b40f346c7e Don't warn about the window size changing if the window is resizable 2012-09-28 14:00:43 -07:00
Sam Lantinga
86e52a87bf Print a message if the window size was changed from the requested size. 2012-09-27 11:13:30 -07:00
Gabriel Jacobo
533eaf8b13 Fix Windows build, version.o linking. 2012-09-25 08:54:05 -03:00
Sam Lantinga
1c3d9891d2 Updated to the latest versions of autotools and config.guess/config.sub
autoconf-2.69
automake-1.12
libtool-2.4.2
2012-09-20 21:13:10 -07:00
Ryan C. Gordon
8835a0dacb Added SDL_SetWindowBordered() API.
--HG--
extra : rebase_source : 11750f0d8e7b59af26d97c778a332c0b4b72ea4b
2012-09-13 01:43:53 -04:00
Ryan C. Gordon
53e7a4eab5 Added testaudioinfo to the build.
--HG--
extra : rebase_source : 0c2858d12c92d74932183b6385ad7c8b6b729523
2012-09-01 00:25:17 -07:00
Ryan C. Gordon
1114169772 Cleaned up testjoystick.c, improved usage of renderer API, added colors! 2012-08-15 21:00:33 -04:00
Ryan C. Gordon
d0fbc25c13 Updated testjoystick.c for SDL2 API and draw more information.
Fixes Bugzilla #1570.

Thanks to Ondra Hosek for the patch!
2012-08-15 20:53:24 -04:00
Sam Lantinga
bf2304785f Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Ryan C. Gordon
82f3760264 Nasty attempt to fix building of testnative across various platforms.
The world longs for a hero named CMake.
2012-08-09 14:28:45 -04:00
Ryan C. Gordon
2cd5fc4e97 Add support for (GLX|WGL)_EXT_swap_control_tear.
This required a small public API change: SDL_GL_SetSwapInterval() now accepts
 negative values, and SDL_GL_GetSwapInterval() doesn't report errors anymore
 (if it can't work, it'll return zero as a reasonable default).

If you need to test for errors, such as a lack of swap_control_tear support,
 check the results of SDL_GL_SetSwapInterval() when you set your desired
 value.
2012-08-01 20:29:36 -04:00
Gabriel Jacobo
707a4cc1fa Automated tests fixes 2012-06-21 12:12:11 -03:00
Gabriel Jacobo
17bdcc6e8e RenderCopyEx,rotation and flipping for all hardware/software backends (#1308) 2012-06-01 19:51:08 -03:00
Dimitris Zenios
f39fe05937 1.Fixed a memory leak inside XInput2 code
2.Replaced XKeycodeToKeysym with XkbKeycodeToKeysym since XKeycodeToKeysym is deprecated in newer X11 version
3.Rewrote testime.c since it was disabled after SDL_compat.c removal
4.Take into account common arguments also in testrelative.c
2012-05-31 19:23:30 +03:00
Dimitris Zenios
497b8deec4 1.Moved all xinput2 functionality to its own file
2.Implement touch events using Xinput2.Leave evtouch as a fallback when xinput2 is not supported
2012-05-31 13:37:02 +03:00
Sam Lantinga
6accd81680 Initial support for XInput2 by Dimitris Zenios
1.initial work on XInput2 support
2.Implemented relative mouse motion when XInput2 is enabled
3.Created a test app to test relative mouse motion
4.Fixed Bug #1498
2012-05-30 11:25:35 -04:00
Sam Lantinga
099dd8f095 Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_MUTEX_TIMEDOUT on time out
deraj 2012-02-19 19:01:08 PST

Fix to treat ETIMEDOUT as a time out instead of an error (and update the test)
2012-02-20 23:51:53 -05:00
Sam Lantinga
4a9eaa4c6e Missed a file in Frank's patch 2012-02-12 23:22:44 -05:00
Sam Lantinga
982b4b8c20 Updated Nintendo DS support
Frank Zago

This patch updates the DS port:
- do not use the now removed compat layer.
- integrate parts of libgl2D since I got permission from the author, and thus
removed an external dependancy,
- a few bugs fixes.

Now, the textures should be completely supported, except reading from them
which doesn't makes sense to have on the DS. Sound is still not supported.

If someone else wants to work on the missing pieces, feel free.
2012-02-12 21:04:01 -05:00
Sam Lantinga
37d3ab36d1 Switched the SDL 2 autoconf macro to AM_PATH_SDL2 2012-01-30 21:39:26 -05:00
Sam Lantinga
7f5ba0ca08 Updated the README and removed the old graywin test 2012-01-22 22:30:27 -05:00
Sam Lantinga
f1b459aaf7 Have testspriteminimal use the new simple API 2012-01-22 19:47:33 -05:00
Sam Lantinga
5ef4144446 Removed the SDL 1.2 compatibility API... we'll see how painful this is. 2012-01-22 18:11:41 -05:00
Sam Lantinga
3ad2c65336 Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00