Commit graph

140 commits

Author SHA1 Message Date
Ryan C. Gordon
6ac6dd737a Move all DirectInput code from DI2 to DI8.
Fixes failing Haptic subsystem initialization on Windows.
2012-11-29 15:24:56 -05:00
Sam Lantinga
34b88dfaae Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds 2012-11-26 16:37:54 -08:00
Sam Lantinga
f380ecb137 Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Ryan C. Gordon
816523a285 Fixed a bunch of compiler warnings with Cygwin/MingW. 2012-08-24 19:34:28 -04:00
Ryan C. Gordon
8912814135 Removed some unused variables that gcc 4.6.1 complains about. 2012-08-09 14:14:41 -04:00
Sam Lantinga
75ecf04ad9 Check return value, not unsigned "supported" flags 2011-12-31 13:28:07 -05:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Ryan C. Gordon
1f5750981e Fixed compiler warning on 64-bit builds. 2011-08-22 13:41:35 -04:00
Ryan C. Gordon
8fa65eea5c Cleaned up CoInitialize() politics on Windows. 2011-08-03 04:22:47 -04:00
Sam Lantinga
e740162fb0 Fixed: Windows always fails with SDL_HapticOpenFromJoystick
The windows function SDL_SYS_HapticOpenFromJoystick fails because DIDEVICEINSTANCE joy_instance does not have its dwSize field initialized.  The attached patch includes the fix along with a fix for two similar problems.

Daniel Heath
2011-04-19 08:08:50 -07:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
f0c1972949 Fixed compiler warning 2011-02-20 13:56:57 -08:00
Sam Lantinga
f2209fb448 Simple rumble API for haptic
Edgar Simo      2011-02-20 10:27:52 PST

Adding patch that adds a simplified API for the haptic subsystem built ontop of
the "real one" for those who want simple rumble without jumping through hoops.

Adds 4 functions:

- extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic);
- extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float
strength, Uint32 length );
- extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic);

Also provided is test/testrumble.c which does test this.

This has all been tested on linux and has worked, but due to being built ontop
of the other haptic API it should work on all OS the same.
2011-02-20 10:54:44 -08:00
Sam Lantinga
d5af47a5c7 Untested fix for bug 946 (SDL_HapticIndex returns 0 for all devices)
Edgar Simo      2011-02-20 09:02:31 PST

Linux uses fname, which is the name of the device path like for example
/dev/input/event3 so it shouldn't have the issue. However I can confirm that it
looks like haptic->index never gets properly set on windows. Have to look at
mac os x also. I'll see if I can fix it real quick now.
2011-02-20 09:28:13 -08:00
Sam Lantinga
96656bb924 Frank Zago to sdl
The following patch fixes some of the bitrot for the Nintendo DS port.
The support is still basic at the moment, but it allows to run the "general"
test under the current head of tree (parent: 5269:11bd1585efb5 tip).
Most of the patch is mine, but I integrated a couple changes that John
Magnotti posted on Feb 1st.
2011-02-12 11:36:56 -08:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
b4497865bd Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c

--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h
2011-01-24 21:20:30 -08:00
Sam Lantinga
9d25ba272a Fixed bug #925
Changed "win32" to "windows"

--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Sam Lantinga
7411f7531b Fixed compiling with Visual Studio 2008 2010-08-29 14:22:22 -07:00
Sam Lantinga
7d245d0532 Removed spurious carriage returns 2010-08-22 12:34:31 -07:00
Sam Lantinga
c7f81eb3ca Fixed compile warning 2010-07-13 22:25:30 -07:00
Sam Lantinga
95fbd50b15 Mostly cleaned up warnings with -Wmissing-prototypes 2010-06-26 08:56:48 -07:00
Sam Lantinga
1d8567b304 Fixed bug #920
From Martin:

Alright... I corrected SDL_SYS_ToDirection in SDL_syshaptic.c in the linux
directory of haptic. Now in all 3 cases the same value is returned, at least.
Therefore now it should behave the same way as on Windows.

I added some comments and corrected the cases SDL_HAPTIC_CARTESIAN and
SDL_HAPTIC_SPHERICAL.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404433
2010-01-18 14:57:41 +00:00
Edgar Simo
4305fc3c0b Patch by Janosch Gräf <janosch.graef@gmx.net>
I just noticed that there are rarely error messages and added some.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403744
2009-08-05 16:31:49 +00:00
Sam Lantinga
8a68fef797 Patch from David Carre:
I fixed a bug in the "SDL_DestroyRenderer()" function in the pandora x11 renderer (in fact the bug was in the "X11_GLES_MakeCurrent()" function) that was causing a crash when exiting SDL.

There was a problem while terminating the x11 egl window, that was preventing to quit/close SDL/SDL-window then reload SDL/SDL-window inside the same application.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403715
2009-07-30 14:53:57 +00:00
Edgar Simo
5f6b802b96 More verbosity and error checking.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403546
2009-02-21 18:03:22 +00:00
Sam Lantinga
182eefe860 Fixed compilation on Mac OS X 10.3.9
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403511
2009-01-19 15:15:03 +00:00
Sam Lantinga
d123950aa3 Reverted Bob's indent checkin
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403475
2009-01-10 21:50:26 +00:00
Bob Pendleton
44fa7675c8 I ran a global "make indent" it modified the following files.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403473
2009-01-09 20:43:30 +00:00
Sam Lantinga
a733eee1b8 indent
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403247
2008-11-25 02:21:53 +00:00
Sam Lantinga
7792866ddb Almost got this compiling on Cygwin32, just needs DirectInput 7
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403217
2008-09-15 08:41:03 +00:00
Sam Lantinga
809f6ba3b4 Updated Visual C++ build
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403216
2008-09-15 07:34:36 +00:00
Darren Alton
e5621bf196 Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403203
2008-09-06 04:31:34 +00:00
Darren Alton
a2947b8889 Initial work for NDS haptic support.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403202
2008-09-06 00:10:16 +00:00
Edgar Simo
5001b4e35a Missing an include.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403180
2008-08-26 11:17:16 +00:00
Edgar Simo
2d697eb0ad Merged force_feedback_branch r4042: unbuildability of dummy haptic driver with some configurations.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403170
2008-08-25 20:51:03 +00:00
Edgar Simo
f3a0aca8ff Merge of force feedback branch r4039.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403167
2008-08-25 17:34:58 +00:00
Edgar Simo
09f8ad29e2 Merging another last minute fix from force feedback branch (r4036)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403164
2008-08-25 10:14:21 +00:00
Sam Lantinga
b77fa81aa1 Merged last minute fixes from force feedback branch (r4031, r4033, r4034)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403162
2008-08-25 10:04:06 +00:00
Sam Lantinga
4fd9c25fe6 Final merge of Google Summer of Code 2008 work...
Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403159
2008-08-25 09:55:03 +00:00