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36 commits

Author SHA1 Message Date
Sam Lantinga
650e3d941d Debian patch: 020_libcaca_new_api.diff
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2009-10-10 08:46:06 +00:00
Ryan C. Gordon
0df68f95cb Made NAS target dynamic, so you can safely include it in shipping binaries.
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2009-09-13 22:19:56 +00:00
Sam Lantinga
253ad7146d Hello.
This patch provides basic support for video on the Sony PS3
Linux framebuffer. Scaling, format-conversion, and drawing is
done from the SPEs, so there is little performance impact to
PPE applications. This is by no means production quality code,
but it is a very good start and a good example of how to use the
PS3's hardware capabilities to accelerate video playback on
the box.

The driver has been verified to work with ffplay, mplayer and xine.
This piece of software has been developed at the IBM R&D Lab
in Boeblingen, Germany and is now returned to the community.

Enjoy !

Signed-off-by: D.Herrendoerfer < d.herrendoerfer [at] de [dot] ibm [dot] com >

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2009-04-02 04:06:55 +00:00
Sam Lantinga
dd8d6a843c Updated copyright date
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2008-12-08 00:25:42 +00:00
Sam Lantinga
5ad5a0811a * Added configure option --enable-screensaver, to allow enabling the screensaver by default.
* Use XResetScreenSaver() instead of disabling screensaver entirely.

Full discussion summary from Erik on the SDL mailing list:

Current behaviour
=================

SDL changes the user's display power management settings without
permission from the user and without telling the user.

The interface that it uses to do so is DPMSDisable/DPMSEnable, which
should only ever be used by configuration utilities like KControl, never
by normal application programs, let alone by the libraries that they
use. Using an interface that is not at all intended for what SDL tries
to achieve means that it will not work as it should. Firstly, the power
management is completely disabled during the whole lifetime of the SDL
program, not only when it should be. Secondly, it makes SDL
non-reentrant, meaning that things will break when multiple SDL programs
are clients of the same X server simultaneously. Thirdly, no cleanup
mechanism ensures that the setting is restored if the client does not do
that (for example if it crashes).

In addition to that, this interface is broken on xorg,
[http://bugs.freedesktop.org/show_bug.cgi?id=13962], so what SDL tries
to do does not work at all on that implementation of the X Window
System. (The reason that the DPMSEnable works in KControl is that it
calls DPMSSetTimeout immediately after,
[http://websvn.kde.org/tags/KDE/3.5.9/kdebase/kcontrol/energy/energy.cpp?annotate=774532#l343]).


The problems that the current behaviour causes
==============================================
1. Information leak. When the user is away, someone might see what the
user has on the display when the user counts on the screensaver
preventing this. This does not even require physical access to the
workstation, it is enough to see it from a distance.
2. Draining battery. An SDL program that runs on a laptop will quickly
drain the battery while the user is away. The system will soon shut down
and require recharging before being usable again, while it should in
fact have consumed very little energy if the user's settings would have
been obeyed.
3. Wasting energy. Even if battery issues are not considered, energy as
such is wasted.
4. Display wear. The display may be worn out.


The problems that the current behaviour tries to solve
======================================================

1. Preventing screensaver while playing movies.
   Many SDL applications are media players. They have reasons to prevent
screensavers from being activated while a movie is being played. When a
user clicks on the play button it can be interpreted as saying "play
this movie, but do not turn off the display while playing it, because I
will watch it even though I do not interact with the system".

2. Preventing screensaver when some input bypasses X.
   Sometimes SDL uses input from another source than the X server, so
that the X server is bypassed. This obviously breaks the screensaver
handling. SDL tries to work around that.

3. Preventing screensaver when all input bypasses X.
   There is something called Direct Graphics Access mode, where a
program takes control of both the display and the input devices from the
X server. This obviously means that the X server can not handle the
screensaver alone, since screensaver handling depends on input handling.
SDL does not do what it should to help the X server to handle the
screensaver. Nor does SDL take care of screeensaver handling itself. SDL
simply disables the screensaver completely.


How the problems should be solved
=================================

The correct way for an application program to prevent the screensaver
under X is to call XResetScreenSaver. This was recently discovered and
implemented by the mplayer developers,
[http://svn.mplayerhq.hu/mplayer?view=rev&revision=25637]. SDL needs to
wrap this in an API call (SDL_ResetScreenSaver) and implement it for the
other video targets (if they do not have a corresponding call, SDL
should do what it takes on that particular target, for example sending
fake key events).

1. When a movie is played, the player should reset the screensaver when
the animation is advanced to a new frame. The same applies to anything
similar, like slideshows.

2. When the X server is handling input, it must handle all input
(keyboards, mice, gamepads, ...). This is necessary, not only to be able
to handle the screensaver, but also so that it can send the events to
the correct (the currently active) client. If there is an input device
that the X server can not handle for some reason (such as lack of Plug
and Play capability), the program that handles the device as a
workaround must simulate what would happen if the X server would have
handled the device, by calling XResetScreenSaver when input is received
from the device.

3. When the X server is not handling the input, it depends on the
program that does to call XResetScreenSaver whenever an input event
occurs. Alternatively the program must handle the screensaver countdown
internally and call XActivateScreenSaver.

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2008-02-29 13:55:44 +00:00
Sam Lantinga
cec0823339 Made the mprotect() fix for SDL_SoftStretch() more general for hardened linux, etc.
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2007-12-29 05:18:33 +00:00
Ryan C. Gordon
014d56cbbb Date: Mon, 24 Sep 2007 17:54:58 +0200
From: Christopher GAUTIER <krys via.ecp.fr>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL_INPUT_LINUXEV vs SDL_JOYSTICK_LINUXEVHello all,

There seems to be a slight inconsistency between the SDL_INPUT_LINUXEV
define (used in src/joystick/linux/), and SDL_JOYSTICK_LINUXEV defined
in include/SDL_config.h.

SDL_JOYSTICK_LINUXEV is never used, and SDL_INPUT_LINUXEV is not
mentioned in SDL_config.h.in (though set by the ./configure script).
This has the unfortunate effect of breaking the joystick detection on linux
boxes where /dev/input/event* is defined, but not /dev/(input/)?js*.

Trivial patch included.

Cheers.

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2007-09-25 09:59:26 +00:00
Sam Lantinga
c746a535e3 Warn Visual C++ users if they have a stale configure generated SDL_config.h
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2007-07-12 02:51:58 +00:00
Ryan C. Gordon
10ab421d01 Added S60 port.
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2007-06-24 18:26:35 +00:00
Ryan C. Gordon
a144a3d025 Committed PulseAudio driver. Thanks, Stephan!
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2007-05-13 23:12:46 +00:00
Ryan C. Gordon
8b407756dc Patched fbcon to compile on newer Linux kernels that don't #define PAGE_SIZE,
since a memory page's size may vary on various architectures and kernel
 configurations.

Will use getpagesize() if it exists, the PAGE_SIZE #define from older kernels
 if that doesn't, and #error out if that's not there either...but it's
 probably 4096 in that case. We may revisit this.

   Fixes Bugzilla #392.

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2007-02-15 23:50:45 +00:00
Ryan C. Gordon
74852e1d64 A few more AmigaOS things.
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2006-10-29 04:08:50 +00:00
Ryan C. Gordon
79b94d85d1 Removed broken AmigaOS support.
Fixes Bugzilla #337.

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2006-10-29 03:58:27 +00:00
Sam Lantinga
f2d67baf34 Moved DirectInput joystick code to 1.3 branch
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2006-05-21 17:26:40 +00:00
Sam Lantinga
fe915b7a0a Closed bug #74
Added DirectInput joystick code, contributed by Glenn Maynard.

This fixes a problem with the Windows Multimedia joystick driver
not showing all 6 axes on a GameCube controller converter, which
was donated by Jacob Kolding.

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2006-05-21 16:47:41 +00:00
Sam Lantinga
9cdedc648e Fixed bug #203
Disable screensaver and DPMS blanking while SDL app is running.

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2006-05-08 06:38:13 +00:00
Sam Lantinga
2072cdd857 Make sure code is only compiled if the appropriate subsystem is enabled
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2006-04-14 04:46:47 +00:00
Ryan C. Gordon
be7a5193c8 Xrandr support in the X11 target.
Fixes Bugzilla #109, and as a bonus, Bugzilla #145, too!

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2006-03-22 11:13:58 +00:00
Sam Lantinga
f7999b1055 *** empty log message ***
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2006-03-21 09:40:01 +00:00
Sam Lantinga
f1b5352fed Good idea, renaming OpenBSD audio to BSD audio.
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2006-03-21 09:33:54 +00:00
Sam Lantinga
de8aa2291c Fixed bug #52
Integrated most of the NetBSD and DragonFly patches at:
ftp://ftp.netbsd.org/pub/NetBSD/packages/pkgsrc/devel/SDL/patches/

Thanks to Thomas Klausner for defailed information on the patches

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2006-03-21 08:54:50 +00:00
Ryan C. Gordon
66d3d81854 Implemented dummy audio driver.
Fixes Bugzilla #161.

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2006-03-14 08:53:33 +00:00
Sam Lantinga
393b8049ba Added _strnicmp support
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2006-03-13 02:12:39 +00:00
Sam Lantinga
d99aa28246 Win32 fixes
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2006-03-13 02:06:33 +00:00
Sam Lantinga
3750cb6c4d Added UTF-8 <-> UTF-16 <-> UTF-32 <-> UCS-2 <-> UCS-4 conversion capability
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2006-03-13 01:08:00 +00:00
Sam Lantinga
b8ecf02fdf Updated for Dreamcast KOS June 2005 snapshot:
http://cadcdev.sourceforge.net/svn/snapshots/
http://gamedev.allusion.net/softprj/kos/dcsetup.php

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2006-03-02 13:16:02 +00:00
Sam Lantinga
c36118165e Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

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2006-02-21 08:46:50 +00:00
Sam Lantinga
5427ab0258 NetBSD support
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2006-02-20 03:57:03 +00:00
Sam Lantinga
1da8cb0143 Use only safe string functions
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2006-02-19 23:46:34 +00:00
Sam Lantinga
0449d3bfca Fixes for BeOS and Solaris builds
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2006-02-17 08:43:23 +00:00
Sam Lantinga
d3805eef09 New configure-based build system. Still work in progress, but much improved
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2006-02-16 10:11:48 +00:00
Sam Lantinga
c882586f78 Fixed build problem with SDL_string.c
Officially deprecated SDL_byteorder.h, SDL_getenv.h and SDL_types.h
Moved endian-related SDL_rwops code into SDL_rwops.c

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2006-02-09 09:38:05 +00:00
Sam Lantinga
0e9a85e9de Started the process of improving configure support, and merging C types
and library support into a single header.

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2006-02-09 09:07:13 +00:00
Sam Lantinga
43c632905d Disable freaking autoheader. :)
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2006-02-09 05:46:55 +00:00
Sam Lantinga
30598fe2d3 Check for strtod
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2006-02-08 09:06:34 +00:00
Sam Lantinga
78516b5663 Configure dynamically generates SDL_config.h
I'm still wrestling with autoheader, but this should work for now...
Fixed lots of build problems with C library support disabled

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2006-02-07 12:11:33 +00:00