Jørgen P. Tjernø
74e2ea85ee
Mac: Fix build with clang from Xcode 6.
2014-09-30 11:20:50 -07:00
Sam Lantinga
13c9e77b67
Better check for __has_feature
2014-08-19 22:04:54 -07:00
Sam Lantinga
4d4e7b1085
Fixed bug 2694 - configure bug __has_feature macro not detected
...
skaller
using gcc 4.2 (the default) on Mac OSX 10.6.8
CC build/SDL_dynapi.lo
In file included from /Users/johnskaller/SDL/src/dynapi/SDL_dynapi.c:31:
include/SDL_syswm.h:211:39: error: missing binary operator before token "("
The fault appears to be here:
#if defined(__OBJC__) && __has_feature(objc_arc)
that the __has_feature macro is not supported by gcc 4.2.
The code works fine with my clang 3.3svn.
2014-08-19 21:17:21 -07:00
Ryan C. Gordon
7f5f9af5ab
Make SDL_SysWMinfo usable on Mac/iOS with ARC enabled (thanks, Alex!).
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Fixes Bugzilla #2641 .
2014-07-30 14:14:19 -04:00
Jørgen P. Tjernø
5844991980
Apply WIN32_LEAN_AND_MEAN redefine fix to SDL_syswm.h too.
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This is related to 7a261af2d612, which fixes bug 2508.
2014-06-30 17:22:08 -07:00
Jørgen P. Tjernø
3b1c45d421
SDL_opengl: Fix Mac build for SDK 10.9 too.
2014-06-04 10:33:23 -07:00
Sam Lantinga
e50052e494
Added a way to get the native Android window and EGL context
2014-06-02 09:01:26 -07:00
Ryan C. Gordon
f2f5660c94
Removed comma at end of enum in a public header, to make -Wpedantic happy.
2014-04-29 12:00:28 -04:00
Brandon Schaefer
2b16b7f620
Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
2014-04-21 12:42:25 -07:00
Sam Lantinga
3af0136604
Fixed binary compatibility with the new Windows RT support
2014-03-10 19:11:52 -07:00
Sam Lantinga
a7d2ebb8d6
Integrated David Ludwig's support for Windows RT
2014-03-09 11:36:47 -07:00
Ryan C. Gordon
e242c2f9f4
Added some SysWM bits for Mir.
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--HG--
extra : rebase_source : e02d7f813f5b5a5af2a546c29af91ed16e038752
extra : histedit_source : 0f7c419f2002c176606b30e87f94049287bf3aac
2014-02-02 23:53:48 -05:00
Ryan C. Gordon
adb4d0965e
Added Mir video target (thanks, Brandon!).
...
--HG--
extra : rebase_source : 9564f37024fe0ffe8139803eeb198c9a1fd142d9
extra : histedit_source : 872a8f12b9891854366f6932c7240fca7c2fad9a%2Ca3feb8654d46fbe0caeea33ccbc90e4b457dbc11
2014-02-02 23:41:46 -05:00
Sam Lantinga
d7940a513e
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
Gabriel Jacobo
69734c6913
Preserve binary compatibility in SDL_SYSWM_TYPE (thanks Gerry JJ!)
...
Also moved Wayland structures to the bottom of the union for OCD related issues.
2014-01-28 09:13:46 -03:00
Gabriel Jacobo
3308d271b5
Wayland support
...
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
David Ludwig
95727847d7
WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
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Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
2013-09-16 11:02:18 -04:00
David Ludwig
76880e2b8b
WinRT: more "Windows RT" to "WinRT" renaming
2013-08-27 12:20:35 -04:00
David Ludwig
45a13dac17
WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
...
This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
2013-08-27 11:44:43 -04:00
David Ludwig
88461d442a
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
...
--HG--
rename : README.iOS => README-ios.txt
2013-08-12 22:29:55 -04:00
Sam Lantinga
c43e19485b
Fixed code example for SDL_GetWindowWMInfo()
2013-07-14 11:57:01 -07:00
Sam Lantinga
5a85d1d29a
This patch isn't needed because you have the window and can do [nswindow contentView] yourself.
...
I'm rolling this back so we minimize the things exposed that we have to keep consistent in the API.
2013-06-05 21:31:22 -07:00
Sam Lantinga
97fba74bda
Fixed bug 731 - No mechanism to extract the NSView for 3d library
2013-05-20 22:05:49 -07:00
Sam Lantinga
0cb6385637
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
David Ludwig
52a3b9b1f5
WinRT: made SDL's inner WinRT CoreWindow be accessible to non-C++/CX code, in theory
2013-04-16 23:40:03 -04:00
David Ludwig
776ebe3bda
WinRT: merged with latest, official, SDL 2.x code
2013-02-23 20:01:46 -05:00
Sam Lantinga
95dcfa4c28
Happy New Year!
2013-02-15 08:47:44 -08:00
David Ludwig
4b6b1755fe
WinRT: provided access, via SDL_GetWindowWMInfo, to SDL's WinRT CoreWindow
2013-02-09 14:35:06 -05:00
David Ludwig
fb4a889ee9
added UIViewController pointer to SDL_SysWMinfo for iOS
2012-07-18 22:26:47 -04:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Sam Lantinga
b0660ba5ff
SDL 1.3 is now under the zlib license.
2011-04-08 13:03:26 -07:00
Sam Lantinga
e5803d148c
Happy 2011! :)
2011-02-11 22:37:15 -08:00
Sam Lantinga
8b3eb38df2
Updated the DirectFB support, from Couriersud
...
attached is a working directfb driver diff which works with the current
changes. There are a number of changes around it as well, e.g.
configure.in.
The directfb renderdriver right now still depends on a some "includes"
from src/video/directfb. That's why it is not yet moved to the new
render folder.
2011-02-05 16:07:10 -08:00
Sam Lantinga
a16a7de8d1
Fixed compile error on Mac OS X
2011-01-21 11:23:19 -08:00
Sam Lantinga
d257c63c2f
You can't have an empty union in the structure...
2011-01-20 18:09:55 -08:00
Sam Lantinga
9d25ba272a
Fixed bug #925
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Changed "win32" to "windows"
--HG--
rename : include/SDL_config_win32.h => include/SDL_config_windows.h
rename : src/events/scancodes_win32.h => src/events/scancodes_windows.h
rename : src/haptic/win32/SDL_syshaptic.c => src/haptic/windows/SDL_syshaptic.c
rename : src/joystick/win32/SDL_dxjoystick.c => src/joystick/windows/SDL_dxjoystick.c
rename : src/joystick/win32/SDL_dxjoystick_c.h => src/joystick/windows/SDL_dxjoystick_c.h
rename : src/joystick/win32/SDL_mmjoystick.c => src/joystick/windows/SDL_mmjoystick.c
rename : src/loadso/win32/SDL_sysloadso.c => src/loadso/windows/SDL_sysloadso.c
rename : src/main/win32/SDL_win32_main.c => src/main/windows/SDL_windows_main.c
rename : src/main/win32/version.rc => src/main/windows/version.rc
rename : src/thread/win32/SDL_sysmutex.c => src/thread/windows/SDL_sysmutex.c
rename : src/thread/win32/SDL_syssem.c => src/thread/windows/SDL_syssem.c
rename : src/thread/win32/SDL_systhread.c => src/thread/windows/SDL_systhread.c
rename : src/thread/win32/SDL_systhread_c.h => src/thread/windows/SDL_systhread_c.h
rename : src/thread/win32/win_ce_semaphore.c => src/thread/windows/win_ce_semaphore.c
rename : src/thread/win32/win_ce_semaphore.h => src/thread/windows/win_ce_semaphore.h
rename : src/timer/win32/SDL_systimer.c => src/timer/windows/SDL_systimer.c
rename : src/video/win32/SDL_ceddrawrender.c => src/video/windows/SDL_ceddrawrender.c
rename : src/video/win32/SDL_ceddrawrender.h => src/video/windows/SDL_ceddrawrender.h
rename : src/video/win32/SDL_d3drender.c => src/video/windows/SDL_d3drender.c
rename : src/video/win32/SDL_d3drender.h => src/video/windows/SDL_d3drender.h
rename : src/video/win32/SDL_gapirender.c => src/video/windows/SDL_gapirender.c
rename : src/video/win32/SDL_gapirender.h => src/video/windows/SDL_gapirender.h
rename : src/video/win32/SDL_gapirender_c.h => src/video/windows/SDL_gapirender_c.h
rename : src/video/win32/SDL_gdirender.c => src/video/windows/SDL_gdirender.c
rename : src/video/win32/SDL_gdirender.h => src/video/windows/SDL_gdirender.h
rename : src/video/win32/SDL_msctf.h => src/video/windows/SDL_msctf.h
rename : src/video/win32/SDL_vkeys.h => src/video/windows/SDL_vkeys.h
rename : src/video/win32/SDL_win32clipboard.c => src/video/windows/SDL_windowsclipboard.c
rename : src/video/win32/SDL_win32clipboard.h => src/video/windows/SDL_windowsclipboard.h
rename : src/video/win32/SDL_win32events.c => src/video/windows/SDL_windowsevents.c
rename : src/video/win32/SDL_win32events.h => src/video/windows/SDL_windowsevents.h
rename : src/video/win32/SDL_win32gamma.c => src/video/windows/SDL_windowsgamma.c
rename : src/video/win32/SDL_win32gamma.h => src/video/windows/SDL_windowsgamma.h
rename : src/video/win32/SDL_win32keyboard.c => src/video/windows/SDL_windowskeyboard.c
rename : src/video/win32/SDL_win32keyboard.h => src/video/windows/SDL_windowskeyboard.h
rename : src/video/win32/SDL_win32modes.c => src/video/windows/SDL_windowsmodes.c
rename : src/video/win32/SDL_win32modes.h => src/video/windows/SDL_windowsmodes.h
rename : src/video/win32/SDL_win32mouse.c => src/video/windows/SDL_windowsmouse.c
rename : src/video/win32/SDL_win32mouse.h => src/video/windows/SDL_windowsmouse.h
rename : src/video/win32/SDL_win32opengl.c => src/video/windows/SDL_windowsopengl.c
rename : src/video/win32/SDL_win32opengl.h => src/video/windows/SDL_windowsopengl.h
rename : src/video/win32/SDL_win32shape.c => src/video/windows/SDL_windowsshape.c
rename : src/video/win32/SDL_win32shape.h => src/video/windows/SDL_windowsshape.h
rename : src/video/win32/SDL_win32video.c => src/video/windows/SDL_windowsvideo.c
rename : src/video/win32/SDL_win32video.h => src/video/windows/SDL_windowsvideo.h
rename : src/video/win32/SDL_win32window.c => src/video/windows/SDL_windowswindow.c
rename : src/video/win32/SDL_win32window.h => src/video/windows/SDL_windowswindow.h
rename : src/video/win32/wmmsg.h => src/video/windows/wmmsg.h
2011-01-20 18:04:05 -08:00
Sam Lantinga
5c9e54ea34
Added the ability to get the UIKit window through the SDL API.
...
You can also do this through the native API:
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
Also needed to name the union for events and window info.
2011-01-20 16:05:59 -08:00
Sam Lantinga
fdbac7e0ce
Documentation clarification
2010-09-29 21:24:50 -07:00
Sam Lantinga
3189c43f85
Make the union nameless to reduce the complexity of the API.
...
(Are there any compilers still in use that don't support this?)
2010-09-29 21:13:52 -07:00
Sam Lantinga
45e68f6c5c
Merged the Windows custom window system hooks into the union used by X11.
...
Added Cocoa custom window system hooks
2010-09-27 01:24:05 -07:00
Sam Lantinga
8e2a972b50
attached is a patch to support DirectFB in include/SDL_syswm.h. It
...
defines SDL_SYSWM_DIRECTFB as a subsystem.
This allows developers to e.g. access DirectFB's video and picture
providers.
Kind regards,
André
2010-09-27 00:50:46 -07:00
Sam Lantinga
b6d190a459
Fixed documentation typo
2010-09-25 17:06:41 -07:00
Sam Lantinga
19a8b0c2da
Fixed typo in the documentation
2010-07-17 22:59:28 -07:00
Sam Lantinga
c792268d84
Implemented X11 system window manager info for SDL 1.3. It's simple. Really.
2010-07-12 01:20:57 -07:00
Sam Lantinga
4d3df8b3e3
Fixed bug #926
...
Updated copyright to LGPL version 2.1 and year 2010
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Sam Lantinga
a0e019f786
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404438
2010-01-21 06:21:52 +00:00
Sam Lantinga
1cbfd5b6e0
Partial fix for bug #859
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Header file update from Ken for improved doxygen output
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404127
2009-10-19 13:31:58 +00:00
Sam Lantinga
b02edf2009
Removed outdated Nano-X support
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403815
2009-09-19 07:26:51 +00:00
Mike Gorchak
59e09f9044
GF header must be included before Photon header for QNX.
...
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403594
2009-04-28 06:04:21 +00:00
Sam Lantinga
ba4c542eeb
Date: Wed, 4 Mar 2009 15:38:22 +0200
...
From: "Mike Gorchak"
Subject: Re: About QNX support in SDL 1.3
Here is another batch of patches.
1) Makefile.in - added SDL_opengles.h header as header to install.
2) configure.in - Added special define to detect Common Lite OpenGL ES
library in case if Common library is not installed. Added check for
clock_gettime in libc (in QNX it is in libc).
3) SDL_config.h.in - Added SDL_VIDEO_RENDER_OPENGL_ES and
SDL_VIDEO_OPENGL_ES declarations for configure script autodetection.
4) SDL_opengles.h - Added GL_API definition if it is not defined. Added
extension GL_OES_draw_texture because OpenGL ES Renderer uses it without
declaration. Added GL_OES_vertex_buffer_object extension, which is supported
under QNX OpenGL ES. Added GL_OES_single_precision extension.
5) To the test directory I've added building OpenGL ES test applications
through the autotools suite. Was support for iPhone IDE building only.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403553
2009-03-04 15:10:47 +00:00