Commit graph

212 commits

Author SHA1 Message Date
Ozkan Sezer
1bd9e1d4dc endpointvolume.h checks not needed since changeset 13078:ae4f9911321a . 2019-10-01 14:00:02 +03:00
Alex Szpakowski
bfc44641e4 macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode. 2019-09-27 20:15:42 -03:00
Sam Lantinga
063bd947e4 Fix the RealtimeKit dbus include guards
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.

Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H

Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
2019-09-27 15:21:27 -07:00
Sam Lantinga
455a109d79 Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
Ozkan Sezer
102850e1bd fix permissions 2019-08-08 23:35:02 +03:00
Sam Lantinga
9a01434255 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
2019-08-08 13:26:05 -07:00
Alex Szpakowski
0ba98cae5f Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Ozkan Sezer
08a0f96749 fix permissions 2019-08-03 12:50:28 +03:00
Sam Lantinga
ac6485552e Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
Add messagebox flags to explicilty request left-to-right button order or right-to-left.  If neither is specified it'll be some platform default.
2019-08-02 17:19:50 -07:00
Sam Lantinga
f20de21177 Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks) 2019-07-30 10:15:49 -07:00
Ozkan Sezer
499158df05 fix permissions 2019-06-24 23:50:20 +03:00
Sam Lantinga
f36c6a4c04 Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Sam Lantinga
86fcba56a8 Fixed building DMG archive on Mac OS X 2019-06-18 21:50:57 -07:00
Sam Lantinga
7d96a311c0 Fixed compiler warning 2019-06-18 14:24:24 -07:00
Sam Lantinga
a288bb0eca Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Ozkan Sezer
dcd3dc4c03 fix permissions 2019-06-12 13:56:20 +03:00
Sam Lantinga
597d8d450b Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Sam Lantinga
0e6e04a833 Fixed Mac OS X build 2019-03-16 19:44:04 -07:00
Sam Lantinga
af32a2f4cd Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Ozkan Sezer
6520a3dbe0 fix permissions 2018-11-15 07:20:02 +03:00
Sam Lantinga
2005ea6ca2 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus

The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events.  Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Ozkan Sezer
0f6d45f840 fix permissions 2018-10-23 09:10:02 +03:00
Sam Lantinga
c47d44bc42 Add exception handling to Android hidapi. 2018-10-22 14:55:42 -07:00
Sam Lantinga
07d64253a1 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
2018-10-18 15:41:50 -07:00
Ozkan Sezer
c46431aacd fix permissions 2018-09-29 09:20:50 +03:00
Sam Lantinga
6911c8ca79 Ensure we wait on the surface resize before returning from setting fullscreen mode. 2018-09-28 20:39:57 -07:00
Sam Lantinga
695a3d1b65 Fixed building with Xcode 10.0 2018-09-28 01:18:54 -07:00
Sam Lantinga
f355625f9c Updated version to 2.0.9 2018-09-26 10:08:14 -07:00
Ozkan Sezer
0a9f975af7 fix permissions 2018-09-15 08:11:50 +03:00
Sam Lantinga
9f17ce1ed2 Use atomic reference counting for the HID device object 2018-09-14 18:31:01 -07:00
Sam Lantinga
89e2d81425 Updated Xcode library version to match libtool output with Ozkan's change 2018-09-05 13:04:50 -07:00
Ozkan Sezer
5bafa801d0 fix permissions 2018-08-30 12:50:10 +03:00
Sam Lantinga
6410754bce Added display event files to the Mac OS X project 2018-08-23 02:24:31 -07:00
Sam Lantinga
e1853645b8 Fixed crash trying to open HIDAPI controller as a haptics device on Windows 2018-08-22 17:44:28 -07:00
Sam Lantinga
53f72becea Fixed bug 4228 - Clean-up Xcode projects
C.W. Betts

This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
2018-08-21 16:47:44 -07:00
Sam Lantinga
2ca16d7410 Added a dummy sensor driver 2018-08-21 13:29:21 -07:00
Sam Lantinga
09c276f295 First pass on the new SDL sensor API 2018-08-21 12:11:34 -07:00
Sam Lantinga
db39b4811f Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Ozkan Sezer
09860178dc ran 'chmod -x' on two files 2018-06-30 20:03:23 +03:00
Ozkan Sezer
53e38a8dfc ran 'chmod -x' on many files 2018-06-12 14:00:15 +03:00
Sam Lantinga
45d40a3639 Fixed bug 4088 - Fix Metal link errors with test programs in SDLTest.xcodeproj
Eric Wasylishen

The following patch adds Metal.framework to the "link binary with libraries" section of each test program, with "status" set to "optional", which fixes link errors on all of the test programs. I'm not sure if this is a correct fix - the fact that this was necessary might indicate the static SDL2.a library has a hard dependency on Metal.framework (?) - but it gets the test programs working in Xcode again.

It also adds testyuv_cvt.c to the testoverlay2 target, fixing a link error.
2018-02-20 09:04:31 -08:00
Sam Lantinga
346af016a5 Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Ryan C. Gordon
e4884ccd2e xcode: Add Metal and QuartCore to everything as a weak_framework.
--HG--
extra : amend_source : 351d631ed41aae1f7a0ff8f8875958abf9b99808
2017-12-30 14:40:39 -05:00
Sam Lantinga
9167983c42 Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
Also generate iOS versions of the Metal shaders
2017-12-07 16:08:09 -08:00
Sam Lantinga
34553b8de0 Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey

Seems latest google angle library successfully built & tested under macOS'es.

https://github.com/google/angle

We need to use GLES2 to implement true cross-platform code.
2017-12-04 20:35:01 -08:00
Sam Lantinga
145d2469ae Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
	SDL_SetYUVConversionMode()
	SDL_GetYUVConversionMode()
	SDL_GetYUVConversionModeForResolution()

SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.

Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
2017-11-12 22:51:12 -08:00
Sam Lantinga
a429dc96f9 Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
Sam Lantinga
c78d61d079 Build both 32 and 64-bit architectures in the OSX Framework 2017-10-12 17:21:57 -07:00
Sam Lantinga
4d7a2db434 Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
    SDL_SetMemoryFunctions()
    SDL_GetNumAllocations()
2017-10-12 13:44:28 -07:00
Sam Lantinga
3ca107edbd Updated version to 2.0.7 2017-10-12 08:08:04 -07:00