Commit graph

57 commits

Author SHA1 Message Date
Sam Lantinga
b6409c551c Added documentation on loading assets on Android. 2012-11-04 09:45:18 -08:00
Ryan C. Gordon
9baa49f61c More compiler warning fixes. 2012-11-02 14:03:14 -04:00
Ryan C. Gordon
88255b03b8 Fixed compiler warnings about "/*" inside a multi-line comment. 2012-11-02 14:00:44 -04:00
Sam Lantinga
ffc1360d69 Added some platform specific API functions for Android:
SDL_AndroidGetJNIEnv()
SDL_AndroidGetActivity()
SDL_AndroidGetInternalStoragePath()
SDL_AndroidGetExternalStorageState()
SDL_AndroidGetExternalStoragePath()
2012-11-02 02:22:32 -07:00
Sam Lantinga
bf2304785f Fixed bug 1564 - SDL has no function to open a screen keyboard on Android.
Philipp Wiesemann implemented a general on-screen keyboard API for SDL, and I switched iOS code over to use it.
2012-08-11 10:15:59 -07:00
Sam Lantinga
655622dc62 Disable the SDL event pump after the SDL main routine returns, since events will be dispatched by the Cocoa event loop. 2012-06-25 11:10:34 -04:00
Sam Lantinga
a3bf8f0c71 Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback() 2012-06-22 19:19:18 -04:00
Renamed from src/video/uikit/SDL_uikitkeyboard.h (Browse further)