David Ludwig
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5e66f60ffa
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WinRT: fixed bug: SDL_RenderCopy was always filling the entire screen
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2013-02-12 20:49:26 -05:00 |
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David Ludwig
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48ce80d49a
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WinRT: made d3d 11.1 vertex buffers get created, and updated, when a render op is invoked
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2013-02-12 19:08:35 -05:00 |
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David Ludwig
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8b75a125cc
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WinRT: made sure the device orientation transform gets applied (by the D3D 11.1 renderer) when drawing
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2013-02-09 20:26:39 -05:00 |
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David Ludwig
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ba872e50c7
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WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend
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2013-02-09 18:58:13 -05:00 |
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David Ludwig
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9df73a8ba1
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WinRT: more work on moving rendering code from SDL_winrtrenderer.* to SDL_render_d3d11*
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2013-02-09 14:56:32 -05:00 |
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David Ludwig
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0bc7f7eac8
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WinRT: more code-moving from SDL_winrtrenderer* to SDL_render_d3d11*
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2013-02-09 11:42:17 -05:00 |
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David Ludwig
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f7b08ae60b
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WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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2013-02-02 19:32:44 -05:00 |
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