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23 commits

Author SHA1 Message Date
Sam Lantinga
296e78b65f Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Scott Percival 2011-07-03 06:41:51 PDT

This submission is aimed at making life easier for OpenGL ES capable devices
running a X11 stack (e.g. Maemo, Meego, TrimSlice, other ARM SoC boards not
running Android). SDL's Pandora support already has the neccesary GLES-to-X11
glue code, however it's all ghetto'd off in Makefile.pandora and not very
flexible.

The patch:
- adds an awesome --enable-video-opengles option to configure
- re-modifies the opengles and opengles2 SDL_renderers to use function pointers
- no idea why this was removed?
- for SDL_Renderers, links in libGLESv1_CM, libGLES_CM (for PowerVR fans) or
libGLESv2 at runtime
- links in libEGL.so at runtime - the old code made an assumption that
eglFunctions could be pulled from the active GLES library, PowerVR for one
doesn't let you do that with their libGLESv2
- allows you to pick which of GLES v1 or v2 to load via
SDL_GL_CONTEXT_MAJOR_VERSION

So far I've tested this on a Nokia N900 (OMAP 3430/SGX 530 running Maemo 5) and
a Toshiba AC100 (Tegra 2 running Ubuntu 10.10). I haven't tested it on... well,
everything that isn't those two, such as a Pandora, iOS or Android device. The
Pandora specific code should be kept intact (fingers crossed), and nothing
painfully drastic has been added to the SDL_renderers. The library loading
sequence in SDL_x11opengles has been updated to accomodate both NVIDIA's
propensity to let developers get away with murder and PowerVR's alternative of
punishing every missed step.

The test apps work okay with GLES or GLES2 as the renderer. For some reason
alpha blending doesn't seem to work on the Tegra 2; last week NVIDIA pushed out
a new set of X11 GLES drivers, so I'll try and investigate once I upgrade
those. Also, this patch adds things to configure.in, include/SDL_config.h.in
and test/configure.in. I didn't know what the policy was re. committing
generated spaghetti from autotools, so ./autogen.sh has to be run again. Sorry.

I think that's about everything, let me know if there's anything I've
overlooked.
2012-01-08 02:23:37 -05:00
Sam Lantinga
f5c28b2406 Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction
t.grundner@goto3d.de 2011-09-01 03:59:17 PDT
I figured out what is going on. GCC 4.5.2 assumes the stack is 16 byte aligned
by default. Therefore there are no AND alignment corrections necessary if we
wish to align a stack variable to a 16 byte boundary. That is bad if your OS
ABI is not 16 byte aligned. Windows 32 bit stacks are 4 byte aligned. This
results in the above mentioned SIGSEGV. This is also no problem if I compile
both SDL.dll and my app with MingW because MinGW/GCC inserts a

        andl    $-16, %esp

instruction right in the beginning of the main function. So at least the stack
of the thread calling the main function is 16 byte aligned. But as soon as I
start to use the SDL.dll from an application not compiled by MinGW there is no
ANDL safing my app.

However there is a GCC option that can change the default stack alignment:

        -mpreferred-stack-boundary=num

Setting num=2 assumes a the stack is aligned to a 4 byte boundary. This results
in GCC inserting the necessary

        andl    $-16, %esp

into SDL_FillRect. Rebuilding SDL with

       ./configure "CFLAGS=-mpreferred-stack-boundary=2 -g -O3"

solved the problem.

IMHO this should also be a problem on Solaris.

The following links contain further information:

http://gcc.gnu.org/onlinedocs/gcc-4.5.2/gcc/i386-and-x86_002d64-Options.html#i386-and-x86_002d64-Options

http://www.agner.org/optimize/calling_conventions.pdf
2011-12-29 05:36:39 -05:00
Ryan C. Gordon
95de92cbf2 Backed out most of changeset 4b88086910d3, at Andreas's request. 2011-12-05 12:43:50 -05:00
Andreas Schiffler
a6b353dfa5 Fix buildbot sdl-macosx-unix-x86 and sdl-macosx-amd64 compiler warnings 2011-12-05 07:41:20 -08:00
Sam Lantinga
402034f43f Fixed the aux directory to be the one recognized by automake.
This isn't strictly needed by SDL, but it's a good example for other projects.
2011-11-17 00:43:44 -05:00
Sam Lantinga
a1f3db2298 Updated from configure.in 2011-10-19 20:23:40 -04:00
Ryan C. Gordon
0cbf1928f9 Fixed Win64 builds with MingW. 2011-09-11 03:35:46 -04:00
Ryan C. Gordon
caedc60d07 Removed legacy Mac OS X dlcompat code.
It was only needed for Mac OS X 10.0 through 10.2, so it seems silly to keep
 it around for SDL 1.3.

I'll leave it in the 1.2 branch for now, though.
2011-09-09 00:34:48 -04:00
Sam Lantinga
1724358663 Updated configure for new changes in configure.in 2011-08-06 01:21:24 -04:00
Ryan C. Gordon
961d8e70e6 More patches to compile. 2011-08-05 00:49:31 -04:00
Sam Lantinga
5c01c4797c SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
a9d41506c3 If we leave the default SDL_config.h in place, it'll override the one generated by configure when building from a different directory. Argh... 2011-03-12 13:28:56 -08:00
Sam Lantinga
0f3c139a87 We don't want to remove SDL_config.h since it's in source control now. 2011-03-11 14:24:35 -08:00
Sam Lantinga
64db8ae2c6 Updated configure with newer autoconf 2011-03-11 14:15:25 -08:00
Sam Lantinga
3b97514dce Added support for the Xcursor library for color cursors 2011-03-11 13:56:53 -08:00
Sam Lantinga
4030919ec9 The msimg library isn't needed anymore. 2011-03-07 22:03:29 -08:00
Sam Lantinga
6053ae5234 OSF isn't supported anymore. 2011-02-28 09:09:13 -08:00
Sam Lantinga
303287a180 IRIX is not supported anymore. :) 2011-02-28 09:06:29 -08:00
Sam Lantinga
73b501d88c Dynamically load the Xinerama and xf86vmode extensions
This fixes a few bugs with different distributions:
http://bugs.freedesktop.org/show_bug.cgi?id=17431
http://bugs.gentoo.org/show_bug.cgi?id=246177
2011-02-28 09:01:53 -08:00
Sam Lantinga
e4a0db291e Re-added the 3DNow! and AltiVec instruction support. 2011-02-22 21:44:36 -08:00
Sam Lantinga
e81d8928b6 Added a better way to include build rules in the Makefile
Cleaned up dependencies on generating SDL_revision.h
Fixed 'make install' if you are not building from a Mercurial repository
2011-02-18 11:19:34 -08:00
Sam Lantinga
44d550e466 Updated to remove stdio redirect option 2011-02-16 14:35:38 -08:00
Sam Lantinga
e0bf2dc643 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.

--HG--
rename : include/SDL_config.h.default => include/SDL_config.h
2011-02-16 02:37:09 -08:00