Commit graph

375 commits

Author SHA1 Message Date
Sam Lantinga
ccfc72055c Fixed include paths for Visual C++
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2009-11-22 06:42:58 +00:00
Mike Gorchak
21ee95a08f Added support for QNX default font. Backspace and Return keys now handled.
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2009-11-21 08:42:42 +00:00
Sam Lantinga
02d897e864 We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
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2009-11-21 07:59:19 +00:00
Sam Lantinga
e957ccc22a Increased tolerance a little bit more for multiple blending passes accumulating error.
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2009-11-21 07:46:12 +00:00
Sam Lantinga
e3bfc7307d Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
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2009-11-21 06:28:25 +00:00
Sam Lantinga
22c1e66180 pixels don't need to be dynamically allocated
Added a dump_screen() function to assist with test failure diagnosis

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2009-11-21 05:25:08 +00:00
Sam Lantinga
fc3f393af6 SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
The semantics are that it reads the back buffer, and those pixels may not be available once SDL_RenderPresent() has happened.

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2009-11-21 05:05:19 +00:00
Mike Gorchak
cb70cb42eb 1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
2. After each renderer test window recreation has been added.

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2009-11-20 07:11:29 +00:00
Mike Gorchak
4fd1d48088 Output last SDL error in case of test was failed.
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2009-11-20 07:08:28 +00:00
Mike Gorchak
413e9a6218 Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long().
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2009-11-19 09:07:09 +00:00
Sam Lantinga
92f130691a Allow some variation in the pixel values to account for blending accuracy differences.
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2009-11-19 05:06:01 +00:00
Sam Lantinga
ffed135358 Fixed a bunch of bugs in the blit blend mode tests
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2009-11-18 09:39:32 +00:00
Sam Lantinga
ae9dabec32 Use SDL's string and memory functions instead of stdlib
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2009-11-18 09:28:35 +00:00
Sam Lantinga
50cac453d4 Fixes for the automated rendering test
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2009-11-18 09:07:13 +00:00
Sam Lantinga
7f4f3792ce Refactored to use render_loadTestFace()
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2009-11-18 07:34:05 +00:00
Sam Lantinga
86dbbd0dd3 Fixed endianness of the face image surface
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2009-11-18 07:22:22 +00:00
Sam Lantinga
200856fb2b Compare against the correct image
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2009-11-18 06:15:21 +00:00
Sam Lantinga
508336f894 Debug info to help track down render test failures
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2009-11-17 06:51:14 +00:00
Sam Lantinga
c635254fa1 Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()
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2009-11-17 05:17:11 +00:00
Sam Lantinga
0f620b7fe4 You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)

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2009-11-16 07:13:07 +00:00
Sam Lantinga
df2499a35c Work in progress: SDL_RenderReadPixels() should be implemented soon.
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2009-11-15 08:01:07 +00:00
Sam Lantinga
1599f33522 Fixed compile error
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2009-10-28 06:08:48 +00:00
Sam Lantinga
6d92d75009 Automatically initialize the video system and create a renderer to simplify use.
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2009-10-28 06:04:07 +00:00
Mike Gorchak
6a7f207cd7 Optimizations.
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2009-10-22 06:07:05 +00:00
Mike Gorchak
78dec43e00 Support for GL initialization parameters has been added.
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2009-10-21 14:51:42 +00:00
Mike Gorchak
78ffba1ff2 Fixed memory allocation size.
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2009-10-13 20:16:23 +00:00
Mike Gorchak
b0a410eb46 Fixed handling of the initial window size.
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2009-10-13 18:14:22 +00:00
Mike Gorchak
c6540a326c Options --double --triple have been added to test double and triple buffering.
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2009-10-13 11:24:36 +00:00
Mike Gorchak
5095178f48 Revert back. Sorry.
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2009-10-10 17:07:49 +00:00
Mike Gorchak
f050f1289b Call CommonQuit() at exit has been added.
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2009-10-10 13:22:05 +00:00
Mike Gorchak
ae04b1afaf Created windows must be destroyed at CommonQuit().
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2009-10-10 13:21:21 +00:00
Ryan C. Gordon
fa8e2f2155 Use new 1.3 API for getting audio driver name.
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2009-10-10 06:39:59 +00:00
Ryan C. Gordon
edf88f55b0 Added some debug output to loopwave.c
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2009-10-10 06:32:11 +00:00
Sam Lantinga
00fcbc745d Fixed bug #817
Daniele Forghieri      2009-09-30 15:48:24 PDT

Some tests doesn't use the correct include statement (and there are some
missing declaration) and some test use C++ variable after statement, preventing
compile wicth Open Watcom

The patch attached fixes this

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2009-10-04 09:55:20 +00:00
Sam Lantinga
ff4d85fc9e Better cross-platform macros for printing 32 and 64 bit values
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2009-09-29 01:19:14 +00:00
Bob Pendleton
6e7a184bcf Ok, added long casts to get rid of compiler warnings.
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2009-09-28 18:44:26 +00:00
Sam Lantinga
06e83a3640 Added renderer information for dynamic OpenGL test
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2009-09-28 15:32:19 +00:00
Sam Lantinga
a305eb8541 Fixed bug #777
Implemented SDL_GetPlatform()

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2009-09-26 10:32:14 +00:00
Sam Lantinga
55214000e1 Fixed bug #705
Sami N      2009-02-21 11:15:39 PST

Patches two tests that had broken format strings in their *printf()'s.

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2009-09-26 09:57:32 +00:00
Sam Lantinga
b827e9297f Fixed bug #705
Sami N      2009-02-21 11:15:39 PST

Patches two tests that had broken format strings in their *printf()'s.

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2009-09-26 09:56:26 +00:00
Bob Pendleton
eb32c5737d int testmmousetable.c the arguments to main() are not compatible with what is required in SDL_main.h
Cleaned up testatomic.c to use the same syntax as every other test program.

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2009-09-23 02:52:11 +00:00
Sam Lantinga
a78ed924f8 Whoops, this breaks building on Mac OS X 10.4
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2009-09-22 02:20:56 +00:00
Sam Lantinga
59bb46e70d Fixed bug #674
Matej     2009-01-08 09:25:34 PST

Hello,
I maintain a cross-platform project that uses SDL.
One of the users who runs OSX has told me that he has problems with linking to
SDL due to missing -framework option.
I think that the problem is because of this:
'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL
-Wl,-framework,Cocoa'
All the options are passed to the linker except the last one. I think that the
good output should be just:
'-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa'
since those options (--libs) are passed to the linker, so the '-Wl' option is
redundant and possibly harmful in this very case
I use autotools with libtool to do the build...
Regards,
Matej

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2009-09-21 10:23:19 +00:00
Sam Lantinga
bfb982d926 Fixed bug #615
Scott McCreary      2008-08-21 10:48:14 PDT

This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS.  It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/

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2009-09-21 09:21:00 +00:00
Sam Lantinga
0a027f75d0 Fall back to opaque sprite if no formats with alpha are supported.
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2009-09-20 23:09:30 +00:00
Bob Pendleton
1dc16d423f I'm gussing that this was never compiled where TTF support was missing. As a result a call to SDL_GetError and a call to TTF_GetError were swapped.
I "fixed" it. That is it now compiles.

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2009-09-19 15:22:33 +00:00
Sam Lantinga
d4f133c2bf Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
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2009-09-19 13:29:40 +00:00
Sam Lantinga
a5b7ba39e6 More test coverage
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2009-09-19 05:45:49 +00:00
Sam Lantinga
117273ed79 Added more tests for the different primitive types
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2009-09-19 05:43:15 +00:00
Sam Lantinga
1d966b1f67 Fixed bug #783
Fixed coordinate positioning with OpenGL renderer, and added a test case

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2009-09-19 05:12:26 +00:00