Commit graph

4321 commits

Author SHA1 Message Date
Markus Kauppila
d6d8dec05e Refactoring the massive main() to smaller functions.
--HG--
rename : test/test-automation/tests/asserts.c => test/test-automation/tests/SDL_test.c
rename : test/test-automation/tests/asserts.h => test/test-automation/tests/SDL_test.h
2011-05-26 18:38:56 +03:00
Markus Kauppila
4540a8a1b9 Some fixes for Linux compatibility. 2011-05-25 09:45:03 -07:00
Markus Kauppila
2650f76826 Fixed an error from make target: install 2011-05-25 19:02:43 +03:00
Markus Kauppila
122418566e New automake-based build process. 2011-05-25 18:53:48 +03:00
Markus Kauppila
6a2c27c6eb Simplifying 2011-05-24 10:25:25 +03:00
Markus Kauppila
58ff822335 Tiny changes to runner 2011-05-23 17:49:06 +03:00
Markus Kauppila
850eb7ba82 Added assertEquals(Uint32, Uint32) function 2011-05-23 13:14:09 +03:00
Markus Kauppila
87553ecc6d Tiny Makefile.in fixes 2011-05-23 10:43:49 +03:00
Markus Kauppila
37ea67786d Bootstrapping build process using proof-of-concept test runner. 2011-05-20 13:50:52 +03:00
Sam Lantinga
b62273437c Clarified SDL_GetWindowSurface() documentation
Matthew Orlando to Sam

Someone asked in IRC whether they should free the surface from SDL_GetWindowSurface. The doc comment is a bit vague so i checked the code and revised the comment.
2011-04-22 09:06:29 -07:00
Sam Lantinga
401e97ad0c Fixed so SDL_quit.h doesn't require SDL_compat.h 2011-04-21 09:50:29 -07:00
Ryan C. Gordon
f2b3dc5a5a Make assert dialog work on Cocoa target even if we haven't initialized video.
--HG--
extra : rebase_source : 04ec77f4a3a3f61fdb1255c4fc3b8c88efd68ffb
2011-04-20 15:14:18 -04:00
Dennis Cappendijk
36d698513a Debug win 32 settings was wrongfully set to build the Release 32bit version. 2011-04-20 11:25:01 +02:00
Sam Lantinga
d4637e7a65 Added test of the assertion reporting system 2011-04-19 11:41:45 -07:00
Ryan C. Gordon
b94f23a46d Removed assertion list terminator (just do it like a normal linked list). 2011-04-19 14:12:56 -04:00
Sam Lantinga
782b8b7d6e Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
Ed Kiser      2011-04-19 09:28:53 PDT

The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.

I have attached a patch that appears to fix this problem.
2011-04-19 09:53:01 -07:00
Sam Lantinga
e740162fb0 Fixed: Windows always fails with SDL_HapticOpenFromJoystick
The windows function SDL_SYS_HapticOpenFromJoystick fails because DIDEVICEINSTANCE joy_instance does not have its dwSize field initialized.  The attached patch includes the fix along with a fix for two similar problems.

Daniel Heath
2011-04-19 08:08:50 -07:00
Sam Lantinga
1665c192e6 Minor missing parameter name 2011-04-18 12:20:30 -07:00
Sam Lantinga
13cc0a3c3a Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
Sam Lantinga
605263ee5f Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
c336f6f154 Fixed build error 2011-04-06 17:10:14 -07:00
Sam Lantinga
5c77470fb0 Fixed bug 1177 (testsdl ios crash)
Vittorio Giovara      2011-04-05 13:18:07 PDT

The test application called "testsdl" inside the iOS project file crashes at
launch time.
The fix is trivial, removing the reference to MainWindow (as there are no Nibs
included) from the Info.plist file.
2011-04-05 17:57:08 -07:00
Sam Lantinga
5e1ffb1cc3 Allow overriding the app delegate on iOS
Vittorio G.  to Eric, Sam

Actually this is much simpler than i thought, I just had to specify a
class method to get the delegate name and then the category can
override that method!
I've attached the patch that enables this features: in my code i could
remove my custom main() and simply add

@implementation SDLUIKitDelegate (customDelegate)
+(NSString *)getAppDelegateClassName {
   return @"HedgewarsAppDelegate";
}
@end

I tested it and with the sdl demos it loads the normal
SDLUIKitDelegate, while in my code it loads my HedgewarsAppDelegate!
2011-04-05 09:50:25 -07:00
Sam Lantinga
0e83d1d4f3 Fixed setting programmatically setting the size of a window on X11 for non-resizable windows.
Patch by Matthew Smaling
2011-04-05 09:47:34 -07:00
Sam Lantinga
65b0f3090a Fixed bug 1173 (No mouse wheel event on linux/x11)
Matthias      2011-03-20 23:07:02 PDT

On X11, SDL 1.3 does not generate a mouse wheel event. Instead, button
down/buttton up events are generated by SDL. After looking at the code in
SDL_x11events.c, I assume this is due to the fact that X11 does not have a
dedicated mouse wheel event.

I did a little research on the behavior of mouse wheel events on X11 systems.
Apparently, mouse wheel events generate a button down/button up event with the
same time, i.e. with exact same timestamp.

Attached you can find my changes to SDL_x11events.c, which generates SDL mouse
wheel events for those button down events that have a button release event
immediately following it (for the same button, and with the same timestamp).

I did have to make an assumption: As standard X11 implementations know only 5
buttons, I have mapped Button4 to "wheel up" (i.e. +1), and Button5 to "wheel
down" (i.e. -1).

Note that if you include this patch, no SDL button down/up events will be
generated on X11 platforms for mouse wheel events (which is probably a
significant change for those that have programmed their code to work with
them).
2011-04-05 09:35:56 -07:00
Ryan C. Gordon
b786ea8b06 Some more iOS orientation rotation fixes.
- Always use a UIViewController, even if window is not resizable.
- Let non-resizable windows still flip over, so user can hold device with the
correct orientation, but upside down, if that's more comfortable.
- Don't set the UIScreen unless we're forced to, as it resets some state.
- Minor correction with conventions for -[self init] tapdance.

--HG--
extra : rebase_source : d1b861f1174282eccb34f5efd183b03f6efcc2fa
2011-04-04 23:38:15 -04:00
Sam Lantinga
126bbbaa50 Added SDL_GetRenderer() 2011-04-04 09:29:13 -07:00
Ryan C. Gordon
b950cf4653 iOS: Correctly resize renderbuffers when rotating orientation.
Fixes strange rendering after rotating the device.

--HG--
extra : rebase_source : 6962fd0710f95a81773157507aca653f9a3e1115
2011-04-03 18:33:32 -05:00
Airlangga Cahya Utama
932c46e9ca Move variable declaration position to stick with C standart. 2011-04-03 18:24:27 +07:00
Sam Lantinga
e17ed1c762 Fixed compile error. 2011-03-29 03:05:26 -07:00
Sam Lantinga
b705071877 Filter out SDL_WINDOWEVENT_SIZE_CHANGED events too 2011-03-28 23:44:51 -07:00
Sam Lantinga
8e668b0606 Make sure the resize event gets through 2011-03-28 20:56:28 -07:00
Sam Lantinga
e0bb29f480 Backed out changeset ef550bdb8c1b 2011-03-28 20:33:41 -07:00
Ryan C. Gordon
610c824670 If a test program window resizes, resize its viewport, too. 2011-03-28 23:20:54 -04:00
Ryan C. Gordon
ab0fcbfbd2 Added orientation rotation for iOS. 2011-03-28 23:21:22 -04:00
Ryan C. Gordon
15b112e3a6 Make the iOS test projects target iPhone and iPad instead of just the phone. 2011-03-28 15:18:01 -04:00
Ryan C. Gordon
8a8592e34c iOS: Report both landscape and portrait orientation as display modes. 2011-03-27 01:35:19 -04:00
Sam Lantinga
f731db9d8b NDS update
Frank Zago to SDL

There's also a patch to adapt one test for the nds, and that adds several
makefiles to compile these tests. Whenever you apply it, could you completely
remove the test/nds-test-progs/sprite and test/nds-test-progs/sprite2
directories ?
2011-03-26 21:28:17 -07:00
Sam Lantinga
ffe479aab8 Temporarily removing sprite and sprite2 at Frank's request 2011-03-26 21:27:23 -07:00
Sam Lantinga
3b72fdeffe NDS update
Frank Zago to SDL

I've cleaned up a few bugs in the nds code. A few more tests now pass.
There's still a few things to do, but overall I think it's starting to be in a
good shape.

The patch also includes a bug fix for SDL_ConvertSurfaceFormat() (gcc warning).
2011-03-26 21:26:05 -07:00
Sam Lantinga
85ad17e7d6 Added high resolution timing API: SDL_GetPerformanceCounter(), SDL_GetPerformanceFrequency() 2011-03-25 14:45:04 -07:00
Sam Lantinga
98e5ddb37d Android defines linux, but doesn't have the gettid system call. 2011-03-25 13:48:48 -07:00
Sam Lantinga
5c01c4797c SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
Sam Lantinga
da1479c45f Fixed typos in example code 2011-03-25 13:19:48 -07:00
Sam Lantinga
a38339ac08 Warn people not to run their applications as root! 2011-03-25 12:54:21 -07:00
Sam Lantinga
f0b1c9b859 The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
fb417a9de4 Don't be clever, just call it testthread
--HG--
rename : test/testhread.c => test/testthread.c
2011-03-25 11:09:57 -07:00
Sam Lantinga
6141cf3aae Fixed permissions 2011-03-25 10:54:13 -07:00
Sam Lantinga
bca33709c6 Implemented SDL_SetThreadPriority() 2011-03-25 10:47:49 -07:00