Alex Szpakowski
1c47d39ad1
Updated some header comments and iOS documentation to better clarify high-dpi / retina support and screen-coordinate sizes versus pixel sizes.
2015-12-31 21:16:43 -04:00
David Ludwig
7b4ba43f2d
WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
2015-11-30 23:30:01 -05:00
Philipp Wiesemann
37967ccd07
Added SDL_HINT_VIDEO_X11_NET_WM_PING to WhatsNew.txt for 2.0.4.
2015-11-25 21:31:02 +01:00
Ryan C. Gordon
03cb578e6e
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
...
--HG--
extra : amend_source : 110a5505509ddb9ecafed75abd89602986a99696
2015-11-14 12:35:45 -05:00
Philipp Wiesemann
3ad2ce47ea
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
2015-10-07 21:18:08 +02:00
Alex Szpakowski
0023cbb086
Added initial support for MFi game controllers on iOS.
2015-09-20 23:08:36 -03:00
Philipp Wiesemann
053900d767
Added more entries to WhatsNew.txt for 2.0.4.
2015-09-18 21:27:00 +02:00
Philipp Wiesemann
3dbb909ae4
Added another entry to WhatsNew.txt for 2.0.4.
2015-09-05 20:20:35 +02:00
Philipp Wiesemann
5eb6e5af30
Added more entries to WhatsNew.txt for 2.0.4.
2015-08-05 21:03:31 +02:00
Philipp Wiesemann
bfccddea31
Added more entries and brackets to WhatsNew.txt for 2.0.4.
2015-06-19 21:17:00 +02:00
Alex Szpakowski
3fb6889c37
Updated WhatsNew.txt's 2.0.4 list to include a more detailed set of changes for iOS, and added a couple missing items to the OS X and Windows sections.
2015-06-18 12:20:46 -03:00
Philipp Wiesemann
cd7da47876
Moved entry in WhatsNew.txt because it was already in 2.0.0 for Android and iOS.
2015-06-16 20:28:21 +02:00
Sam Lantinga
197bc1c4c8
Updated WhatsNew.txt for 2.0.4
2015-06-13 13:19:31 -07:00
Gabriel Jacobo
c330e8e9e2
Chrome's Native Client backend implementation
2014-06-06 15:45:59 -03:00
Gabriel Jacobo
5d949ece7b
Emit SDL_RENDER_DEVICE_RESET on Android when the GLES context is recreated
2014-03-24 11:04:42 -03:00
Sam Lantinga
993135ec8b
Added a patch note for 2.0.3
2014-03-15 16:43:58 -07:00
Sam Lantinga
b821f84418
Updated SDL to version 2.0.3
2014-03-09 10:38:30 -07:00
Sam Lantinga
b2c4391ab7
Changed SDL_HINT_ACCEL_AS_JOY to SDL_HINT_ACCELEROMETER_AS_JOYSTICK to be more clear.
2014-03-01 12:21:15 -08:00
Sam Lantinga
8bb2f07439
Updated with the latest 2.0.2 API changes
2014-03-01 11:05:58 -08:00
Philipp Wiesemann
b854719834
Changed text in documentation.
2014-02-15 23:57:38 +01:00
Sam Lantinga
e49f7fcdf8
Updated SDL to version 2.0.2
2014-02-09 03:09:56 -08:00
Gabriel Jacobo
3308d271b5
Wayland support
...
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
2013-12-14 20:18:43 -03:00
Gabriel Jacobo
ae184f5e89
[Android] Hotplugging support for joysticks
2013-12-10 16:24:11 -03:00
Gabriel Jacobo
a2388728b7
Adding WhatsNew.txt changes
...
...before I forget them.
2013-12-02 19:51:48 -03:00
Gabriel Jacobo
7075ece4a5
Adds Joystick support for Android
...
This bumps the build SDK level to 12 (up from 10). Runtime requirements remain
the same (at API level < 12 joystick support is disabled).
Also enables building SDL for armv7 and x86.
2013-11-05 20:07:39 -03:00
Sam Lantinga
dc404e11c9
Added patch notes for 2.0.1
2013-10-21 22:27:07 -07:00
Sam Lantinga
0c257d4b66
We don't have API changes documented yet.
2013-10-21 02:38:23 -07:00
Sam Lantinga
4d7a5efe31
Fixed windows compile
2013-10-20 20:49:36 -07:00
Sam Lantinga
2f9f779e70
Renamed WhatsNew so it can be easily read on Windows
...
--HG--
rename : WhatsNew => WhatsNew.txt
2013-05-26 12:43:03 -07:00