Commit graph

26 commits

Author SHA1 Message Date
Ryan C. Gordon
da3564dedd ALSA backend can handle int32 and float32 data directly.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402042
2006-08-31 21:28:21 +00:00
Ryan C. Gordon
c500e6c0b4 First shot at new audio data types (int32 and float32).
Notable changes:
 - Converters between types are autogenerated. Instead of making multiple
   passes over the data with seperate filters for endianess, size, signedness,
   etc, converting between data types is always one specialized filter. This
   simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
   with the new types, and makes the actually conversions more CPU cache
   friendly. Left a stub for adding specific optimized versions of these
   routines (SSE/MMX/Altivec, assembler, etc)
 - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
   does not need to be run unless tweaking the code, and thus doesn't need
   integration into the build system.
 - Went through all the drivers and tried to weed out all the "Uint16"
   references that are better specified with the new SDL_AudioFormat typedef.
 - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
   with new SDL_AUDIO_* macros.
 - Added initial float32 and int32 support code. Theoretically, existing
   drivers will push these through converters to get the data they want to
   feed to the hardware.

Still TODO:
 - Optimize and debug new converters.
 - Update the CoreAudio backend to accept float32 data directly.
 - Other backends, too?
 - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
   (both of which exist and can be generated by 'sox' for testing purposes).
 - Update the mixer to handle new datatypes.
 - Optionally update SDL_sound and SDL_mixer, etc.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402029
2006-08-24 12:10:46 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
2006-07-10 21:04:37 +00:00
Ryan C. Gordon
90b3fbb429 Swizzle ALSA channels for 5.1 output to match DirectSound and CoreAudio.
Untested, but potentially fixes Bugzilla #110.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401883
2006-06-23 08:35:48 +00:00
Sam Lantinga
d21bbd6c58 Left the debug code more explicit
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401557
2006-03-19 10:48:48 +00:00
Sam Lantinga
5d285ff923 Fixed bug #79
Implemented snd_pcm_sw_params_set_start_threshold() and snd_pcm_sw_params_set_avail_min() in the ALSA 0.9 driver.
This doesn't actually change any latency for me, but it's the right thing to do...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401556
2006-03-19 10:41:49 +00:00
Sam Lantinga
c36118165e Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
2006-02-21 08:46:50 +00:00
Sam Lantinga
1da8cb0143 Use only safe string functions
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401383
2006-02-19 23:46:34 +00:00
Sam Lantinga
d3805eef09 New configure-based build system. Still work in progress, but much improved
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401365
2006-02-16 10:11:48 +00:00
Sam Lantinga
684909fae2 More header massaging... works great on Windows. ;-)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401362
2006-02-10 06:48:43 +00:00
Sam Lantinga
09cd73f1b5 Removed uses of stdlib.h and string.h
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401342
2006-02-07 09:29:18 +00:00
Sam Lantinga
5d53175e4d Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401340
2006-02-07 06:59:48 +00:00
Sam Lantinga
ed90299388 A few fixes to get this building on Linux again
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401335
2006-02-06 08:46:14 +00:00
Ryan C. Gordon
dba88d23b2 Placate gcc's strict aliasing rules with an extra cast.
Casts to (char *) will disable strict aliasing when the compiler sees it.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401164
2005-10-20 06:53:56 +00:00
Sam Lantinga
2c65409ade Here are patches for SDL12 and SDL_mixer for 4 or 6 channel
surround sound on Linux using the Alsa driver.  To use them, naturally
you need a sound card that will do 4 or 6 channels and probably also a
recent version of the Alsa drivers and library.   Since the  only  SDL
output  driver  that  knows  about  surround sound is the Alsa driver,
you���ll want to choose it, using:

     export SDL_AUDIODRIVER=alsa

     There are no syntactic changes to the  programming  API.  No  new
library calls, no differences in arguments.

     There are two semantic changes:

(1) For library calls with number of channels as an argument, formerly
     you  could  use only 1 or 2 for the number of channels.   Now you
     can also use 4 or 6.

(2) The two "left" and "right" arguments to Mix_SetPanning,   for  the
     case of 4 or 6 channels,  no longer simply control the volumes of
     the left and right channels. Now the "left" argument is converted
     to an angle and Mix_SetPosition is called,  and the "right" argu-
     ment is ignored.

     With two exceptions,  so far as I know,  the modified  SDL12  and
SDL_mixer work the same way as the original versions,  when opened for
1  or  2  channel output.   The two exceptions are bugs which I fixed.
Well, the first, anyway, is a bug for sure.   When rate conversions up
or down by a factor of two are applied (in  src/audio/SDL_audiocvt.c),
streams with different numbers of channels (that is,  mono and stereo)
are treated the same way:  either each sample is copied or every other
sample is omitted.  This is ok for mono, but for stereo,  it is frames
that should be copied or omitted, where by "frame" I mean a portion of
the stream containing one sample for each channel. (In the SDL source,
confusingly,   sometimes  frames are called "samples".)   So for these
rate conversions,  stereo streams have to be treated differently,  and
they are, in my modified version.

     The other problem that might be characterized  as  a  bug  arises
when  SDL_mixer  is passed a multichannel chunk which does not have an
integral number of frames.   Due to the way the  effect_position  code
loops  over frames,  when the chunk ends with a partial frame,  memory
outside the chunk buffer will be accessed.   In the  case  of  stereo,
it���s possible that because malloc may give more memory than requested,
this potential problem never actually causes a segment fault.  I don���t
know.   For 6 channel chunks,  I do know,  and it does  cause  segment
faults.


     If SDL_mixer is passed defective chunks and this causes a segment
fault, arguably, that���s not a bug in SDL_mixer.  Still, whether or not
it counts as a bug, it���s easy to protect against, so why not?  I added
code in mixer.c to discard any partial frame at the end of a chunk.

     Then what about when SDL or SDL_mixer is opened for 4 or 6  chan-
nel  output?    What  happens  with  the  parts of the current library
designed for stereo?  I don���t know whether I���ve covered all the bases,
but I���ve tried:

(1) For playing 2 channel waves, or other cases where SDL knows it has
     to match up a 2 channel source with a 4 or 6 channel output, I���ve
     added code in SDL_audiocvt.c to make the necessary conversions.

(2) For playing midis using timidity,  I���ve converted timidity to do 4
     or 6 channel output, upon request.

(3) For playing mods using mikmod,  I put ad hoc code  in  music.c  to
     convert  the  stereo  output that mikmod produces to 4 or 6 chan-
     nels.   Obviously it would be better to change the mikmod code to
     mix down into 4 or 6 channels,  but I have a hard time  following
     the code in mikmod, so I didn���t do that.

(4) For  playing mp3s,  I put ad hoc code in smpeg to copy channels in
     the case when 4 or 6 channel output is needed.

(5) There seems to be no problem with .ogg files - stereo .oggs can be
     up converted as .wavs are.

(6) The  effect_position  code  in SDL_mixer is now generalized to in-
     clude the cases of 4 and 6 channel streams.

     I���ve done a very limited amount of compatibility testing for some
of  the games using SDL I happen to have.   For details,  see the file
TESTS.

     I���ve put into a separate archive,  Surround-SDL-testfiles.tgz,  a
couple of 6 channel wave files for testing and a 6 channel  ogg  file.
If you have the right hardware and version of Alsa, you should be able
to  play  the  wave  files  with  the Alsa utility aplay (and hear all
channels, except maybe lfe, for chan-id.wav, since it���s rather faint).
Don���t expect aplay to give good sound,   though.    There���s  something
wrong with the current version of aplay.

     The canyon.ogg file is to test loading of 6 channel oggs.   After
patching and compiling, you can play it with playmus.   (My version of
ogg123 will not play it,  and I had to patch mplayer to get it to play
6 channel oggs.)

Greg Lee <greg@ling.lll.hawaii.edu>
Thus, July 1, 2004

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40943
2004-08-21 12:27:02 +00:00
Sam Lantinga
b3fa599851 Date: Tue, 01 Jun 2004 15:27:44 +0300
From: Martin_Storsj
Subject: Update for dynamic loading of ALSA

I sent you a patch a few months ago which enables SDL to load ALSA
dynamically. Now I've finally got time to tweak this yet some more. I've
added code from alsa.m4 (from alsa's dev package) to acinclude.m4, and
made the detection of the alsa library name a bit better. I've also
fixed up the loading versioned symbols with dlvsym, so that it falls
back to dlsym.

I wouldn't say the configure script is complete yet, but this is how far
I've come this time, and I'm no expert at those things.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40940
2004-08-21 04:20:00 +00:00
Sam Lantinga
710da3b0ba Date: Sun, 29 Feb 2004 15:14:22 +0200
From: Martin_Storsj
Subject: Dynamic loading of ALSA

I recently discovered that SDL can dynamically load ESD and aRts, and
made a patch which adds this same functionality to ALSA.

The update for configure.in isn't too good (it should e.g. look for
libasound.so in other directories than /usr/lib), because I'm not too
good at shellscripting and autoconf.

The reason for using dlfcn.h and dlopen instead of SDL_LoadLibrary and
SDL_LoadFunction is that libasound uses versioned symbols, and it is
necessary to load the correct version using dlvsym. This isn't probably
any real portability issue, because ALSA is linux-only.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40866
2004-03-02 12:49:16 +00:00
Sam Lantinga
cb9c2efd17 Updated copyright information for 2004 (Happy New Year!)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40770
2004-01-04 16:49:27 +00:00
Sam Lantinga
7ad9d80037 Editors Note: The original patch was modified to use SDL_Delay() instead of
nanosleep because nanosleep may not be portable to all systems
              using SDL with the ALSA backend.  This may be a moot point with
              the switch to blocking writes anyway...

Date: Sat, 27 Dec 2003 21:47:36 +0100
From: Michel Daenzer
To: Debian Bug Tracking System
Subject: [SDL] Bug#225252: [PATCH] ALSA fixes

Package: libsdl1.2debian-all
Version: 1.2.6-2
Severity: normal
Tags: patch

For SDL 1.2.6, the ALSA backend was changed to call snd_pcm_open() with
SND_PCM_NONBLOCK. That's a good idea per se, however, it causes high CPU
usage, interrupted sound and stuttering in some games here. Taking a nanosleep
whenever snd_pcm_writei() returns -EAGAIN fixes this, but I think it's more
efficient to use blocking mode for the actual sound playback. Feedback from the
SDL and ALSA lists appreciated.

The patch also fixes the default ALSA device to be used.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40766
2004-01-04 15:40:50 +00:00
Sam Lantinga
f741db3f7d Open the ALSA devices in non-blocking mode (thanks Aleksey!)
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40548
2002-11-17 20:01:54 +00:00
Sam Lantinga
b02d1f6451 *** empty log message ***
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40358
2002-04-15 07:49:54 +00:00
Sam Lantinga
1539d367af *** empty log message ***
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40357
2002-04-15 07:47:35 +00:00
Sam Lantinga
df971a5e84 Updated ALSA audio support for ALSA 0.9
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40355
2002-04-15 07:38:54 +00:00
Sam Lantinga
ea5d630479 Updated copyright information for 2002
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40298
2002-03-06 11:23:08 +00:00
Sam Lantinga
3ceea60069 Updated the source with the correct e-mail address
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40253
2001-12-14 12:38:15 +00:00
Sam Lantinga
2f110628a7 Initial revision
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401
2001-04-26 16:45:43 +00:00