Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
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available and to keep people form having to install yet another library I have added the essential parts of Xmu in
src/video/extensions/XmuStdCmap and an include file in src/video/extensions. The support makes use of standard X11 mechanisms to
create color maps and make sure that an application uses the same color map for each window/visual combination. This should make it
possible for gamma support to be implemented based on a single color map per application.
Hurm... it looks like "make indent" modified a few extra files. Those are getting committed too.
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The current SVN trunk is missing the SDLCALL specifier at numerous locations.
It has to be added for all (possibly user provided) callbacks.
I stumbled over this while creating a makefile for the OpenWatcom compiler for
Win32.
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From: "William Petiot [exoide]"
Subject: Re: [SDL] cvs version: standard win32 SDL.DLL file test [patch]
I found a bug or two in previous patch, so here is a patch to correct this.
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From: "William Petiot [exoide]"
Subject: Re: [SDL] cvs version: questions regarding HAVE_STDIO_H in standard w
I managed to get a first implementation of it, which I tested for "simple" use
with tests sample apps, they work ok. I think this needs more tests.
Here is the diff against CVS/SDL12, attached.
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Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
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Officially deprecated SDL_byteorder.h, SDL_getenv.h and SDL_types.h
Moved endian-related SDL_rwops code into SDL_rwops.c
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FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
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I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.
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