Firmware revision 3.1.1221.0 changes the mapping of the Xbox One S
controller in Bluetooth mode. Aside from changing the layout of
other buttons, this revision also changes the triggers to act as
Accelerator and Brake axes from the simulation controls page.
The Darwin sysjoystick code didn't previously map anything at these
axes, making it impossible to detect input on these two buttons.
Fixed a case where partial trigger pull could be bound to another button
There is a fundamental problem not resolved by this commit:
Some controllers have axes (triggers, pedals, etc.) that don't start at zero, but we're guaranteed that if we get a value that it's correct. For these controllers, the current code works, where we take the first value we get and use that as the zero point and generate axis motion starting from that point on.
Other controllers have digital axes (D-pad) that assume a zero starting point, and the first value we get is the min or max axis value when the D-pad is moved. For these controllers, the current code thinks that the zero point is the axis value after the D-pad motion and this doesn't work.
My hypothesis is that the first class of devices is more common and that we should solve for that, and add an exception to SDL_JoystickAxesCenteredAtZero() as needed for the second class of devices.
I don't know if any joysticks report those usages for any buttons in practice, but other prominent Mac gaming software exposes them, so we might as well too.
Since all device detection/removal happens on the main thread now, post events inline with when the status changes occur.
Also fixed rare cases when joystick API functions could return data about removed joysticks when called with a device index.
- fix crash on OSX when removing a device. If the remove happened due to the CFRunLoopRunInMode call in SDL_SYS_JoystickDetect then we would delete the device right away, before SDL_SYS_JoystickUpdate could clean it up. So move the CFRunLoopRunInMode to after the cleanup logic, preventing this case. This does mean that adds and removes of joysticks now take 1 extra frame to show up.
Alex Szpakowski
Some minor changes to the Mac-specific backend code:
- Fixed up some code style issues (mostly brace style inconsistencies).
- Fixed a compiler warning in SDL_cocoaevents.m.
- Removed some useless code now that the 10.7 SDK is required to build SDL.
- Removed Gestalt(gestaltSystemVersion, ...) call and switched to NSAppKitVersionNumber for version checking code. Using Gestalt with gestaltSystemVersion will give 0x1090 in Mac OS 10.10+, and the whole Gestalt function was deprecated in Mac OS 10.8.
It was simpler to just have the polling (actually: hotplug detection)
functions return immediately if it's not an appropriate time to poll.
Note that previously, if any joystick/controller was opened, we would poll
every time anyhow, skipping this function.
This allows the joystick hotplug to function without the main event loop
(specifically: without SDL_INIT_VIDEO), and moves explicit polling for
joysticks where it belongs at the low-level: in SDL_SYS_JoystickDetect().
This lets apps call SDL_JoystickUpdate() to get hotplug events and keep
SDL_NumJoysticks() correct, as expected. As SDL_PumpEvents() (and
SDL_PollEvents, etc) calls SDL_JoystickUpdate(), existing apps will function
as before.
Thanks to "raskie" on the forums for pointing this out!
--HG--
extra : rebase_source : 09d8e949731014ba3226aecf73050e35a54a5cdd
The DualShock 4 has all elements listed twice: once in the top-level list of
elements, and once in an "Application Collection" element at the top-level.
Each element has a proper cookie with a unique value, so now we descend into
each element collections, but before we add an element to the device's list,
we make sure we don't already have one with that cookie, probably from
another collection or a buggy device.
--HG--
extra : rebase_source : 0e5058ff3333364e680eb79d3cbcfa168ab2a068
Besides being a little more simple to use than the earlier IOKit HID API, and
less likely to be deprecated, it also has the added benefit of working with
the Sony DualShock 4 controller in Bluetooth mode out of the box, whereas
the previous API has a bug that makes it report bad data for the
controller.
Cleaned up several other things in this code, having gone over every line of
it. The remaining deprecated calls are also gone.
--HG--
extra : rebase_source : 47e220fea5d6ab87d51b23736b12d069a9a5313f
Patrick Maloney
Saitek p2500 (Cyborg Rumble Force Pad) has a D-pad, two analog sticks, and numerous buttons. SDL 2.x on OSX detected everything except the right-side analog stick. The right-side stick is considered a 'simulation device' with the axes mapped to throttle and rudder.
The patch adds support for throttle and rudder on the HID simulation page.