Commit graph

1419 commits

Author SHA1 Message Date
Sam Lantinga
7c6f290b55 FIXME:
This code needs to be rewritten to reference the static data using relocatable addresses (e.g. http://www.gentoo.org/proj/en/hardened/pic-fix-guide.xml or http://nasm.sourceforge.net/doc/html/nasmdoc8.html#section-8.2)
This code currently breaks on systems with readonly text segments (hardened Linux / Intel Mac)

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2006-02-21 22:12:55 +00:00
Patrice Mandin
8b957d575c Fixed include files
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2006-02-21 21:45:31 +00:00
Sam Lantinga
a0dcf4a00d Fixed assembly alignment error on Intel Macs.
Do we really need 16-bit alignment here?

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2006-02-21 19:28:45 +00:00
Sam Lantinga
6d2f939f1b Fixed build warnings on Intel Mac
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2006-02-21 19:24:09 +00:00
Sam Lantinga
0487d9cfe1 Fixed some preprocessor mangling
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2006-02-21 18:29:39 +00:00
Sam Lantinga
b2a121cbd9 Whoops, forgot to check in this fix
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2006-02-21 18:20:10 +00:00
Sam Lantinga
d5f983162e *** empty log message ***
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2006-02-21 09:14:58 +00:00
Sam Lantinga
3759311c8b Catch the C++ and Objective C sources too...
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2006-02-21 08:47:46 +00:00
Sam Lantinga
c36118165e Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

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2006-02-21 08:46:50 +00:00
Sam Lantinga
4b8a782592 Date: Mon, 20 Feb 2006 19:54:51 -0500
From: Brian Barnes
Subject: [SDL] Fix for FSAA OS X bug -- Please fix in CVS Code

I stopped complaining and went in an fixed the bug myself :)  SDL
always dies if you try to use FSAA on Mac OS X, the problem is in the
file:

SDL_QuartzGL.m

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2006-02-21 02:42:05 +00:00
Patrice Mandin
51408185bd Add missing include directories
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2006-02-20 20:53:52 +00:00
Patrice Mandin
e15dc2b37b Hum badly edited source
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2006-02-20 20:53:01 +00:00
Sam Lantinga
4ac8b6c0f8 Fixed defaults for 8 bpp visuals
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2006-02-20 10:18:08 +00:00
Sam Lantinga
1d7a040939 build fixes for IRIX 6.5 - dynamic X11 loading works! :)
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2006-02-20 08:49:00 +00:00
Sam Lantinga
5427ab0258 NetBSD support
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2006-02-20 03:57:03 +00:00
Sam Lantinga
1da8cb0143 Use only safe string functions
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2006-02-19 23:46:34 +00:00
Sam Lantinga
a81db3ea34 *** empty log message ***
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2006-02-19 23:38:57 +00:00
Sam Lantinga
db567afe4b sprintf should have been snprintf
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2006-02-19 18:46:58 +00:00
Sam Lantinga
4d1cb0597e *** empty log message ***
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2006-02-19 16:42:18 +00:00
Sam Lantinga
0449d3bfca Fixes for BeOS and Solaris builds
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2006-02-17 08:43:23 +00:00
Sam Lantinga
d3805eef09 New configure-based build system. Still work in progress, but much improved
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2006-02-16 10:11:48 +00:00
Sam Lantinga
963b18d7ec *** empty log message ***
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2006-02-10 07:03:22 +00:00
Sam Lantinga
684909fae2 More header massaging... works great on Windows. ;-)
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2006-02-10 06:48:43 +00:00
Sam Lantinga
c882586f78 Fixed build problem with SDL_string.c
Officially deprecated SDL_byteorder.h, SDL_getenv.h and SDL_types.h
Moved endian-related SDL_rwops code into SDL_rwops.c

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2006-02-09 09:38:05 +00:00
Ryan C. Gordon
6c427bdf5c Changed X11 header order so it works on Solaris.
Fixes Bugzilla #138.

--ryan.

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2006-02-08 20:29:12 +00:00
Patrice Mandin
83e8409a41 Fixes for new SDL embedded libc stuff
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2006-02-08 18:59:49 +00:00
Sam Lantinga
fc0f66b503 Date: Mon, 6 Feb 2006 11:41:04 -0500
From: "mystml@adinet.com.uy"
Subject: [SDL] ALT-F4 using DirectX

My game isn't getting SDL_QUIT when I press ALT-F4 using the DirectX
driver; it does get SDL_QUIT when I press the red X in the window.

I tracked this down to DX5_HandleMessage() in SDL_dx5events.c;
WM_SYSKEYDOWN is being trapped and ignored which causes Windows not to post
a WM_CLOSE, hence no SDL_QUIT is being generated.

The relevant code is this :

                /* The keyboard is handled via DirectInput */
                case WM_SYSKEYUP:
                case WM_SYSKEYDOWN:
                case WM_KEYUP:
                case WM_KEYDOWN: {
                        /* Ignore windows keyboard messages */;
                }
                return(0);

If I comment the WM_SYSKEYDOWN case, it falls through DefWindowProc() and
ALT-F4 starts working again.

I'm not sure about the best way to fix this. One option is handling ALT-F4
as a particular case somehow, but doesn't sound good. Another option would
be to handle WM_SYSKEYDOWN separately and breaking instead of returning 0,
so processing falls through and goes to DefWindowProc which does The Right
Thing (TM). This seems to be the minimal change that makes ALT-F4 work and
normal keyboard input continues to work.

Does this sound reasonable? Am I overlooking anything? Do I submit a patch?

--Gabriel

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2006-02-08 17:19:43 +00:00
Sam Lantinga
940b39882a Default to build SDL without MSVCRT
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2006-02-08 08:55:33 +00:00
Sam Lantinga
80444aefd9 Fixes for Visual C++ 6.0
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2006-02-07 18:36:54 +00:00
Sam Lantinga
3a030bf60f G:\SDL-12-CVS\src\video\math_private.h(171) : error C4226:
nonstandard extension used : 'huge' is an obsolete keyword

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2006-02-07 17:49:40 +00:00
Sam Lantinga
312ed38701 *** empty log message ***
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2006-02-07 17:46:19 +00:00
Sam Lantinga
6c005e80c2 Fixed it Hayashi Naoyuki's way. :)
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2006-02-07 12:15:46 +00:00
Sam Lantinga
78516b5663 Configure dynamically generates SDL_config.h
I'm still wrestling with autoheader, but this should work for now...
Fixed lots of build problems with C library support disabled

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2006-02-07 12:11:33 +00:00
Ryan C. Gordon
dd8d77d906 Faster fades when changing to/from/between fullscreen modes on Mac OS X. Also,
it doesn't show the desktop between modes anymore.

 Fixes Bugzilla #100.

--ryan.

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2006-02-07 11:18:21 +00:00
Sam Lantinga
c5c8f9447a *** empty log message ***
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2006-02-07 10:40:14 +00:00
Sam Lantinga
09cd73f1b5 Removed uses of stdlib.h and string.h
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2006-02-07 09:29:18 +00:00
Sam Lantinga
098fe1b8e9 Don't touch code that we brought in from other sources
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2006-02-07 07:03:29 +00:00
Sam Lantinga
5d53175e4d Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...

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2006-02-07 06:59:48 +00:00
Sam Lantinga
8b467b1a53 Proper credit to uClibc :)
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2006-02-06 17:26:47 +00:00
Sam Lantinga
16adab89bf *** empty log message ***
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2006-02-06 08:58:44 +00:00
Sam Lantinga
ed90299388 A few fixes to get this building on Linux again
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2006-02-06 08:46:14 +00:00
Sam Lantinga
6c3f928cd8 It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005

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2006-02-06 08:28:51 +00:00
Sam Lantinga
5372bfd326 Seek back to start on error
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2006-02-04 22:01:44 +00:00
Sam Lantinga
2e0199fd76 Date: Sat, 04 Feb 2006 19:47:23 +0900
From: Hayashi Naoyuki
Subject: Re: [SDL] Character Composition problem on X

The compilation fails.
cc: Error: SDL_x11events.c, line 717: In this statement, "XK_dead_hook"
is not declared. (undeclared)
        ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE;
-------------------^
cc: Error: SDL_x11events.c, line 718: In this statement, "XK_dead_horn"
is not declared. (undeclared)
        ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE;

Neither XK_dead_hook nor XK_dead_horn are defined on Tru64.

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2006-02-04 16:29:22 +00:00
Sam Lantinga
83dd6ffbdd Resolved bug #130
Use XFilterEvent() to handle dead-key composition under X11
Cleaned up the code in preparation for 1.3 API changes

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2006-02-04 08:35:11 +00:00
Sam Lantinga
2a89b508cf From: Hayashi Naoyuki
I tried to compile with gcc on Tru64, and got the following error.
SDL_systimer.c:45:45: error: operator '&&' has no right operand

It succeeds if changing
#if (defined _POSIX_TIMERS && _POSIX_TIMERS > 0)
to
#if (defined _POSIX_TIMERS && _POSIX_TIMERS + 0 > 0)

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2006-02-03 07:43:42 +00:00
Sam Lantinga
a50283a155 Resolve bug #120
Use the real executable's name for the window class, if it's available.

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2006-02-03 07:39:02 +00:00
Sam Lantinga
a7df9020de Favor using pthread_mutexattr_settype() on Linux.
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2006-02-03 06:33:54 +00:00
Sam Lantinga
17858398d5 Fixed compile warning
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2006-02-03 06:01:23 +00:00
Patrice Mandin
f4ce91d5d6 Update for mintlib 0.57.6 (m68k-atari-mint libc)
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2006-02-02 21:27:24 +00:00