Commit graph

31 commits

Author SHA1 Message Date
Sam Lantinga
af32a2f4cd Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Sam Lantinga
346af016a5 Updated copyright for 2018 2018-01-03 10:03:25 -08:00
Sam Lantinga
1b24bfad38 Updated copyright for 2017 2017-01-01 18:33:28 -08:00
Sam Lantinga
7ee8dda270 Updated copyright to 2016 2016-01-02 10:10:34 -08:00
Sam Lantinga
56b58afdbe Updated the copyright year to 2015 2015-05-26 06:27:46 -07:00
Sam Lantinga
d7940a513e Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
82edee6971 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.

--HG--
extra : rebase_source : ddf4a4c0dc2c554b98c82700798f343cd91b16e3
2013-11-24 23:56:17 -05:00
Ryan C. Gordon
39184a6ede Added SDL_DetachThread() API.
--HG--
extra : rebase_source : 0e37621bc7ae79dd3f15030e7131aa774ad8df82
2013-11-14 00:52:39 -05:00
Sam Lantinga
d2a0d0fb58 Fixed bug 1881 - SDL will not compile with "SDL_THREADS" disabled.
MakoEnergy02

I am attempting to compile SDL on WindowsXP 32-bit, using MinGW.  The problem I am having is when I attempt to compile, when it gets to "SDL_systhread.c" it errors:

C:\Repos\Mezzanine\Mezzanine\libincludes\common\sdlsrc\SDL\src\thread\generic\SDL_systhread.c|29|error: conflicting types for 'SDL_SYS_CreateThread'
C:\Repos\Mezzanine\Mezzanine\libincludes\common\sdlsrc\SDL\src\thread\generic\..\SDL_systhread.h|35|note: previous declaration of 'SDL_SYS_CreateThread' was here

I do have SDL_THREADS disabled in my cmake configuration as I do not want or need SDL making threads for me, I have another thread provider.  It seems the generic "dummy" implementation does not account for the two extra parameters needed for the "SDL_SYS_CreateThread" method when "SDL_PASSED_BEGINTHREAD_ENDTHREAD" is defined.
2013-06-02 01:12:29 -07:00
Ryan C. Gordon
4f438b70a2 Make SDL_SetError and friends unconditionally return -1.
This lets us change things like this...

    if (Failed) {
        SDL_SetError("We failed");
        return -1;
    }

...into this...

    if (Failed) {
        return SDL_SetError("We failed");
    }


 Fixes Bugzilla #1778.
2013-03-31 12:48:50 -04:00
Sam Lantinga
95dcfa4c28 Happy New Year! 2013-02-15 08:47:44 -08:00
Sam Lantinga
f380ecb137 Removed executable bit from source files 2012-09-27 14:35:28 -07:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Ryan C. Gordon
0863dee582 1.3 API CHANGE: Add support for naming threads.
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extra : rebase_source : ae532d4b4d68ef86de0fc2cb6794a622e0841bce
2011-10-02 00:29:16 -04:00
Sam Lantinga
b0660ba5ff SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
Sam Lantinga
f0b1c9b859 The API sets the priority for the current thread, not an arbitrary thread.
Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
2011-03-25 12:44:06 -07:00
Sam Lantinga
bca33709c6 Implemented SDL_SetThreadPriority() 2011-03-25 10:47:49 -07:00
Sam Lantinga
e5803d148c Happy 2011! :) 2011-02-11 22:37:15 -08:00
Sam Lantinga
4d3df8b3e3 Fixed bug #926
Updated copyright to LGPL version 2.1 and year 2010

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404453
2010-01-24 21:10:53 +00:00
Sam Lantinga
3f0f9188ed Fixed bug #741
The thread ID is an unsigned long so it can hold pthread_t so people can do naughty things with it.

I'm going to be adding additional useful thread API functions, but this should prevent crashes in people's existing code on 64-bit architectures.

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404327
2009-12-16 04:48:11 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403321
2008-12-08 00:27:32 +00:00
Sam Lantinga
ad347d4a12 Fixed Bugzilla bug #205
Removed SDL_KillThread() from the API, as it isn't safe on many platforms.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403240
2008-11-24 00:18:42 +00:00
Sam Lantinga
0f030a1802 SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
2006-07-10 21:04:37 +00:00
Sam Lantinga
c36118165e Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401406
2006-02-21 08:46:50 +00:00
Sam Lantinga
d3805eef09 New configure-based build system. Still work in progress, but much improved
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401365
2006-02-16 10:11:48 +00:00
Sam Lantinga
684909fae2 More header massaging... works great on Windows. ;-)
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401362
2006-02-10 06:48:43 +00:00
Sam Lantinga
eea4857268 Updated copyright information and removed rcs id lines (problematic in branch merges)
I batch edited these files, so please let me know if I've accidentally removed anybody's
credit here.

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401315
2006-02-01 06:32:25 +00:00
Sam Lantinga
cb9c2efd17 Updated copyright information for 2004 (Happy New Year!)
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40770
2004-01-04 16:49:27 +00:00
Sam Lantinga
ea5d630479 Updated copyright information for 2002
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40298
2002-03-06 11:23:08 +00:00
Sam Lantinga
3ceea60069 Updated the source with the correct e-mail address
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40253
2001-12-14 12:38:15 +00:00
Sam Lantinga
2f110628a7 Initial revision
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401
2001-04-26 16:45:43 +00:00