Sam Lantinga
af32a2f4cd
Updated copyright for 2019
2019-01-04 22:01:14 -08:00
Sam Lantinga
50baccfbfb
Added SDL_THREAD_PRIORITY_TIME_CRITICAL
2018-04-23 22:07:56 -07:00
Sam Lantinga
346af016a5
Updated copyright for 2018
2018-01-03 10:03:25 -08:00
Philipp Wiesemann
bbf7493086
PSP: Fixed error messages.
2017-04-02 21:33:54 +02:00
Sam Lantinga
1b24bfad38
Updated copyright for 2017
2017-01-01 18:33:28 -08:00
Philipp Wiesemann
9c370afe9a
PSP: Fixed compile error.
2016-04-14 21:09:45 +02:00
Ryan C. Gordon
db39f16823
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
...
--HG--
extra : amend_source : a74d6fa1e88b604d14ceea0af1d7203b9ee1a466
2016-04-12 14:38:50 -04:00
Sam Lantinga
7ee8dda270
Updated copyright to 2016
2016-01-02 10:10:34 -08:00
Philipp Wiesemann
0aa4f76ebd
PSP: Fixed error handling in SDL_SemWaitTimeout().
...
Signed integers were converted to unsigned before being checked if smaller 0.
Found by Cppcheck.
2015-07-15 21:11:24 +02:00
Sam Lantinga
56b58afdbe
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Philipp Wiesemann
cb727e32b9
Added missing guards in implementation for PSP.
...
Thanks to Martin Gerhardy for pointing this out.
2015-01-31 22:45:54 +01:00
Philipp Wiesemann
cc564951ad
Added missing include statements in implementation for PSP.
...
SDL_internal.h should be included to support dynamic API and fix warnings.
2015-01-31 22:43:05 +01:00
Sam Lantinga
d7940a513e
Fixed bug 2374 - Update copyright for 2014...
...
Is it that time already??
2014-02-02 00:53:27 -08:00
Ryan C. Gordon
82edee6971
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
...
The new header will include SDL_config.h, but allows for other global stuff.
--HG--
extra : rebase_source : ddf4a4c0dc2c554b98c82700798f343cd91b16e3
2013-11-24 23:56:17 -05:00
Ryan C. Gordon
39184a6ede
Added SDL_DetachThread() API.
...
--HG--
extra : rebase_source : 0e37621bc7ae79dd3f15030e7131aa774ad8df82
2013-11-14 00:52:39 -05:00
Sam Lantinga
0cb6385637
File style cleanup for the SDL 2.0 release
2013-05-18 14:17:52 -07:00
Ryan C. Gordon
4f438b70a2
Make SDL_SetError and friends unconditionally return -1.
...
This lets us change things like this...
if (Failed) {
SDL_SetError("We failed");
return -1;
}
...into this...
if (Failed) {
return SDL_SetError("We failed");
}
Fixes Bugzilla #1778 .
2013-03-31 12:48:50 -04:00
Captain Lex
47dac69dc7
Add PSP support
2013-03-17 20:07:02 +08:00