Commit graph

4359 commits

Author SHA1 Message Date
Sam Lantinga
6c8cb100a0 Fixed 1598 - Mingwin build fails on src/audio/xaudio2/SDL_xaudio2.c 2013-10-17 23:15:27 -07:00
Sam Lantinga
26b26c8f01 Removed redundant #ifdef 2013-10-17 23:05:40 -07:00
Sam Lantinga
a999af88e9 Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
2013-10-17 23:02:29 -07:00
Ryan C. Gordon
bf877ba691 Don't supply duplicate X11 symbols inside SDL.
Fixes static linking when something else also uses X11.

--HG--
extra : rebase_source : 8b913c842dd9793a3dbad68f070878d5931a8a94
2013-10-18 01:36:41 -04:00
Sam Lantinga
22648bd334 Fix to unbreak SDL_GetSystemRAM() on FreeBSD
Marcus von Appen

Revision c47ae79f0de8 of the SDL hg repo introduces the new
SDL_GetSystemRAM() function, which breaks the build on FreeBSD. Find
attached a patch, which unbreaks the build and also should (for most
cases) properly implement the sysctl support it.
2013-10-17 20:49:30 -07:00
Sam Lantinga
0e2c364251 Fixed compiler warning if dynamic X11 loading isn't enabled.
--HG--
extra : rebase_source : fa6d88273a5c3ab0f501f90bb98340bfedf5a086
2013-10-17 17:38:55 -07:00
Sam Lantinga
277d7b5c2c Fixed using the wrong variable when reporting a missing SDL scancode mapping.
--HG--
extra : rebase_source : addd6c5ccfe203f744ba50a120ebe5a1ca77476e
2013-10-17 17:37:23 -07:00
Sam Lantinga
308e51f9a2 Fixed compiling on Mac OS X, added a system RAM test 2013-10-17 11:56:33 -07:00
Sam Lantinga
73ef0c776e The _SC_PHYS_PAGES method of calculating RAM works on Linux. 2013-10-17 11:32:14 -07:00
Sam Lantinga
a04ca13c2d Added an API to get the amount of system RAM 2013-10-17 11:32:56 -07:00
Sam Lantinga
23a6f738e7 Backed out revision d4a39491577f, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone. 2013-10-14 09:12:30 -07:00
Sam Lantinga
73bc021063 For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this. 2013-10-14 08:56:55 -07:00
Sam Lantinga
0b7df34286 Fixed the windows message debug output so it works without HAVE_LIBC 2013-10-14 08:56:50 -07:00
Sam Lantinga
8d7b3cb521 Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X 2013-10-14 08:56:37 -07:00
Sam Lantinga
097878a78e Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000 2013-10-13 19:59:40 -07:00
Sam Lantinga
394abb4298 Added an assert to catch init/quit call mismatch that might bite people. 2013-10-13 19:48:45 -07:00
Gabriel Jacobo
dd7e8526a2 Prevent keystrokes from leaking through to the console when using evdev.
This uses the same method Weston and X use. Sadly, to be fully effective when
launching remotely, this needs root permissions.
2013-10-13 17:15:43 -03:00
Gabriel Jacobo
146a3bc324 Fixes X11 video backend compilation when no GL is available
For example, in our Raspberry Pi sysroot.
2013-10-12 16:29:34 -03:00
Sam Lantinga
1c7ed8eef6 Updated SDL to version 2.0.1 2013-10-10 21:50:25 -07:00
Sam Lantinga
e63559cffd Report joystick added/removed events even if we don't have udev.
T. Joseph Carter

As discussed (possibly to death), the Linux joystick driver does not actually report events for added or removed joysticks when you haven't got udev support.

We simply cannot know about removed joysticks without udev.  But we can (and we should) report adding them.  This brings the legacy case in line with pretty much the rest of SDL's joystick drivers.
2013-10-10 20:58:20 -07:00
Jørgen P. Tjernø
daf4ca1ac2 Mac: Better handling when someone else is the app delegate.
--HG--
extra : rebase_source : a2d99f3c2d93c0a6adeaf04fccec23799cc52de9
2013-10-07 16:01:40 -07:00
Ryan C. Gordon
3a6e0fe33f Patched to compile in C90 mode. 2013-10-10 02:21:41 -04:00
Gabriel Jacobo
c51c4c0733 Adds gl_profile_mask to test framework, uses it in testgles 2013-10-10 00:49:57 -03:00
Gabriel Jacobo
f67950da0c Fixes Bug 2134 - [Android] Black screen after resume (sometimes) 2013-10-10 00:30:03 -03:00
Jørgen P. Tjernø
f06b10a5df Fix SDL_SetWindowPosition on fullscreen windows.
This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in
the correct way. If you call SDL_SetWindowPosition on a fullscreen
window, it would update the x & y variables for the window, but not
actually move the window (since it was fullscreen). That would make the
internal state of the SDL_Window incorrect, causing
SDL_WarpMouseInWindow to offset incorrectly.

This makes it so SDL_SetWindowPosition updates the `windowed' x & y
coordinates, which take effect when you revert from fullscreen.
2013-10-07 14:16:38 -07:00
Sam Lantinga
6c7a589964 Only allocate a joystick instance ID once we know it's a joystick.
This fixes compatibility with code that assumes 0 based joystick instance IDs.
2013-10-06 20:39:23 -07:00
Sam Lantinga
677f017482 Removed unused variables (thanks Joseph!) 2013-10-06 13:50:36 -07:00
Sam Lantinga
ff55c5a474 Check for NULL joystick in SDL_JoystickGetGUID() 2013-10-06 13:49:23 -07:00
Sam Lantinga
5c03a1488f Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices. 2013-10-05 21:15:55 -07:00
Sam Lantinga
583198f72e Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed
norfanin

Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction.

The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
2013-10-05 19:09:03 -07:00
Philipp Wiesemann
20b394d072 Added detection of touch devices before first touch events happen on Android.
On Android available touch devices are now added with video initialization (like
the keyboard). This fixes SDL_GetNumTouchDevices() returning 0 before any touch
events happened although there is a touch screen available. The adding of touch
devices after a touch event was received is still active to allow connecting
devices later (if this is possible) and to provide a fallback if the new init
did not work somehow. For the implementation JNI was used and API level 9 is
required. There seems to be nothing in the Android NDK's input header (input.h)
to implement everything on C side without communication with Java side.
2013-10-05 17:08:19 +02:00
Sam Lantinga
31db3ac3c8 Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. 2013-10-05 12:29:05 -07:00
Ryan C. Gordon
0a999e88d1 Avoid redundant state changes in the GLES2 renderer. 2013-10-05 00:29:57 -04:00
Ryan C. Gordon
4cba5706bf Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
--HG--
extra : rebase_source : 52e7f708617733fe957c15f2ad752bf79b7c14cb
2013-10-04 11:25:14 -04:00
Gabriel Jacobo
4d80960781 Fix EGL/OpenGL ES paths 2013-10-04 08:23:37 -03:00
Sam Lantinga
325d333774 Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
2013-10-03 20:48:52 -07:00
Sam Lantinga
d564d4ea29 Fixed a potential double-free bug if glGenTextures() failed. 2013-10-03 20:42:43 -07:00
Gabriel Jacobo
7b5e9e302b SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
Sam Lantinga
201fa56aaa Fixed const/non-const warning 2013-10-03 03:31:05 -07:00
Sam Lantinga
7501cc4354 Added the platform specific messagebox function to the video function list 2013-07-14 11:28:44 -07:00
Sam Lantinga
72d2084077 Fixed bug 2130 - Two members of Windows WindowData not initialized
norfanin

SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
2013-10-03 00:54:58 -07:00
Ryan C. Gordon
1e8c10c155 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
The key on the software keyboard works like backspace, at least. Not sure
 what happens with a bluetooth keyboard here.

--HG--
extra : rebase_source : 9db0fb0ccf78490db0443e975a55344a39416954
2013-10-02 22:18:04 -04:00
Ryan C. Gordon
715ccd02a5 Get rid of glGetError() calls in GLES2 renderer.
It's not usually useful, and it causes pipeline stalls.

--HG--
extra : rebase_source : fb1b9b3ffdee2a41fdaee5d30e7f218eacb2eaaa
2013-10-02 22:16:11 -04:00
Gabriel Jacobo
f82f0ebb6f Uses SDL_UDEV for Linux joystick hotplugging 2013-10-01 08:47:06 -03:00
Sam Lantinga
414ff3106c Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi 2013-09-30 22:35:32 -07:00
Sam Lantinga
76f3df86db Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
Lloyd Bryant

SDL_CreateTexture() is succeeding (i.e. returning a valid pointer) when the requested horizontal or vertical size of the texture exceeds the maximum allowed by the render.  This results in hard-to-understand errors showing up when later attempting to use that texture (such as with SDL_SetRenderTarget()).
2013-09-30 22:16:14 -07:00
Gabriel Jacobo
774637beab Removes unused property use_egl from internal structure gl_config 2013-09-28 19:23:59 -03:00
Gabriel Jacobo
b832dd0230 Fix: SDL_EVDEV_device_removed does not need UDEV 2013-09-28 19:17:27 -03:00
Sam Lantinga
06caf6a344 Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 2013-09-28 14:07:17 -07:00
Sam Lantinga
2ef24caf1d Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 2013-09-28 14:07:14 -07:00