The render viewport is automatically re-centered when the window changes size, so applications that don't care will not have to handle recalculating their rendering coordinates.
Fixed API for drawing and filling multiple rectangles - the parameter should be an array of rects, not an array of pointers to rects.
Fixed API for updating window rects for consistency with other APIs - the order is pointer to array followed by count in array.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
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From: "Donny Viszneki"
Subject: Re: [SDL] Want to help with SDL 1.3?
>> > For example, here's a good quick project for someone from the TODO list:
>> > * Add diagonal line clipping to SDL_IntersectRectAndLine()
Just wanted to point out that the patch is available at
http://codebad.com/rect-line-ix.patch
I hereby grant Sam Lantinga an irrevocable non-exclusive distribution
license to this patch to do with as he wishes.
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