Commit graph

10645 commits

Author SHA1 Message Date
Ryan C. Gordon
72aa5ee14c audio: Added ARM NEON versions of audio converters.
These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!

--HG--
extra : rebase_source : a9f90ef5bfdd309d6a3c8e9220ee235d7413cb5d
extra : histedit_source : 61c5ad731eed96f7bb46da40261ed8b14d474624
2018-05-16 02:03:06 -04:00
Ryan C. Gordon
8f939498c0 audio: SSE2 float-to-int converters should clamp input.
The scalar versions already do this.

--HG--
extra : rebase_source : c42a9f21fe39cbc86bcf00a3a2aab6045e93653c
extra : histedit_source : 010f977ddd95317719656840aab11bfbe4c3ba48
2018-05-15 02:29:35 -04:00
Ryan C. Gordon
4fdc866cb9 audio: Fix range on float-to-int data clamping.
I can't tell if there was a good reason for this or it was just me getting
numbers wrong due to exhaustion.

--HG--
extra : rebase_source : 89c4fdec316ae565b004f36050084ba54ad0f8e9
extra : histedit_source : 4951e6c9e873249b9f0baaffd3c9b4b2506308c4
2018-05-15 01:40:05 -04:00
Ryan C. Gordon
799afaf11c audio: float to int converters should clamp inclusively.
If we have to test if a sample is > 1.0f anyhow, we might as well use this
to avoid the unnecessary multiplication when it's == 1.0f, too. (etc).

--HG--
extra : rebase_source : efee952e0b5cd3f96c68b80158bcee6f9c66b241
extra : histedit_source : d60200ad2713377a0f8a322e5a0ce59a003fe575
2018-05-15 01:35:53 -04:00
Ryan C. Gordon
3ca98abf96 testresample: correctly output .wav files that have floating point audio.
--HG--
extra : rebase_source : 12727c9fbaead1d9e954b34dbdae5babef3f4dce
extra : histedit_source : bdee71b1310f6a427e0e03ad7c06856ad3c6299f
2018-05-15 00:04:02 -04:00
Ryan C. Gordon
d4581bb6a7 audio: converting int32 to/from float shouldn't use doubles.
The concern is that a massive int sample, like 0x7FFFFFFF, won't fit in a
float32, which doesn't have enough bits to hold a whole number this large,
just to divide it to get a value between 0 and 1.
Previously we would convert to double, to get more bits, do the division, and
cast back to a float, but this is expensive.

Casting to double is more accurate, but it's 2x to 3x slower. Shifting out
the least significant byte of an int32, so it'll definitely fit in a float,
and dividing by 0x7FFFFF is still accurate to about 5 decimal places, and the
difference doesn't appear to be perceptable.

--HG--
extra : rebase_source : 5be8fca9a33034555682eb22945744cc34cabf71
extra : histedit_source : 2b3c771dcb080326e24fdac1c8f19e5b44ef21b3
2018-05-15 01:04:11 -04:00
Ryan C. Gordon
b7560b9599 cpuinfo: Added SDL_HasAVX512F().
This checks for the "foundation" AVX-512 instructions (that all AVX-512
compatible CPUs support).

--HG--
extra : rebase_source : 2857dd04072e2f897e18665d0a4fe2837c06ed9b
extra : histedit_source : 67d0b925bceb2ed2a8f37b5783f2b755e796031f
2018-05-21 11:35:42 -04:00
Ryan C. Gordon
507f22ca69 cpuinfo: Make CPU flags easier to read and add to.
--HG--
extra : rebase_source : 4d81b3af23cee1138820a0c3f9883ec45ac711ce
extra : histedit_source : d5432ab16b6e3202735f19ecae3b959d8f3beb3f
2018-05-14 00:03:39 -04:00
Ryan C. Gordon
fbfce09170 cpuinfo: Added some internal SIMD-aligned allocation functions.
Fixes Bugzilla #4150 (sort of).

--HG--
extra : rebase_source : af4df4fe459ce28889fb225717c418e6c1ef9ae4
extra : histedit_source : aafd7e609c08ea908255e205d23e3efdc88837a1
2018-05-21 11:34:57 -04:00
Sam Lantinga
bebfd14c33 Merged latest changes from Steam Link app 2018-05-18 13:09:30 -07:00
Ryan C. Gordon
ae037005ee dynapi: don't let system loader resolve the initializer to the wrong version.
Fixes problems launching Firewatch on Linux (which statically links SDL but
also dynamically loads a system-wide copy from a plugin shared library) with
a newer SDL build.
2018-05-17 12:50:46 -04:00
Ozkan Sezer
ae0e4230a9 remove testvulkan.vcproj (was a VS2008 left-over.) 2018-05-11 09:37:00 +03:00
Ozkan Sezer
6f33890b09 make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf
The change makes sure that SDL_vsnprintf() nul terminates if it is
using _vsnprintf() for the job.

I made this patch for Watcom, whose _vsnprintf() doesn't guarantee
nul termination.  The preprocessor check can be extended to windows
in general too, if required.

Closes bug #3769.
2018-05-10 09:02:39 +03:00
Ozkan Sezer
7a1c60fed4 SDL_stdinc.h: move the alloca() includes before begin_code.h 2018-05-10 08:28:00 +03:00
Ozkan Sezer
b34726884e do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1 2018-05-10 08:25:23 +03:00
Sam Lantinga
3f5220d8e8 Reverted change for bug 4152 - restrict the win10 mouse bug workaround to win10 v1709 only
Daniel Gibson

Sorry, but it seems like Microsoft didn't fix the issue properly.

I just updated my Win10 machine, it now is Version 1803, Build 17134.1

I tested with SDL2 2.0.7 (my workaround was released with 2.0.8) and still got
lots of events that directly undid the prior "real" events - just like before.
(See simple testcase in attachement)
By default it sets SDL_HINT_MOUSE_RELATIVE_MODE_WARP - which triggered (and on my machine still triggers) the buggy behavior. You can start it with -raw, then it'll not set that hint and the events will be as expected.
The easiest way to see the difference is looking at the window title, which shows accumulated X and Y values: If you just move your mouse to the right, in -raw mode the number just increases. In non-raw mode (using mouse warping) it stays around 0.

I also had a WinAPI-only testcase: https://gist.github.com/DanielGibson/b5b033c67b9137f0280af9fc53352c68
It just calls SetCursorPos(320,240); on each WM_MOUSEMOVE event, and it also
logs all those events to a mouseevents.log textfile.
This log indeed looks a bit different since the latest Win10 update: It seems like all those events with x=320 y=240 do arrive - but only after I stopped moving the mouse - even though the cursor seems to be moved back every frame (or so).
So moving the mouse to the right gives X coordinates like
330, 325, 333, 340, 330, ...
and then when stopping movement I get lots of events with X coordinate 320
2018-05-07 20:10:12 -07:00
Sam Lantinga
40f5b81553 Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
Olli-Samuli Lehmus

If one creates a window with the SDL_WINDOW_FULLSCREEN_DESKTOP flag, and creates a render target with SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear"), and afterwards sets SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "nearest"), after minimizing the window, the scale quality hint is lost on the render target. Textures however do keep their interpolation modes.
2018-05-07 19:52:25 -07:00
Sam Lantinga
31a9517639 Fixed bug 4159 - Windows headers are included after packing alignment change
lectem

The SDL_syswm.h header includes the windows.h header after including begin_code.h which changes the structure packing alignment.

It seems this is not safe as suggested by the following warning :
warning C4121: 'JOBOBJECT_IO_RATE_CONTROL_INFORMATION_NATIVE_V2': alignment of a member was sensitive to packing
2018-05-07 19:26:02 -07:00
Sam Lantinga
1a687f83fb Fixed bug 4154 - Fix three empty variable tests in configure
Zack Middleton

Running top-level SDL configure on macOS 10.11 resulted in the errors below because automake removed the brackets about the tests.

./configure: line 15756: : command not found
./configure: line 15759: -Iinclude -I/Users/zack/SDL/include -idirafter /Users/zack/SDL/src/video/khronos : No such file or directory
./configure: line 15763: : command not found
2018-05-05 10:31:03 -07:00
Sam Lantinga
39c7887375 Fixed bug 4152 - Windows 10 v1803 update seems to have fixed the jumping mouse bug (see bug #3931.) 2018-05-05 10:27:53 -07:00
Sam Lantinga
93215c489a Improved error messages when Vulkan isn't configured (thanks Daniel Gibson!) 2018-04-23 22:29:14 -07:00
Sam Lantinga
415ed707e7 Fixed build 2018-04-23 22:17:56 -07:00
Sam Lantinga
50baccfbfb Added SDL_THREAD_PRIORITY_TIME_CRITICAL 2018-04-23 22:07:56 -07:00
Sam Lantinga
a6f6cae8eb Fixed bug 4144 - CMake complains about trailing spaces in sdl2.pc
Azamat H. Hackimov

When you try use SDL2 2.0.8 in CMake project in Linux, it complains about trailing spaces in sdl2.pc:

CMake Error at CMakeLists.txt:147 (add_executable):
  Target "TestSimpleMain" links to item "-L/usr/lib64 -lSDL2 " which has
  leading or trailing whitespace.  This is now an error according to policy
  CMP0004.
2018-04-23 21:55:59 -07:00
Sam Lantinga
289db15943 TryLockMutex: Fix error handling for TryLockMutex
Christian Herzig

pthread_mutex_trylock() and by the way, pthread_mutex_lock() do not set errno.
Pthread-methods directly return error code as int. See related man-pages for
details.
2018-04-23 21:50:03 -07:00
Sam Lantinga
82f42026e7 Handle NULL return from SDL_DBus_GetContext() 2018-04-23 20:24:12 -07:00
Sam Lantinga
fbfcea8362 Handle NULL return from SDL_DBus_GetContext() 2018-04-23 19:20:12 -07:00
Sam Lantinga
9a335154f2 Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
This function tries using RealtimeKit connecting over DBUS as needed.
2018-04-23 19:18:52 -07:00
Sam Lantinga
467b928af2 Added support for adjusting thread priorities using Linux RealtimeKit
Michael Sartain

This is a quick pass at adding Linux RealtimeKit thread priority support to SDL.

It allows me to bump the thread priority to high without root privileges or setting any caps, etc.

rtkit readme here:
    http://git.0pointer.net/rtkit.git/tree/README
2018-04-23 17:10:36 -07:00
Ryan C. Gordon
426d67ec76 coreaudio: Use the standard SDL audio thread instead of spinning a new one.
Fixes corner cases, like the audio callback not firing if the device is
disconnected, etc.
2018-04-16 02:11:09 -04:00
Ryan C. Gordon
a004da5bd2 wayland: zxdg_shell_v6 needs a configure event before using a surface at all.
Fixes Bugzilla #4109.
Fixes Bugzilla #4119.

--HG--
extra : rebase_source : 865cc79d9d4f9c7a3c6548ad2645dbad801cd8c9
2018-04-15 17:42:09 -04:00
Sam Lantinga
62c327d9a7 Fixed bug 4135 - Broken symlink libSDL2.so since rev11940
Tiago O.

Symlink points to the wrong folder, and target will always have debug postfix, so it'll be broken for other build types.
2018-04-15 09:37:51 -07:00
Sam Lantinga
37efb4bbb2 Added support for the GameSir G3w 2018-04-11 18:28:03 -07:00
Bastien Bouclet
88acc282f7 Fix the include path in the installed CMake target import file
Previously the include path was {INSTALL_PREFIX}/include,
it is now {INSTALL_PREFIX}/include/SDL2 to be consistent with
the other build and package configuration systems.

Fixes #4128.
2018-04-11 06:16:23 +02:00
Saad Khattak
a3d99457b8 Added debug postfix to install command and fixed library path 2018-04-10 08:03:54 -07:00
Sam Lantinga
f2a9b4d31e SDL:
On Windows, have SDL_ShowWindow() not activate the window if the window has the WS_EX_NOACTIVATE window flag.
2018-04-09 10:37:31 -07:00
Sam Lantinga
0c15c4e47e Fixed bug where an SDL window that was activated while hidden could never be shown.
Test code:
{
	SDL_Window *win = SDL_CreateWindow( "Dummy", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 128, 128, SDL_WINDOW_HIDDEN );
	SDL_SysWMinfo info;
	SDL_VERSION( &info.version );
	SDL_GetWindowWMInfo( win, &info );
	SetActiveWindow( info.info.win.window );
	{
		DWORD then = SDL_GetTicks();
		while ( ( SDL_GetTicks() - then ) < 3000 )
		{
			SDL_Event evt;
			SDL_PollEvent( &evt );
		}
		SDL_ShowWindow( win );

		then = SDL_GetTicks();
		while ( ( SDL_GetTicks() - then ) < 3000 )
		{
			SDL_Event evt;
			SDL_PollEvent( &evt );
		}
	}
	SDL_DestroyWindow( win );
}
2018-03-26 12:38:29 -07:00
Sam Lantinga
33812e3630 Fixed bug 3804 - Message box on Windows truncates button ID
Simon Hug

I just wanted to fix a simple compiler warning in SDL_ShowMessageBox on Windows (which Sam fixed recently) and ended up finding some issues.

Attached patch fixes these issues:

- Because Windows only reports the lower 16 bits of the control identifier that was pushed, the button IDs used by SDL (C type int, most likely 32 bits) can get cut off.

- The documentation states (somewhat ambiguously) that the button ID will be -1 if the dialog was closed, but the current code sets 0. For SDL 2.1, I think this should be a return code of SDL_ShowMessageBox itself. That will free up the button ID and it seems a more appropriate place for signaling this event.

- Ampersands in controls will create mnemonics on Windows (underlined letters that, if combined with the Alt key, will push the button). I was thinking of adding a hint or flag to let the users enable it, but that might have unexpected results.

- When the size of the text gets calculated, it doesn't use the same parameters as the static control. This can cut off text or wrap it weirdly.

- On Windows, the Tab key is used to switch between control groups and sometimes between buttons in dialogs. This didn't seem to work correctly.

Attached patch also adds:

- Icons. Just the system ones that can be loaded with the ordinals IDI_ERROR, IDI_WARNING and IDI_INFORMATION.

- A button limit of 2^16 - 101.

- Some more specific error messages, but they never reach the user because how SDL_ShowMessageBox handles them if an implementation returns with an error.
2018-03-24 10:26:40 -07:00
Sam Lantinga
3a8c7aa2f0 Fixed return value 2018-03-19 14:52:53 -07:00
Sam Lantinga
1182588bae Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release.
This happens with at least the following controllers: All Apple MFI controllers, ASUS Gamepad, XiaoMi Bluetooth Controller
2018-03-19 14:42:51 -07:00
Sam Lantinga
9a80659d08 Added mapping for the ASUS Gamepad removing the guide button, which doesn't generate events even though it's reported in the Android APIs. 2018-03-19 13:16:11 -07:00
Sam Lantinga
7b6cc30d14 Reimplemented Android cursor API support using reflection so it builds with older SDKs 2018-03-16 11:08:53 -07:00
Sam Lantinga
b5b3a139dc Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
2018-03-15 18:22:48 -07:00
Sam Lantinga
548940ff18 Added Mac OpenGL ES configure support 2018-03-12 18:41:06 -07:00
Sam Lantinga
a4e95f8162 Fixed bug 4102 - define _WIN32_WINNT_WIN7 if not already defined
Ozkan Sezer

The following patch defines _WIN32_WINNT_WIN7 if it is not already
defined in core/windows/SDL_windows.c,  similar to what is already
there for _WIN32_WINNT_VISTA.
2018-03-10 21:22:42 -08:00
Sam Lantinga
b9ad34197f Fixed bug 4103 - SDL_cpuinfo.h provokes warnings with -Wundef on non-x86 hosts
Felix Geyer

Forwarding from https://bugs.debian.org/892087 quoting verbatim:

The SDL2 header SDL_cpuinfo.h generates gcc warnings if the program using
it compiles with the -Wundef warning. (In particular, this means that QEMU
builds using it fail on at least sparc hosts, since QEMU dev builds
use both -Wundef and -Werror.).

/usr/include/SDL2/SDL_cpuinfo.h:63:5: warning: "HAVE_IMMINTRIN_H" is not defined, evaluates to 0 [-Wundef]
 #if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
2018-03-10 21:20:25 -08:00
Michał Janiszewski
00e572e04d Fix ARM builds with MSVC 2018-03-10 21:16:14 -08:00
Sam Lantinga
a2165147d3 Temporary fix for bug 3432 - macOS 10.12: small scrolls (1 wheel notch) don't generate events
Eric Wasylishen

This bug was reintroduced by https://hg.libsdl.org/SDL/rev/68a80d7afec3

The steps to reproduce are the same: run the "testrelative" SDL demo with "--info all",
connect a USB mouse with a scroll wheel, and roll the scroll wheel one "notch". You'll get log output like:

testdraw2[1644:67222] INFO: SDL EVENT: Mouse: wheel scrolled 0 in x and 0 in y (reversed: 1) in window 1

As far as I can tell macOS doesn't have an API for getting the number of "wheel notches"; I get a deltaY of 0.100006 for one "notch", and it's heavily accelerated (if you roll the wheel quickly you'll get large deltas). So NSEvent's deltaY is only meant to be used for scrolling a scroll view, with the given distance in points, not something like selecting an item in a game.

Here's a temporary patch that at restores the foor/ceil in Cocoa_HandleMouseWheel.
Not ideal, but at least it restores the ability to scroll one notch of a mousewheel.
2018-03-10 21:13:50 -08:00
Sam Lantinga
72dc6742d0 Delay delivery of the pause button release on MFI controllers so it doesn't happen in the same frame as the button press 2018-03-08 16:32:22 -08:00
Sam Lantinga
36d733ccdd Added a mapping for the latest firmware for the Xbox One S controller on Android 2018-03-07 18:10:01 -08:00