Note that extra steps must be taken when using glReadPixels to read the contents of the main OpenGL ES framebuffer on iOS, if multisampling is used. See the OpenGL ES section of README-ios.md for details.
There are platforms it isn't implemented on (and currently can't be
implemented on!), and there's currently no way for an app to know this.
This shouldn't break ABI on apps that moved to a revision between 2.0.3 and
2.0.4.
--HG--
extra : rebase_source : 289ffe9b7b92eb812f3d1421c52a561d0d37b717
Sylvain
When using API 21 and running on an old device (android < 5.0 ?) some function are missing.
functions are (at least) : signal, sigemptyset, atof, stpcpy (strcat and strcpy), srand, rand.
Very few modifications on SDL to get this working :
on SDL
======
Undefine android configuration :
HAVE_SIGNAL
HAVE_SIGACTION
HAVE_ATOF
In "SDL_systrhead.c", comment out the few block of lines with "sigemptyset".
Android.mk:
remove the compilation of "test" directory because it contains a few rand/srand calls
Also, there are more discussions about this in internet :
https://groups.google.com/forum/#!topic/android-ndk/RjO9WmG9pfEhttp://stackoverflow.com/questions/25475055/android-ndk-load-library-cannot-locate-srand
This was the only thing that made SDL_config.h generate differently between
32 and 64-bit versions of Linux, so instead we force a function cast in our
X11 code to match our dynamic loader version, which removes the compile error
on some machines that prompted this test in the first place.
Xlib never wrote to this data, so if you're on an older Xlib where this param
wasn't const, your data should still be intact when we force the caller to
think it was actually const after all.
Fixes Bugzilla #1893.
Otherwise, SDL_PIXELFORMAT_BGR24 is reported as having alpha, because
its SDL_ARRAYORDER_BGR pixel order uses the same integer value as
SDL_PACKEDORDER_RGBA, since we weren't checking the pixel type to
differentiate.
Fixes Bugzilla #2977.
Looks like it was a copy/paste error?
GCC doesn't support visibility attributes until gcc4, so just make it blank.
Fixes Bugzilla #2720.
--HG--
extra : histedit_source : 3d62ff645cec83943bb96888bdf43415c19228ef
Clarify that grabbing the mouse only works with one window at a time; this was
always true at the system level, though SDL could previously get confused
by multiple simultaneous grabs, so now we explicitly break any existing
grab before starting a new one and document it as such.
Also track the window that is currently grabbed, and provide an API to query
for that window. This makes it easy to automate mouse ungrabbing at
breakpoints with gdb7's scripting, since the scripts can now know which window
to ungrab.
In 2.1, we should probably change this API to SDL_GrabInput(win) and
SDL_UngrabInput(void), or something.
--HG--
extra : rebase_source : c99570ccdaeb40c13fb0b00236fc77669705a189
extra : amend_source : 40993aa08816ef218bc10aa5d3a2aaa84f284240
This extension allows the user to specify whether a full flush is performed when making a context not current.
The only way to set this currently is at context creation, so this patch provides that functionality.
Defualt behaviour is set at FLUSH, as per the spec.
This patch does not contain the changes to WGL, appleGL or other platforms as I do not have access to GL 4.5 hardware on those platforms.
Full details on the use of KHR_context_flush_control can be found here:
https://www.opengl.org/registry/specs/KHR/context_flush_control.txt
This fills in the core pieces and fully implements it for Mac OS X.
Most other platforms, at the moment, will report a disconnected device if
it fails to write audio, but don't notice if the system's device list changed
at all.
--HG--
extra : rebase_source : f7e7efbbeecfe58338b0f325340c358c2bdfc402