Sam Lantinga
e920af3d1b
Yay! D3D renderer works!
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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401949
2006-07-14 07:41:16 +00:00
Sam Lantinga
5877021286
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401948
2006-07-14 06:40:53 +00:00
Sam Lantinga
9cbad57c92
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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Fixed performance problem with testsprite2 on the D3D driver.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401946
2006-07-13 08:13:02 +00:00
Sam Lantinga
ddce62b162
First stab at a D3D renderer, only 30FPS so far... ?
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401945
2006-07-12 09:25:17 +00:00
Sam Lantinga
4beaa4e63c
Playing around, trying to find a fast path with GDI
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401943
2006-07-12 07:01:35 +00:00
Sam Lantinga
0f030a1802
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
2006-07-10 21:04:37 +00:00