Commit graph

8 commits

Author SHA1 Message Date
Ryan C. Gordon
ed652245d1 Allow builds that reduce or eliminate the converters/resamplers.
We should probably give options to drop resamplers by channels, too, for
 developers that know they'll never need more than stereo, etc.

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extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403481
2009-01-11 04:39:09 +00:00
Ryan C. Gordon
742f9c70bf First shot at autogenerated audio resamplers.
Don't check in a new SDL_audiotypecvt.c yet, though.

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2009-01-09 15:41:45 +00:00
Ryan C. Gordon
f62d6c171b Fixed off-by-one in audio converters, when growing a data type's size.
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2009-01-02 08:12:14 +00:00
Ryan C. Gordon
b96a3090e0 Avoid unnecessary assignment in generated audio type converters.
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2009-01-02 07:34:01 +00:00
Sam Lantinga
0c30a927ed Updated copyright date
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2008-12-08 00:27:32 +00:00
Ryan C. Gordon
f3acf2d311 Fixed broken audio conversions between float and unsigned datatypes.
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2006-09-01 18:07:41 +00:00
Sam Lantinga
fdafca64b3 Added source color and alpha modulation support.
Added perl script to generate optimized render copy functions.

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2006-08-28 03:17:39 +00:00
Ryan C. Gordon
c500e6c0b4 First shot at new audio data types (int32 and float32).
Notable changes:
 - Converters between types are autogenerated. Instead of making multiple
   passes over the data with seperate filters for endianess, size, signedness,
   etc, converting between data types is always one specialized filter. This
   simplifies SDL_BuildAudioCVT(), which otherwise had a million edge cases
   with the new types, and makes the actually conversions more CPU cache
   friendly. Left a stub for adding specific optimized versions of these
   routines (SSE/MMX/Altivec, assembler, etc)
 - Autogenerated converters are built by SDL/src/audio/sdlgenaudiocvt.pl. This
   does not need to be run unless tweaking the code, and thus doesn't need
   integration into the build system.
 - Went through all the drivers and tried to weed out all the "Uint16"
   references that are better specified with the new SDL_AudioFormat typedef.
 - Cleaned out a bunch of hardcoded bitwise magic numbers and replaced them
   with new SDL_AUDIO_* macros.
 - Added initial float32 and int32 support code. Theoretically, existing
   drivers will push these through converters to get the data they want to
   feed to the hardware.

Still TODO:
 - Optimize and debug new converters.
 - Update the CoreAudio backend to accept float32 data directly.
 - Other backends, too?
 - SDL_LoadWAV() needs to be updated to support int32 and float32 .wav files
   (both of which exist and can be generated by 'sox' for testing purposes).
 - Update the mixer to handle new datatypes.
 - Optionally update SDL_sound and SDL_mixer, etc.

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2006-08-24 12:10:46 +00:00